Commit graph

97745 commits

Author SHA1 Message Date
Roland Scheidegger
65123ee62c r600: set the number type correctly for float rts in cb setup
Float rts were always set as unorm instead of float.
Not sure of the consequences, but at least it looks like the blend clamp
would have been enabled, which is against the rules (only eg really bothered
to even attempt to specify this correctly, r600 always used clamp anyway).
Albeit r600 (not r700) setup still looks bugged to me due to never setting
BLEND_FLOAT32 which must be set according to docs...
Not sure if the hw really cares, no piglit change (on eg/juniper).

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-15 03:13:46 +01:00
Roland Scheidegger
570d5b7992 r600: use ieee version of rsq
Both r600 and evergreen used the clamped version, whereas cayman used the
ieee one. I don't think there's a valid reason for this discrepancy, so let's
switch to the ieee version for r600 and evergreen too, since we generally
want to stick to ieee arithmetic.
With this, behavior for both rcp and rsq should now be the same for all of
r600, eg, cm, all using ieee versions (albeit note rsq retains the abs
behavior for everybody, which may not be a good idea ultimately).

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-15 03:13:46 +01:00
Roland Scheidegger
1c8d57a008 r600: use ieee version of rcp
r600 used the clamped version for rcp, whereas both evergreen and cayman
used the ieee version. I don't know why that discrepancy exists (it does so
since day 1) but there does not seem to be a valid reason for this, so make
it consistent. This seems now safer than before the previous commit (using
the dx10 clamp bit).
Note that rsq still uses clamped version (as before even though the table
may have suggested otherwise for evergreen) for r600/eg, but not for cayman.
Will be changed separately for better regression tracking...

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-15 03:13:46 +01:00
Roland Scheidegger
3835009796 r600: use DX10_CLAMP bit in shader setup
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045fee), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).

v2: set it in all shader stages.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-15 03:13:46 +01:00
Roland Scheidegger
aab0bfc648 r600: use min_dx10/max_dx10 instead of min/max
I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-15 03:13:46 +01:00
Dave Airlie
3ceee04a4f r600: fix cubemap arrays
A lot of cubemap array piglits fail, port the texture type
picking code from radeonsi which seems to fix most of them.

For images I will port the rest of the code.

Fixes:
getteximage-depth gl_texture_cube_map_array-*
fbo-generatemipmap-cubemap array
getteximage-targets cube_array
amongst others.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-15 11:26:11 +10:00
Rob Clark
7676e71113 freedreno/a5xx: small comment fix
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-11-14 18:12:47 -05:00
Rob Clark
d27318bdd0 freedreno/a5xx: indirect draw support
A couple failures in piglit tests w/ TF or gl_VertexID + indirect draws.
OTOH all the deqp tests (although they don't test those combinations).
I suspect this could be fixed by a firmware update, but I don't think
there is much we can do in mesa for that.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-11-14 18:10:58 -05:00
Rob Clark
f383cf9d41 freedreno/a5xx: split out helper for pipeline stalls
We need a similar thing for indirect draws.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-11-14 18:10:51 -05:00
Rob Clark
d74029bddc freedreno: update generated headers
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-11-14 18:10:43 -05:00
Timothy Arceri
5041ea96a0 gallium/radeon: disable the cache when nir backend enabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-15 08:47:31 +11:00
Timothy Arceri
7273e9820e st/glsl_to_tgsi: use tgsi_get_gl_varying_semantic() for gs/tes outputs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-15 08:26:34 +11:00
Timothy Arceri
bc308122cc gallium/tgsi: add tess output supoort to tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-15 08:26:34 +11:00
Timothy Arceri
4ae9f0b580 st/glsl_to_tgsi: make use of tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-15 08:26:34 +11:00
Timothy Arceri
3d21eb3b7d gallium/tgsi: add prim id to tgsi_get_gl_varying_semantic()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-15 08:26:34 +11:00
Anuj Phogat
fc59546e9a i965: Make use of brw_load_register_imm32() helper function
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
2017-11-14 13:23:18 -08:00
Anuj Phogat
1dc45d75bb i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
2017-11-14 13:23:18 -08:00
Anuj Phogat
6165fda59b i965: Program DWord Length in MI_FLUSH_DW
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
2017-11-14 13:23:18 -08:00
Anuj Phogat
5d8164c428 anv/gen10: Enable float blend optimization
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2017-11-14 13:23:18 -08:00
Anuj Phogat
72a239266b intel/genxml: Add Cache Mode SubSlice Register to gen10.xml
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2017-11-14 13:23:18 -08:00
Anuj Phogat
aacf1943c0 anv/gen10: Implement WaSampleOffsetIZ workaround
We already have this workaround in OpenGL driver.
See Mesa commit 3cf4fe2219.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: Rafael Antognolli <rafael.antognolli@intel.com>
2017-11-14 13:23:18 -08:00
Andres Rodriguez
20e8dfcca9 mesa/st: add missing copyright headers to memoryobjects files
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-14 11:32:44 -08:00
Andres Rodriguez
60baf1a962 mesa: minor tidy up for memory object error strings
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-14 11:31:49 -08:00
Andres Rodriguez
f7580e7204 broadcom/vc4: fix indentation in vc4_screen.c
Stumbled into this when adding a new PIPE_CAP.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-11-14 11:31:36 -08:00
Matt Turner
a31d038208 Revert "intel/fs: Use a pure vertical stride for large register strides"
This reverts commit e8c9e65185.

With the actual bug fixed (by commit 6ac2d16901), this is not
necessary. I'm doubtful of its correctness in any case.
2017-11-14 11:24:08 -08:00
Matt Turner
6ac2d16901 i965/fs: Fix extract_i8/u8 to a 64-bit destination
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.

For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.

Fixes the following test on CHV, BXT, and GLK:
   KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-11-14 10:56:18 -08:00
Matt Turner
cfcfa0b9cd i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
Fixes the following tests on CHV, BXT, and GLK:
    KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
    dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115
2017-11-14 10:56:18 -08:00
Tim Rowley
d8489517a5 swr/rast: Faster emulated simd16 permute
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2017-11-14 11:40:19 -06:00
Tim Rowley
439904847e swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2017-11-14 11:39:02 -06:00
Derek Foreman
0db36caa19 egl/wayland: Add a fallback when fourcc query isn't supported
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.

Attempt to provide a simple fallback to keep ancient systems working.

Fixes: 6595c69951 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-11-14 15:38:43 +00:00
Marek Olšák
89e669d2fd radeonsi: remove has_cp_dma, has_streamout flags (v2)
v2: remove r600_can_dma_copy_buffer
2017-11-14 15:24:50 +01:00
Julien Isorce
b904ad7d21 i965: implement (un)mapImage
Already implemented for Gallium drivers.

Useful for gbm_bo_(un)map.

Tests:
  By porting wayland/weston/clients/simple-dmabuf-drm.c to GBM.
  kmscube --mode=rgba
  kmscube --mode=nv12-1img
  kmscube --mode=nv12-2img
  piglit ext_image_dma_buf_import-refcount -auto
  piglit ext_image_dma_buf_import-transcode-nv12-as-r8-gr88 -auto
  piglit ext_image_dma_buf_import-sample_rgb -fmt=XR24 -alpha-one -auto
  piglit ext_image_dma_buf_import-sample_rgb -fmt=AR24 -auto
  piglit ext_image_dma_buf_import-sample_yuv -fmt=NV12 -auto
  piglit ext_image_dma_buf_import-sample_yuv -fmt=YU12 -auto
  piglit ext_image_dma_buf_import-sample_yuv -fmt=YV12 -auto

v2: add early return if (flag & MAP_INTERNAL_MASK)
v3: take input rect into account and test with kmscube and piglit.
v4: handle wraparound and bo reference.
v5: indent, exclude 0 width and height on the boundary, map bo
    independently of the image.

Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
2017-11-14 14:23:13 +00:00
Samuel Pitoiset
8a7d4092d2 radv: force enable LLVM sisched for The Talos Principle
It seems safe and it improves performance by +4% (73->76).

A drirc based solution is not what we want for now, keep it
simple and improve later if it's really needed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-14 15:21:50 +01:00
Samuel Pitoiset
ecabe2280c radv: add nosisched debug option
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2017-11-14 15:21:48 +01:00
Alejandro Piñeiro
b498172d0e spirv: fix typo on DO NOT EDIT header
Introduced on commit 157c9a1341

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2017-11-14 13:07:36 +01:00
Jon Turney
7df9a3609a meson: if dep_dl is an empty list, it's not a dependency object
It's ok to use an empty list for dependencies:, but it's not ok to try to
use the found() method of it.

See also https://github.com/mesonbuild/meson/issues/2324

Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2017-11-14 12:00:25 +00:00
Bas Nieuwenhuizen
7c25578863 radv: Free temporary syncobj after waiting on it.
Otherwise we leak it.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-11-14 10:03:02 +01:00
Bas Nieuwenhuizen
917d3b43f2 radv: Free syncobj with multiple imports.
Otherwise we can leak the old syncobj.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-11-14 10:03:02 +01:00
Jason Ekstrand
fb0e9b5197 i965: Track the depth and render caches separately
Previously, we just had one hash set for tracking depth and render
caches called brw_context::render_cache.  This is less than ideal
because the depth and render caches are separate and we can't track
moves between the depth and the render caches.  This limitation led
to some unnecessary flushing around the depth cache.  There are cases
(mostly with BLORP) where we can end up touching a depth or stencil
buffer through the render cache.  To guard against this, blorp would
unconditionally do a render_cache_set_check_flush on it's destination
which meant that if you did any rendering (including a BLORP operation)
to a given surface and then used it as a blorp destination, you would
end up flushing it out of the render cache before rendering into it.

Things get worse when you dig into the depth/stencil state code for
regular GL draw calls.  Because we may end up rendering to a depth
or stencil buffer via BLORP, we did a render_cache_set_check_flush on
all depth and stencil buffers in brw_emit_depthbuffer to ensure that
they got flushed out of the render cache prior to using them for depth
or stencil testing.  However, because we also need to track dirtiness
for depth and stencil so that we can implement depth and stencil
texturing correctly, we were adding all depth and stencil buffers to the
render cache set in brw_postdraw_set_buffers_need_resolve.  This meant
that, if anything caused 3DSTATE_DEPTH_BUFFER to get re-emitted
(currently _NEW_BUFFERS, BRW_NEW_BATCH, and BRW_NEW_BLORP), we would
almost always do a full pipeline stall and render/depth cache flush.

The root cause of both of these problems is that we can't tell the
difference between the render and depth caches in our tracking.  This
commit splits our cache tracking into two sets, one for render and one
for depth, and properly handles transitioning between the two.  We still
flush all the caches whenever anything needs to be flushed.  The idea is
that if we're going to take the hit of a flush and stall, we may as well
flush everything in the hopes that we can avoid a flush by something
else later.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 21:51:59 -08:00
Jason Ekstrand
d6d0ac95d5 i965/blorp: Add more destination flushing
Right now we just always flush the destination for render and aren't
particularly careful about depth or stencil.  Soon, flush_for_render
isn't going to do the same thing as flush_for_depth and we may be doing
a good deal less depth flushing so we should be a bit more precise.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 21:51:59 -08:00
Jason Ekstrand
4a09070295 i965: Add more precise cache tracking helpers
In theory, this will let us track the depth and render caches
separately.  Right now, they're just wrappers around
brw_render_cache_set_*

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 21:51:59 -08:00
Jason Ekstrand
6830ba0d3b i965: Add stencil buffers to cache set regardless of stencil texturing
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2017-11-13 21:51:59 -08:00
Jason Ekstrand
4b1e70cc57 i965: Switch over to fully external-or-not MOCS scheme
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 21:35:52 -08:00
Jason Ekstrand
d7a19d69eb i965: Use PTE MOCS for all external buffers
We were already using PTE for all render targets in case one happened to
get scanned out.  However, this still wasn't 100% correct because there
are still possibly cases where we may want to texture from an external
buffer even though we don't know the caching mode.  This can happen, for
instance, on buffers imported from another GPU via prime.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 21:35:44 -08:00
Jason Ekstrand
bc933d0e84 intel/blorp: Make the MOCS setting part of blorp_address
This makes our MOCS settings significantly more flexible.

Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 19:40:10 -08:00
Jason Ekstrand
deec84fd77 anv/blorp: Add a device parameter to blorp_surf_for_anv_image
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 19:40:09 -08:00
Jason Ekstrand
4639cc716e intel/blorp: Use mocs.tex for depth stencil
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-13 19:39:57 -08:00
Kenneth Graunke
866158b4b6 intel/tools/error: Decode compute shaders.
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.

Now that we store all the buffers before decoding, we can actually do
this fairly easily.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-11-13 17:11:02 -08:00
Kenneth Graunke
7049c38655 intel/tools/error: Use do-while for field iterator loops.
while loops skip the first field of the instruction/structure, which
is not what the code intended.  It works out because the field we're
looking for doesn't happen to be first, but we ought to do it right
regardless.

Found while writing the next patch, where Kernel Start Pointer is
the first field of INTERFACE_DESCRIPTOR_DATA.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-11-13 17:11:02 -08:00
Kenneth Graunke
8b749ee0ea intel/tools/error: Decode shaders while decoding batch commands.
This makes aubinator_error_decode's shader dumping work like aubinator.
Instead of printing them after the fact, it prints them right inside the
3DSTATE_VS/HS/DS/GS/PS packet that references them.  This saves you the
effort of cross-referencing things and jumping back and forth.

It also reduces a bunch of book-keeping, and eliminates the limitation
that we could only handle 4096 programs.  That code was also broken and
failed to print any shaders if there were under 4096 programs.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-11-13 17:11:02 -08:00