mesa: Don't call driver RenderTexture for invalid zoffset

This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.

The 'invalid layer of an array texture' subtest still fails.

v2: Fix off-by-one comparison error noticed by Chris Forbes.  Also,
1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 41485fea7c)
This commit is contained in:
Ian Romanick 2013-07-27 12:16:56 -07:00
parent d1419857d7
commit d383ff0843

View file

@ -355,6 +355,12 @@ driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att)
if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
return false;
if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY
&& att->Zoffset >= texImage->Height)
|| (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY
&& att->Zoffset >= texImage->Depth))
return false;
return true;
}