Commit graph

51778 commits

Author SHA1 Message Date
Maarten Lankhorst
60e1b03455 glapi/gen: build temporary files in the build directory
Writing to the source directory can cause multiple parallel builds
from the same source to fail. Create the temporary files in the
build directory.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 10aa3677cc)
2013-08-21 15:26:05 -07:00
Ian Romanick
cf537c405b mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's
arb_texture_compression-invalid-formats expects them to not be there.

This, with the previous commit, fixes piglit
arb_texture_compression-invalid-formats.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f53b634807)
2013-08-21 07:54:41 -07:00
Ian Romanick
601926515e mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
There is no extension for this format in desktop GL, so an application
can't give the format back to glCompressedTexImage2D.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 40550c8ced)
2013-08-21 07:54:37 -07:00
Ian Romanick
c9a7d6950b glsl: Track existence of default float precision in GLSL ES fragment shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped.  As a result, I'm slightly abusing the symbol
table.

Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.

On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement.  We should be safe from regressing shipping
applications.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cabd45773b)
2013-08-21 07:54:33 -07:00
Ian Romanick
89aff30f9b glsl: Merge precision qualifiers too
We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined.  There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73e2d69792)
2013-08-21 07:54:29 -07:00
Ian Romanick
3eae076d70 glsl: Pass type to is_valid_default_precision_type instead of name
This is used by the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b15b62c54c)
2013-08-21 07:54:25 -07:00
Ross Burton
3ec07eaaa5 build: fix out-of-tree builds in gallium/auxiliary
The rules were writing files to e.g. util/u_indices_gen.py, but in an
out-of-tree build this directory doesn't exist in the build directory.  So,
create the directories just in case.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
(cherry picked from commit 76feef0823)
2013-08-21 07:54:22 -07:00
Michel Dänzer
35c9345711 radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
(cherry picked from commit be301f707e)
2013-08-21 07:54:18 -07:00
Maarten Lankhorst
74fcc65b58 gallium/osmesa: add same checks to OSMesaMakeCurrent as the other osmesa
Fixes a opengl crash in wine.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 86751cbddf)
2013-08-21 07:54:13 -07:00
Maarten Lankhorst
b802f6a124 gallium/osmesa: link against static libglapi library too to get the gl exports
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.

I could swear I've done this before, maybe there was a glitch in the matrix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 603160d4c0)
2013-08-21 07:54:09 -07:00
Ian Romanick
d3004acdd1 glsl: Use alignment of container record for its first field
The first field of a record in a UBO has the aligment of the record
itself.

Fixes piglit vs-struct-pad, fs-struct-pad, and (with the patch posted to
the piglit list that extends the test) layout-std140.

NOTE: The bit of strangeness with the version of visit_field without the
record_type poitner is because that method is pure virtual in the base
class.  The original implementation of the class did this to ensure
derived classes remembered to implement that flavor.  Now they can
implement either flavor but not both.  I don't know a C++ way to enforce
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68195
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 574e4843e9)
2013-08-19 16:40:07 -07:00
Ian Romanick
684316512c glsl: Add new overload of program_resource_visitor::visit_field method
The outer-most record is passed into the visit_field method for
the first field.  In other words, in the following structure:

    struct S1 {
        vec4 v;
        float f;
    };

    struct S {
        S1 s1;
        S1 s2;
    };

    uniform Ubo {
        S s;
    };

s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1.  s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.

This new overload isn't used yet, but the next patch will add several
uses.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 5ac884fd9f)
2013-08-19 16:40:03 -07:00
Ian Romanick
9f7f727345 glsl: Disallow embedded structure definitions
Continue to allow them in GLSL 1.10 because the spec allows it.
Generate an error in all other versions because the specs specifically
disallow it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9bb8b7b56)
2013-08-19 16:39:59 -07:00
Ian Romanick
1fb22bf143 meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fb1dd51f3)
2013-08-19 16:39:55 -07:00
Ian Romanick
9fa7313e34 glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ac247a73e)
2013-08-19 16:39:52 -07:00
Marek Olšák
6296abed15 glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Tested by examining generated TGSI shaders from piglit/glsl-routing.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
Tested-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d13003f544)
2013-08-19 16:39:48 -07:00
Ilia Mirkin
5b8c943eb2 nv50: allow non-nv12 buffers to be created, just pass them through to vl
Since we expose non-NV12 formats as supported when there is no decoer
profile selected, make sure that those formats are actually allowed to
be allocated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a8346a2f52)
2013-08-19 16:39:43 -07:00
Anuj Phogat
d72f7720a6 meta: Fix blitting a framebuffer with renderbuffer attachment
This patch fixes a case of framebuffer blitting with renderbuffer
as color attachment and GL_LINEAR filter. Meta implementation of
glBlitFrambuffer() converts source color buffer to a texture and
uses it to do the scaled blitting in to destination buffer. Using
the exact source rectangle to create the texture does incorrect
linear filtering along the edges. This patch makes the changes to
extend the texture edges by one pixel in x, y directions. This
ensures correct linear filtering.
It fixes failing piglit fbo-attachments-blit-scaled-linear test.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d944a6144f)
2013-08-16 12:36:38 -07:00
Ilia Mirkin
b40d9e4f41 nv30: remove no-longer-used formats from table
Commit 14ee790df7 removed the formats from the vtxfmt_table but forgot
to also update the info_table.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c1a6f59b20)
2013-08-16 12:36:34 -07:00
Kenneth Graunke
e2185778e2 i965: Force X-tiling for 128 bpp formats on Sandybridge.
128 bpp formats are not allowed to be Y-tiled on any architectures
except Gen7.

+11 Piglits on Sandybridge (mostly regression fixes since the
switch to Y-tiling).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63867
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64261
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c189840b21)
2013-08-16 12:36:31 -07:00
Laurent Carlier
a98d5f2663 mesa/program: remove useless YYID
This fixes the build with Bison 3.0. Also works with Bison 2.7.1.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5ffa28df4e)
2013-08-16 12:15:39 -07:00
Ian Romanick
24d1949ddc mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
It is only in OpenGL compatibility-style contexts where generic
attribute 0 and GL_VERTEX_ARRAY have a bizzare, aliasing relationship.
Moreover, it is only in OpenGL compatibility-style contexts and OpenGL
ES 1.x where one of these attributes provokes the vertex.  In all other
APIs each implicit call to glArrayElement provokes a vertex regardless
of which attributes are enabled.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Robert Bragg <robert@sixbynine.org>
Cc: "9.0 9.1 9.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55503
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66292
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67548
(cherry picked from commit 41eef83cc0)
2013-08-15 15:16:45 -07:00
Vinson Lee
996bc26c87 i915,i965: Fix memory leak in try_pbo_upload (v2)
Fixes "Resource leak" defect reported by Coverity.
Tested on Haswell, no Piglit regressions.

v2: Apply to i965, not just i915. (chadv)

CC: "9.2, 9.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 035bf21983)
2013-08-15 15:16:45 -07:00
Michel Dänzer
b055c8689e radeonsi: Don't leave gaps between position exports from vertex shader
If the vertex shader exports clip distances but not point size, use
position exports 1/2 instead of 2/3 for the clip distances. Fixes
geometry corruption in that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit b00269aa58)
2013-08-15 15:16:44 -07:00
Roland Scheidegger
d6d0175203 llvmpipe: fix stencil bug if we have both stencil and depth tests
This is a very well hidden bug found by accident (only the fixed glean
tstencil2 test so far seems to hit it).
We must use new mask with combined s_pass values and orig_mask values
for zpass/zfail stencil ops, otherwise both the sfail op and one of
zpass/zfail op are applied (probably not hit in most tests because
some of the ops tend to be KEEP usually).

Note: this is a candidate for the 9.2 branch.

Reviewed-by: Zack Rusin <zackr@vmware.com>
(cherry picked from commit abdd32dcd5)
2013-08-15 15:16:44 -07:00
Ilia Mirkin
4ba5fd1052 nv30: U8_USCALED only works for size 4
See https://bugs.freedesktop.org/show_bug.cgi?id=61635 for a sample
program. Changing it to use a vec4 makes it work. Remove the unsupported
formats.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 14ee790df7)
2013-08-15 15:16:44 -07:00
Ian Romanick
872c09586c glsl: Emit better warnings for things that look like default precision statements
Previously we would emit a warning for empty declarations like

float;

We would also emit the same warning for things like

highp float;

However, this second case is most likely the application trying to set
the default precision.  This makes the compiler generate a stronger
warning with some suggestion of a fix.

It really seems like this should be an error.  I'll bet that 100% of the
time someone writes 'highp float;' the actually meant 'precision highp
float;'.  Alas, both AMD and NVIDIA accept this syntax, and the spec
doesn't explicitly forbid it.

This makes piglit's precision-05.vert generate the following warnings:

0:12(11): warning: empty declaration with precision qualifier, to set the default precision, use `precision lowp float;'
0:13(12): warning: empty declaration with precision qualifier, to set the default precision, use `precision mediump int;'

v2: Add { } around a one-line if body and fix a comment.  Suggested by
Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 830f4df993)
2013-08-15 15:16:44 -07:00
Roland Scheidegger
4f44202aae draw: always call util_cpu_detect() in draw context creation.
Since disabling denorms in draw_vbo() we require the util_cpu_caps to be
initialized there. Hence add another util_cpu_detect() call in
draw_create_context() which should ensure this.
(There is another call in draw_get_option_use_llvm() which only gets called
with x86 (not x86_64) but calling it always there wouldn't help since it most
likely wouldn't get called when compiling without llvm, so leave it alone
there.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=66806.
(Because util_cpu_caps wasn't initialized when first calling util_fpstate_get()
hence it returning zero, but it would later get initialized by rtasm translate
code hence when draw call returned it unmasked all exceptions by calling
util_fpstate_set(). This was happening only with DRAW_USE_LLVM=0 or not
compiling with llvm, otherwise the llvm init code was calling it on time too.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2013-08-15 17:38:27 +02:00
Jon Severinsson
33b581f6f6 radeon/llvm: Add missing "%s" format string to fprintf.
This fixes a compilation warning with -Wformat-security.

CC: "9.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 9298f537a7)
2013-08-14 11:21:30 +02:00
Tapani Pälli
c088c24588 glsl: disable ARB_texture_cube_map_array_enable keywords for glsl es
Patch fixes a crash with Webgl 'shader-with-non-reserved-words'
conformance test by ignoring desktop extension keywords on GLSL ES.

v2: fix reserved and allowed desktop glsl versions (Chris)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8c211dd742)
2013-08-13 18:13:35 -07:00
Armin K
7d6dcb61cd gbm: Link to libwayland-drm if Wayland EGL platform is enabled
We were relying on libEGL to pull in libwayland-client symbols, but with
commit 2c2e64edab cleaned up the
symbol leak.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67962
Tested-by: Bryce Harrington <b.harrington@samsung.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f423eba46e)
2013-08-13 18:11:22 -07:00
Ian Romanick
8025bac852 glsl: Require function return type arrays be explicitly sized
Fixes piglit array-function-return-unsized.vert.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1b35e33af4)
2013-08-13 17:57:39 -07:00
Ian Romanick
5d6dc93490 glsl: Move and refine test for unsized arrays in GLSL ES
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow
array initializers.  However, GLSL ES 3.00 allows array initializers,
and the initializer can explicitly size the array.  The specification
even includes some examples of this:

    float x[] = float[2] (1.0, 2.0);     // declares an array of size 2
    float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3

    float a[5];
    float b[] = a;

Move the unsized array check to after the initializer has been
processed.  If the array is still unsized, generate the error.  This
should have no effect in GLSL ES 1.00 because, as previously mentioned,
array initializers are not allowed.

Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert".

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 42624b1c81)
2013-08-13 17:57:02 -07:00
Ian Romanick
31f582abd4 glx: Generate GLXBadDrawable when drawable is zero
Fixes piglit glx-query-drawable-GLXBadDrawable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d5aee174b8)
2013-08-13 17:54:29 -07:00
Ian Romanick
0b131ae24f mesa: Use _mesa_detach_renderbuffer when deleting a texture
The functional change is that now invalidate_framebuffer is called if
the texture is actually detached from one of the currently bound FBOs.
Previously this was only done for renderbuffers.

The remaining changes make the texture delete path look more similar to
the renderbuffer delete path.  This includes adding relevant spec
quotations to justify the behavior.

Fixes piglit fbo-incomplete "delete texture of bound FBO" test.

v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to
this patch... where it was intended to be in the first place.  Noticed
by Chad.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ef83bd2b95)
2013-08-13 17:54:24 -07:00
Ian Romanick
8ee4a4e417 mesa: Make detach_renderbuffer available outside fbobject.c
Also add a return value indicating whether any work was done.

This will be used by the next patch.

v2: Move 'fb->Attachment[i].Texture == att' check to the next
patch... where it was intended to be in the first place.  Noticed by
Chad.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 438cc6bc49)
2013-08-13 17:54:21 -07:00
Ian Romanick
0c405cd0e8 meta: Don't call _mesa_Ortho with width or height of 0
Fixes failures in oglconform fbo mipmap.manual.color,
mipmap.manual.colorAndDepth, mipmap.automatic, and
mipmap.manualIterateTexTargets subtests.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 341fb93c16)
2013-08-13 17:54:17 -07:00
Vadim Girlin
b76ff3dbcd r600g/sb: use MULADD workaround on R7xx for MULADD_IEEE
Looks like the same issue that was seen with MULADD in trans slot on
R7xx also affects MULADD_IEEE (maybe all OP3 instructions and MULADD is
just a most frequently used?). So the workaround is to not allow affected
instructions to be placed into the trans slot.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=67927

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17bb96b03d)
2013-08-13 17:54:12 -07:00
Ian Romanick
cb8e109492 glsl: Don't allow const on out or inout function parameters
Fixes piglit tests const-inout-parameter.frag and
const-out-parameter.frag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5894898148)
2013-08-09 15:26:08 -07:00
Alex Deucher
4006fc4656 r600g: disable GPUVM by default
Cayman and trinity systems still seem to suffer from
stability problems with GPUVM.  This also fixes compute
on these asics.  It can still be enabled for testing
by setting env var RADEON_VA=true.

Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=65958

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit c88783047e)
2013-08-09 15:26:05 -07:00
Chad Versace
731a08341e egl: Do not export private symbols
libEGL was incorrectly exporting *all* symbols, public and private.
This patch adds -fvisibility=hidden to libEGL's linker flags to ensure
that only symbols annotated with __attribute__((visibility("default")))
get exported.

Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver
by running Piglit on X/EGL and by running weston-gears on Weston as an
X client.

Sanity-checked with libEGL's Gallium driver (which is not built-in) and
the swrast Gallium driver by running es2gears_x11.

Kristian reviewed the symbol diff in `nm libEGL.so`.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: Ian Romanick <idr@freedesktop.org>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 2c2e64edab)
2013-08-09 15:26:00 -07:00
Kenneth Graunke
3da0c76ec0 i965: Remember to call intel_prepare_render() before blitting.
Otherwise, blits to the window system buffer may cause crashes,
since dst_irb->mt may be NULL.

This code is lifted straight out of brw_blorp_framebuffer()'s
try_blorp_blit() helper.

Fixes crashes in Piglit's fbo-sys-blit on systems without BLORP.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65919
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fb3d62fe3d)
2013-08-09 15:25:56 -07:00
Tom Stellard
10ff10c89e r300g/compiler/tests: Pass the required LDFLAGS when building the test program
CC: "9.2 <mesa-stable@lists.freedesktop.org>"
(cherry picked from commit d0c13fba17)
2013-08-07 18:35:28 -07:00
Tom Stellard
12da1bcb3b r300g/compiler/tests: Fix segfault
CC: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d691ba4d94)
2013-08-07 18:35:21 -07:00
Emil Velikov
195e995968 nv50: handle pure integer vertex attributes
And as a side effect fix a crash in the following piglit test:
general/attribs GL3

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2 and 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 07c8f7a6f8)
2013-08-06 19:53:33 -07:00
Ian Romanick
6f9b090719 mesa: Generate a renderbuffer wrapper even if the texture has no image
This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state.  This fixes the piglit test
fbo-incomplete-invalid-texture.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 2f9fe2d80a)
2013-08-06 12:20:12 -07:00
Ian Romanick
70c9e07bd4 mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO
completeness check.  This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.

v2: 1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

v3: Handle CUBE_MAP_ARRAY textures too.  Noticed by Marek.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 25281fef0f)
2013-08-06 12:20:08 -07:00
Ian Romanick
d383ff0843 mesa: Don't call driver RenderTexture for invalid zoffset
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.

The 'invalid layer of an array texture' subtest still fails.

v2: Fix off-by-one comparison error noticed by Chris Forbes.  Also,
1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 41485fea7c)
2013-08-06 12:20:05 -07:00
Ian Romanick
d1419857d7 mesa: Don't call driver RenderTexture for really broken textures
This fixes the segfault in the '0x0 texture' subtest of piglit's
fbo-incomplete test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit fb49713f8e)
2013-08-06 12:20:01 -07:00
Ian Romanick
c15b2d86e2 mesa: Remove stray debug printfs in attachment completeness code
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 0c3dbd689b)
2013-08-06 12:19:58 -07:00