mesa: remove Driver.BeginCallList

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2015-09-27 21:28:22 +02:00
parent f457964885
commit ef6c0714af
6 changed files with 2 additions and 12 deletions

View file

@ -190,7 +190,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->LightingSpaceChange = NULL;
/* display list */
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
/* GL_ARB_texture_storage */

View file

@ -798,13 +798,6 @@ struct dd_function_table {
*/
void (*LightingSpaceChange)( struct gl_context *ctx );
/**
* Called by glCallList(s).
*
* Notify the T&L component before and after calling a display list.
*/
void (*BeginCallList)( struct gl_context *ctx,
struct gl_display_list *dlist );
/**
* Called by glEndCallList().
*

View file

@ -7742,8 +7742,7 @@ execute_list(struct gl_context *ctx, GLuint list)
ctx->ListState.CallDepth++;
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList(ctx, dlist);
vbo_save_BeginCallList(ctx, dlist);
n = dlist->Head;

View file

@ -93,6 +93,7 @@ void vbo_save_SaveFlushVertices(struct gl_context *ctx);
GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void vbo_save_EndList(struct gl_context *ctx);
void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
typedef void (*vbo_draw_func)( struct gl_context *ctx,

View file

@ -35,7 +35,6 @@
static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.BeginCallList = vbo_save_BeginCallList;
ctx->Driver.EndCallList = vbo_save_EndCallList;
}

View file

@ -176,7 +176,6 @@ void vbo_loopback_vertex_list( struct gl_context *ctx,
/* Callbacks:
*/
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *list );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );