radeonsi: only do depth-only or stencil-only in-place decompression

instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-09-06 17:37:38 +02:00
parent 5804c6adf8
commit c23c92c965
3 changed files with 33 additions and 9 deletions

View file

@ -180,19 +180,27 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
static void si_blit_decompress_depth_in_place(struct si_context *sctx,
struct r600_texture *texture,
bool is_stencil_sampler,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
unsigned *dirty_level_mask;
sctx->db_inplace_flush_enabled = true;
if (is_stencil_sampler) {
sctx->db_flush_stencil_inplace = true;
dirty_level_mask = &texture->stencil_dirty_level_mask;
} else {
sctx->db_flush_depth_inplace = true;
dirty_level_mask = &texture->dirty_level_mask;
}
si_mark_atom_dirty(sctx, &sctx->db_render_state);
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
if (!(texture->dirty_level_mask & (1 << level)))
if (!(*dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
@ -220,11 +228,12 @@ static void si_blit_decompress_depth_in_place(struct si_context *sctx,
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
texture->dirty_level_mask &= ~(1 << level);
*dirty_level_mask &= ~(1 << level);
}
}
sctx->db_inplace_flush_enabled = false;
sctx->db_flush_depth_inplace = false;
sctx->db_flush_stencil_inplace = false;
si_mark_atom_dirty(sctx, &sctx->db_render_state);
}
@ -236,17 +245,20 @@ void si_flush_depth_textures(struct si_context *sctx,
while (mask) {
struct pipe_sampler_view *view;
struct si_sampler_view *sview;
struct r600_texture *tex;
i = u_bit_scan(&mask);
view = textures->views.views[i];
assert(view);
sview = (struct si_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture);
si_blit_decompress_depth_in_place(sctx, tex,
sview->is_stencil_sampler,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
@ -436,9 +448,13 @@ static void si_decompress_subresource(struct pipe_context *ctx,
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
si_blit_decompress_depth_in_place(sctx, rtex,
si_blit_decompress_depth_in_place(sctx, rtex, false,
level, level,
first_layer, last_layer);
if (rtex->surface.flags & RADEON_SURF_SBUFFER)
si_blit_decompress_depth_in_place(sctx, rtex, true,
level, level,
first_layer, last_layer);
} else if (rtex->fmask.size || rtex->cmask.size) {
si_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);

View file

@ -100,6 +100,7 @@ struct si_sampler_view {
* [4..7] = buffer descriptor */
uint32_t state[8];
uint32_t fmask_state[8];
bool is_stencil_sampler;
};
struct si_sampler_state {
@ -237,7 +238,8 @@ struct si_context {
bool dbcb_depth_copy_enabled;
bool dbcb_stencil_copy_enabled;
unsigned dbcb_copy_sample;
bool db_inplace_flush_enabled;
bool db_flush_depth_inplace;
bool db_flush_stencil_inplace;
bool db_depth_clear;
bool db_depth_disable_expclear;
unsigned ps_db_shader_control;

View file

@ -998,10 +998,10 @@ static void si_emit_db_render_state(struct si_context *sctx, struct r600_atom *s
S_028000_STENCIL_COPY(sctx->dbcb_stencil_copy_enabled) |
S_028000_COPY_CENTROID(1) |
S_028000_COPY_SAMPLE(sctx->dbcb_copy_sample));
} else if (sctx->db_inplace_flush_enabled) {
} else if (sctx->db_flush_depth_inplace || sctx->db_flush_stencil_inplace) {
radeon_emit(cs,
S_028000_DEPTH_COMPRESS_DISABLE(1) |
S_028000_STENCIL_COMPRESS_DISABLE(1));
S_028000_DEPTH_COMPRESS_DISABLE(sctx->db_flush_depth_inplace) |
S_028000_STENCIL_COMPRESS_DISABLE(sctx->db_flush_stencil_inplace));
} else if (sctx->db_depth_clear) {
radeon_emit(cs, S_028000_DEPTH_CLEAR_ENABLE(1));
} else {
@ -2411,6 +2411,12 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
pipe_resource_reference(&view->base.texture, texture);
view->resource = &tmp->resource;
if (state->format == PIPE_FORMAT_X24S8_UINT ||
state->format == PIPE_FORMAT_S8X24_UINT ||
state->format == PIPE_FORMAT_X32_S8X24_UINT ||
state->format == PIPE_FORMAT_S8_UINT)
view->is_stencil_sampler = true;
/* Buffer resource. */
if (texture->target == PIPE_BUFFER) {
unsigned stride, num_records;