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meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fb1dd51f3)
This commit is contained in:
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9fa7313e34
commit
1fb22bf143
1 changed files with 18 additions and 0 deletions
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@ -1537,6 +1537,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
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"}\n";
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fs_source = ralloc_asprintf(mem_ctx,
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform %s texSampler;\n"
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"varying vec2 texCoords;\n"
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"void main()\n"
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@ -1561,6 +1564,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
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_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
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fs_source = ralloc_asprintf(mem_ctx,
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"#version %s\n"
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform %s texSampler;\n"
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"in vec2 texCoords;\n"
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"out vec4 out_color;\n"
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@ -2139,6 +2145,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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" gl_Position = position;\n"
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"}\n";
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const char *fs_source =
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform vec4 color;\n"
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"void main()\n"
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"{\n"
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@ -2198,6 +2207,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
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const char *fs_int_source =
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ralloc_asprintf(shader_source_mem_ctx,
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"#version %s\n"
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform ivec4 color;\n"
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"out ivec4 out_color;\n"
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"\n"
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@ -3426,6 +3438,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
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fs_source = ralloc_asprintf(mem_ctx,
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"#extension GL_EXT_texture_array : enable\n"
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform %s texSampler;\n"
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"varying vec3 texCoords;\n"
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"void main()\n"
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@ -3449,6 +3464,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
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_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
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fs_source = ralloc_asprintf(mem_ctx,
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"#version %s\n"
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"#ifdef GL_ES\n"
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"precision highp float;\n"
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"#endif\n"
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"uniform %s texSampler;\n"
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"in vec3 texCoords;\n"
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"out vec4 out_color;\n"
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