Commit graph

148701 commits

Author SHA1 Message Date
Pavel Ondračka
66ea0f84c2 r300: use point sprite coordinates only when drawing points (v5)
Fixes piglit arb_point_sprite-interactions
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/364
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/370

Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14389>
2022-01-11 16:56:18 +00:00
Mike Blumenkrantz
3e5f4cebe8 zink: add extra synchronization for buffer descriptor binds
"most" times it isn't necessary to insert any pipeline barriers when binding
descriptors, as GL requires explicit barrier usage which comes through a different
codepath

the exception here is when the following scenario occurs:
* have buffer A
* buffer_subdata is called on A
* discard path is taken || A is not host-visible
* stream uploader is used for host write
* CmdCopyBuffer is used to copy the data back to A
buffer A now has a pending TRANSFER write that must complete before the buffer is
used in a shader, so synchronization is required any time TRANSFER usage is detected
in a bind

there's also going to be more exceptions going forward as more internal usage is added,
so just remove the whole fake-barrier mechanism since it'll become more problematic
going forward

Cc: 21.3 mesa-stable

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14496>
2022-01-11 16:18:56 +00:00
Jesse Natalie
5028630bd6 d3d12/ci: Skip flaky tex-miplevel-selection and timestamp tests
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14494>
2022-01-11 15:51:40 +00:00
Mike Blumenkrantz
d15ff96da2 zink: always unset vertex shader variant key data when changing last vertex stage
ensure that vertex key data is always zeroed when changing last stage since it will
be updated before draw anyway and can only cause problems if left alone here

fixes the following caselist:
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.25

cc: mesa-stable

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14482>
2022-01-11 15:21:08 +00:00
Mike Blumenkrantz
a9545153a0 zink: add some wsi instance extensions
not used for now

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14426>
2022-01-11 14:54:24 +00:00
Mike Blumenkrantz
394c7f3f62 zink: add missing assert for 8bit vertex decompose
verify that this bit was set above

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14380>
2022-01-11 14:16:34 +00:00
Pierre-Eric Pelloux-Prayer
7650e6fc4c radv: implement wsi's private transfer queue using SDMA
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Pierre-Eric Pelloux-Prayer
7bd5aa111c vulkan/wsi: add a private transfer pool to exec the DRI_PRIME blit
The idea is to offer the driver a way to execute on a different queue
than the one the app is using for Present.

For instance, this could be used to make the DRI_PRIME blit asynchronous,
by using a transfer queue.

So instead of creating a command buffer to be executed on present using
the supplied queue, this commit uses an internal transfer queue to perform
the blit.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Pierre-Eric Pelloux-Prayer
0ad7ec56c9 vulkan/wsi: add use_prime_blit param to wsi_swapchain_init
Instead of initializing it to false and overriding it later if
needed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Pierre-Eric Pelloux-Prayer
d6ea60d5a2 radv: allocate the prime buffer as uncached
This is a write only buffer so caches aren't needed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Pierre-Eric Pelloux-Prayer
7b5ab48c40 radv: partial sdma support
SDMA code adapted from https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12763

The only supported use case is image (linear or tiled) -> buffer and only GFX9+ is
supported (for now).

Since RADV_QUEUE_TRANSFER aren't exposed to applications, this cannot be used,
except by the driver.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Pierre-Eric Pelloux-Prayer
148b2d0040 amd: add SDMA_NOP_PAD
And use it in amdgpu_cs.c.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13959>
2022-01-11 12:18:35 +00:00
Daniel Schürmann
4e2b624c10 aco: validate VOP3P opsel correctly
Before RA, subdword operands must use .xx
After RA, opsel can either be .xx or .yy

Cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14472>
2022-01-11 11:41:12 +00:00
Tapani Pälli
a5bc8c4be9 mesa: free vbo_save_vertex_list store prims
Fixes a leak:
  ==47470== 60 bytes in 1 blocks are definitely lost in loss record 1,790 of 1,904
  ==47470==    at 0x484186F: malloc (vg_replace_malloc.c:381)
  ==47470==    by 0x58EBA6A: compile_vertex_list (vbo_save_api.c:535)
  ==47470==    by 0x58EDABF: wrap_buffers (vbo_save_api.c:1021)
  ==47470==    by 0x58EDF97: upgrade_vertex (vbo_save_api.c:1134)
  ==47470==    by 0x58EE52F: fixup_vertex (vbo_save_api.c:1251)
  ==47470==    by 0x58EFE9E: _save_Normal3f (vbo_attrib_tmp.h:315)

Fixes: 69615d92a0 ("vbo/dlist: realloc prims array instead of free/malloc")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
2022-01-11 06:12:15 +00:00
Tapani Pälli
6e9cd801a6 mesa: free idalloc storage for display lists
Fixes a leak:
  ==46154== 48 bytes in 1 blocks are definitely lost in loss record 1,571 of 1,905
  ==46154==    at 0x48466AF: realloc (vg_replace_malloc.c:1437)
  ==46154==    by 0x5FC98EC: util_idalloc_resize (u_idalloc.c:43)
  ==46154==    by 0x5FC9C16: util_idalloc_alloc_range (u_idalloc.c:125)
  ==46154==    by 0x56FDB9F: _mesa_EndList (dlist.c:13681)

Fixes: b703d7c15f ("dlist: store all dlist in a continuous memory block")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
2022-01-11 06:12:15 +00:00
Francisco Jerez
074bde9989 intel/xehp: Switch to coarser cross-slice pixel hashing with table permutation.
The coarser 32x32 cross-slice hashing mode seems to lead to better L1
and L2 utilization due to the improved execution locality, however it
can also lead to a bottleneck in a single slice, especially in
workloads that concentrate heavy rendering in small areas of the
screen (e.g. SynMark2 OglGeomPoint, OglTerrain*) -- This effect is
mitigated here by performing a permutation of the pixel pipe hashing
tables that ensures that adjacent rows map to pixel pipes as far away
as possible in the caching hierarchy.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
ef675e6857 anv: Program pixel hashing tables on XeHP.
Note that this has an effect even for unfused native die platforms,
since the pixel pipe hashing tables we intend to program aren't
equivalent to the hardware's defaults on such configs.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
d149c5e6e0 iris: Program pixel hashing tables on XeHP.
Unlike the Gen11 code, this requires us to allocate a pipe_resource
for the pixel pipe hashing tables and hold a reference to it from the
context, since we need to add it to the validation list of every
batch, the tables may be accessed by the hardware at any time after
they're specified via 3DSTATE_SLICE_TABLE_STATE_POINTERS.

Note that this has an effect even for unfused native die platforms,
since the pixel pipe hashing tables we intend to program aren't
equivalent to the hardware's defaults on such configs.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
283d5bff4e intel: Rename intel_compute_pixel_hash_table() to intel_compute_pixel_hash_table_3way().
For consistency with intel_compute_pixel_hash_table_nway().

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
170468b4fe intel: Minimal calculation of pixel hash table for arbitrary number of pixel pipes.
This starts off with the simplest possible pixel hashing table
calculation that just assigns consecutive indices (modulo N) to
adjacent entries of the table, along the lines of the existing
intel_compute_pixel_hash_table().  The same function will be improved
in a future commit with a more optimal calculation.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
68cb551b1d intel: Move pixel hashing table computation into common header file.
In order to avoid some duplication between the GL and Vulkan driver,
which will get worse as we introduce additional code in order to
handle more recent generations.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:35 -08:00
Francisco Jerez
3d3c571db3 iris: Merge gfx11_ and gfx12_upload_pixel_hashing_tables() into the same function.
Will save some boilerplate as we introduce another variant of this
function.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:28:12 -08:00
Francisco Jerez
ae5fa3f518 intel/genxml: Fix SLICE_HASH_TABLE struct on XeHP.
It's now an array with 7 tables, each table is intended to specify the
pixel pipe hashing behavior for every possible slice count between 2
and 8, however that doesn't actually work, among other reasons due to
hardware bugs that will cause the GPU to erroneously access the table
at the wrong index in some cases, so in practice all 7 tables need to
be initialized to the same value.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:27:41 -08:00
Francisco Jerez
a748b264e8 intel/blorp/gfx12+: Drop unnecessary state cache invalidation from binding table setup.
The state cache invalidation shouldn't be necessary on recent
platforms.  On ICL it *seems* to be required to get the hardware to
pick up an updated indirect clear color, so this change is only
applied to TGL platforms and later for the moment.

On some DG2 configs this seems to improve SynMark2/OglDrvRes by 16.0%
±0.1%, n=8.

Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:27:41 -08:00
Francisco Jerez
c6455cfec9 intel/fs: Don't assume packed dispatch for fragment shaders on XeHP.
The current packed dispatch assumptions for fragment shaders seem to
be the reason that the fs-readFirstInvocation-uint-loop Piglit
test-case for the ARB_shader_ballot extension fails on DG2 in
combination with the patches in this series that enable pixel pipe
hashing (thanks Jordan for reporting the regression).  I've confirmed
that the brw_fs_test_dispatch_packing() test fails on DG2 hardware for
fragment shaders, while it succeeds for other shader stages,
indicating that the PSD hardware no longer guarantees packed dispatch.
Disable it.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:27:41 -08:00
Francisco Jerez
ffa2ca8a77 intel/xehp: Update 3DSTATE_PS maximum number of threads per PSD.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13569>
2022-01-10 18:27:41 -08:00
Jesse Natalie
c503187388 docs: Update d3d12 extension list and new_features.txt
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
cc8219d1b4 d3d12: Enable compute
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
f399378c52 d3d12: Run DXIL shared atomic lowering pass
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
9f67f432d7 d3d12: Handle indirect dispatch
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
9cc6b17c8a d3d12: Implement num workgroups as a state var
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
65a16a568c d3d12: Implement launch_grid
Some more refactoring in d3d12_draw.cpp to re-use a bunch of state
and descriptor management, and some refactoring of the dirty states.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
570a042a94 d3d12: Hook up compute shader variations
Currently only variable workgroup size is implemented

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
5f23b1d7cd d3d12: Support compute root signatures
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
6d38a35afb d3d12: Compile, bind, and cache compute PSOs
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
e350d1ab09 d3d12: Stop trying to set D3D12_DIRTY_SHADER during bindings
We don't key off of it to try to figure out if we need to produce
a new shader variant, so there's no need to set it when changing
properties that feed into variants. If we do have a new shader or
variant at draw time, we'll produce a new PSO without this.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
944c72ae4d d3d12: Remove draw_info from selection_context
It's not needed, and having it there can be misleading since sometimes it's null

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
fbc1d90f19 d3d12: Keep state vars last in the per-stage root parameters
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
166cd05071 d3d12: Limit sampler view count to 32
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
2837e67b9b microsoft/compiler: Handle more GL memory barriers
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Jesse Natalie
fd50ef046b microsoft/compiler: Move workgroup_size lowering from clc
It doesn't depend on the clc data being provided externally, so no
need to tie it there, we can re-use it for GL and Vulkan compute.

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14367>
2022-01-11 01:36:56 +00:00
Rob Clark
5e18aafd26 freedreno: Report system memory as video memory
This seems to be the approach that other UMA drivers have settled on,
when there aren't some other constraints.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5675
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14478>
2022-01-11 01:15:31 +00:00
Emma Anholt
3563ae4b2d nir_to_tgsi: Fix a bug in TXP detection after backend lowering.
TGSI reserves 2 components for the coord in the first operand vector, even
for 1D.  Fixes r600 failure with shadow1d.

Fixes: 390a3fcdc4 ("nir_to_tgsi: Add support for TXP.")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14322>
2022-01-11 00:53:39 +00:00
Francisco Jerez
8e21cad39b intel/xehp: Implement XeHP workaround Wa_14014148106.
Actually, no, there's no need to do anything, just update some
comments for the record.  An earlier revision of this change that
implemented the workaround text to the letter required no less than 8
new PIPE_CONTROLs throughout the tree.  However Felix Degrood noticed
that the cost of some of the PIPE_CONTROLs was showing up in workloads
like Shadow of the Tomb Raider.  The Windows driver wasn't emitting
many of those pipe controls, contrary to the W/A instructions, so we
engaged in a back and forth with the hardware team, who concluded that
the original suggested workaround was unnecessarily strict, and the
Windows driver's behavior acceptable.  It turns out that Wa_1408224581
we had already implemented for TGL is roughly equivalent to the
Windows behavior, so no need to do anything new after all.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14278>
2022-01-11 00:17:32 +00:00
Francisco Jerez
eeb3f4594d intel/xehp: Implement XeHP workaround Wa_14013910100.
XeHP platforms require the invalidation of the instruction cache after
a STATE_BASE_ADDRESS change due to a hardware bug potentially leading
to instruction cache pollution.  Note that the workaround text says
it's applicable "DG2 128/256/512-A/B", however it's also marked as
permanent and not confirmed to be fixed in any specific steping, so we
apply it to all Gfx12HP platforms.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14278>
2022-01-11 00:17:32 +00:00
Alyssa Rosenzweig
b550b3c89c vc4: Use u_box_pixels_to_blocks helper
Eliminates a ETC1 special case. In fact this unit conversion applies to
all formats; the original code path works since ETC1 is the only format
with blocks bigger than 1x1 supported by vc4 (I assume).

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
2022-01-10 23:16:56 +00:00
Alyssa Rosenzweig
6f07159a1d v3d: Use u_box_pixels_to_blocks helper
Rather than open-coding.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
2022-01-10 23:16:56 +00:00
Alyssa Rosenzweig
b920ace4bc lima,panfrost: Correct pixel vs block mismatches
Different parts of our codebase disagree on whether spatial
coordinates/dimensions are given in pixels or blocks, which differ by a
constant factor for block-compressed formats. This disagreement
manifests as incorrect results accessing block-compressed formats.

To resolve this, define the public tiling routines to take their
coordinates in pixels, and align the relevant code in Panfrost
accordingly.

Fixes rendering glitches in Factorio, as well as a pile of piglits on
Panfrost. It should also fix glTexSubImage() with ETC1 on Lima, but
there are no tests for this in dEQP/Piglit.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> [dEQP/Lima]
Tested-by: Erico Nunes <nunes.erico@gmail.com> [Piglit/Lima]
Reported-by: Icecream95 <ixn@disroot.org>
Closes: #5560
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
2022-01-10 23:16:56 +00:00
Alyssa Rosenzweig
26c533f167 gallium/util: Add pixel->blocks box helper
There is a lot of unit confusion in Gallium due to pixels versus blocks
matching only with uncompressed textures. Add a helper to do a common
pixels->blocks unit conversion required in multiple drivers.

v2: Rename dst->blocks, src->pixels to avoid confusion about the units
to casual readers (Mike).

Note to mesa-stable maintainers: this is marked as Cc: mesa-stable so
the next patch (a set of bug fixes for Lima and Panfrost) can be
backported. It's not a bug fix in its own right, of course.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
2022-01-10 23:16:56 +00:00
Thomas H.P. Andersen
7daba1fe65 replace 0 with NULL for NULL pointers
This updates many places where 0 is used as NULL pointer.

There are a few warnings left when I build the default
configuration but they either relate to code
outside of mesa or where "None" is used instead.

Found with static analysis (smatch)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12174>
2022-01-10 22:53:32 +00:00