v3d: Use u_box_pixels_to_blocks helper

Rather than open-coding.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
This commit is contained in:
Alyssa Rosenzweig 2022-01-04 16:18:42 -05:00 committed by Marge Bot
parent b920ace4bc
commit 6f07159a1d

View file

@ -283,12 +283,7 @@ v3d_resource_transfer_map(struct pipe_context *pctx,
*pptrans = ptrans;
/* Our load/store routines work on entire compressed blocks. */
ptrans->box.x /= util_format_get_blockwidth(format);
ptrans->box.y /= util_format_get_blockheight(format);
ptrans->box.width = DIV_ROUND_UP(ptrans->box.width,
util_format_get_blockwidth(format));
ptrans->box.height = DIV_ROUND_UP(ptrans->box.height,
util_format_get_blockheight(format));
u_box_pixels_to_blocks(&ptrans->box, &ptrans->box, format);
struct v3d_resource_slice *slice = &rsc->slices[level];
if (rsc->tiled) {