Very few parts of RADV actually need the SDMA functions, so
moving them to a separate header makes the driver cleaner and
also improves compilation time when SDMA functions change.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26353>
These dynamic rendering failures/flakes are a known issue that will
be resolved soon as part of VKCTS. Until that, make sure CI is green.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26734>
The initial logic was to remember the place were SPI_SHADER_PGM_LO_*
are written, then assume that we can get the register offset because
the sequence would always be:
PKT3_SET_SH_REG
SPI_SHADER_PGM_LO_* register offset
VA low 32 bits value <- reg_va_low_idx
The problem is that this sequence isn't guaranteed, for instance we
can get this instead:
0 c0067600 |
1 00000046 |
2 003ffffd | SPI_SHADER_PGM_RSRC3_VS
3 00000020 | SPI_SHADER_LATE_ALLOC_VS
4 * 00002080 | SPI_SHADER_PGM_LO_VS
5 00000080 | SPI_SHADER_PGM_HI_VS
So the assert in si_state_draw.cpp would fail as well as the VA
update logic.
So instead remember which the SPI_SHADER_PGM_LO_* offset, and the low
32 bits of the VA in si_update_shaders.
Fixes: 8034a71430 ("radeonsi/sqtt: re-export shaders in a single bo")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26774>
Not expecting this to actually fix anything externally visible,
but reduces some invalid usage when the resulting vector is
not 16 elements long (e.g. the C/result matrix).
Fixes: 9df4703fbb ("radv: Add cooperative matrix lowering.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26768>
No hash updates as I didn't find a facility to do it in radeonsi
(even though there are flags like forcing fma32).
Note that we do this very late to avoid any optimizations that
might remove the dead stores. (Checked that LLVM doesn't remove
them, but it is admittedly potentially brittle)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26679>
Only shaders which explicitly allow shared memory are included for
now. The pass is very late to avoid optimizations removing the stores
and to ensure the clear gets added after MS outputs get loaded from LDS.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26679>
RAW shader did not have dma shader upload, this commit share
the pre/post upload code with ELF, so RAW and ELF can have same
upload mechanism.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26750>
There is nothing to be done, as we lower this op unconditionally.
We need to add an arm in the match to not panic, though.
Fixes a panic in
dEQP-VK.binding_model.shader_access.primary_cmd_buf.sampler_immutable.vertex_fragment.multiple_contiguous_descriptors.2d
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26587>
Supporting these means we don't have to depend on calling the GLSL
IR optimisation loop for shaders that contain these parameter types.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
The main motivation for doing this is that some tests and even the
st tracker linking code dump out the GLSL IR for debugging before
glsl_to_nir() is called expecting it to already be in its final
form. Moving these to the linker makes those assumptions true.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
We need to copy the precision to our temp values when converting
to nir or this information will be lost. This change fixes the new
test introduced in the following patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26755>
There is no need to have a separate loop to determine the first stage in
the shader program. Previously there were other users of this but since
this is the last remain user this patch changes the code to simply detect
the first stage directly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26747>
A majority of the tests introduced in CTS 1.3.7.0 are experiencing failures and flakes.
Disable these tests until someone with a more deeper understanding of EGL examines them.
Acked-by: Rob Clark <robdclark@chromium.org>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26760>