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radeonsi/sqtt: rework pm4.reg_va_low_idx
The initial logic was to remember the place were SPI_SHADER_PGM_LO_*
are written, then assume that we can get the register offset because
the sequence would always be:
PKT3_SET_SH_REG
SPI_SHADER_PGM_LO_* register offset
VA low 32 bits value <- reg_va_low_idx
The problem is that this sequence isn't guaranteed, for instance we
can get this instead:
0 c0067600 |
1 00000046 |
2 003ffffd | SPI_SHADER_PGM_RSRC3_VS
3 00000020 | SPI_SHADER_LATE_ALLOC_VS
4 * 00002080 | SPI_SHADER_PGM_LO_VS
5 00000080 | SPI_SHADER_PGM_HI_VS
So the assert in si_state_draw.cpp would fail as well as the VA
update logic.
So instead remember which the SPI_SHADER_PGM_LO_* offset, and the low
32 bits of the VA in si_update_shaders.
Fixes: 8034a71430 ("radeonsi/sqtt: re-export shaders in a single bo")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26774>
This commit is contained in:
parent
e4d537fb84
commit
b55a2065e0
4 changed files with 7 additions and 7 deletions
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@ -135,7 +135,7 @@ void si_pm4_finalize(struct si_pm4_state *state)
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if (strstr(ac_get_register_name(state->screen->info.gfx_level,
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state->screen->info.family, reg_offset),
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"SPI_SHADER_PGM_LO_")) {
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state->reg_va_low_idx = get_packed_reg_valueN_idx(state, i);
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state->spi_shader_pgm_lo_reg = reg_offset;
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break;
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}
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}
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@ -158,7 +158,8 @@ void si_pm4_finalize(struct si_pm4_state *state)
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if (strstr(ac_get_register_name(state->screen->info.gfx_level,
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state->screen->info.family, reg_base_offset + i * 4),
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"SPI_SHADER_PGM_LO_")) {
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state->reg_va_low_idx = state->last_pm4 + 2 + i;
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state->spi_shader_pgm_lo_reg = reg_base_offset + i * 4;
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break;
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}
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}
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@ -45,7 +45,7 @@ struct si_pm4_state {
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uint16_t max_dw;
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/* Used by SQTT to override the shader address */
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uint16_t reg_va_low_idx;
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uint32_t spi_shader_pgm_lo_reg;
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/* This must be the last field because the array can continue after the structure. */
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uint32_t pm4[64];
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@ -370,9 +370,8 @@ static bool si_update_shaders(struct si_context *sctx)
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struct si_pm4_state *pm4 = &shader->pm4;
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uint32_t va_low = (pipeline->bo->gpu_address + pipeline->offset[i]) >> 8;
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assert(PKT3_IT_OPCODE_G(pm4->pm4[pm4->reg_va_low_idx - 2]) == PKT3_SET_SH_REG);
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uint32_t reg = (pm4->pm4[pm4->reg_va_low_idx - 1] << 2) + SI_SH_REG_OFFSET;
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uint64_t va_low = (pipeline->bo->gpu_address + pipeline->offset[i]) >> 8;
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uint32_t reg = pm4->spi_shader_pgm_lo_reg;
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si_pm4_set_reg(&pipeline->pm4, reg, va_low);
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}
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}
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@ -2096,7 +2096,7 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen, struct si_shader
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assert(0);
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}
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assert(!(sscreen->debug_flags & DBG(SQTT)) || shader->pm4.reg_va_low_idx != 0);
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assert(!(sscreen->debug_flags & DBG(SQTT)) || shader->pm4.spi_shader_pgm_lo_reg != 0);
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}
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static void si_clear_vs_key_inputs(struct si_context *sctx, union si_shader_key *key,
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