mesa: remove Driver.EndCallList

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2015-09-27 21:28:22 +02:00
parent ef6c0714af
commit 00f6beed02
6 changed files with 2 additions and 22 deletions

View file

@ -189,9 +189,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->ProgramStringNotify = _tnl_program_string;
driver->LightingSpaceChange = NULL;
/* display list */
driver->EndCallList = NULL;
/* GL_ARB_texture_storage */
driver->AllocTextureStorage = _mesa_AllocTextureStorage_sw;

View file

@ -798,13 +798,6 @@ struct dd_function_table {
*/
void (*LightingSpaceChange)( struct gl_context *ctx );
/**
* Called by glEndCallList().
*
* \sa dd_function_table::BeginCallList.
*/
void (*EndCallList)( struct gl_context *ctx );
/**@}*/
/**

View file

@ -8898,8 +8898,7 @@ execute_list(struct gl_context *ctx, GLuint list)
}
}
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList(ctx);
vbo_save_EndCallList(ctx);
ctx->ListState.CallDepth--;
}

View file

@ -94,6 +94,7 @@ GLboolean vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
void vbo_save_EndList(struct gl_context *ctx);
void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
void vbo_save_EndCallList(struct gl_context *ctx);
typedef void (*vbo_draw_func)( struct gl_context *ctx,

View file

@ -33,13 +33,6 @@
#include "vbo_context.h"
static void vbo_save_callback_init( struct gl_context *ctx )
{
ctx->Driver.EndCallList = vbo_save_EndCallList;
}
/**
* Called at context creation time.
*/
@ -51,7 +44,6 @@ void vbo_save_init( struct gl_context *ctx )
save->ctx = ctx;
vbo_save_api_init( save );
vbo_save_callback_init(ctx);
{
struct gl_client_array *arrays = save->arrays;

View file

@ -175,8 +175,6 @@ void vbo_loopback_vertex_list( struct gl_context *ctx,
/* Callbacks:
*/
void vbo_save_EndCallList( struct gl_context *ctx );
void vbo_save_playback_vertex_list( struct gl_context *ctx, void *data );
void vbo_save_api_init( struct vbo_save_context *save );