meta: Add default precision qualifier to all fragement shaders

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fb1dd51f3)
This commit is contained in:
Ian Romanick 2013-08-09 16:25:17 -07:00
parent 9fa7313e34
commit 1fb22bf143

View file

@ -1537,6 +1537,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
"}\n";
fs_source = ralloc_asprintf(mem_ctx,
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
"varying vec2 texCoords;\n"
"void main()\n"
@ -1561,6 +1564,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
"in vec2 texCoords;\n"
"out vec4 out_color;\n"
@ -2139,6 +2145,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
" gl_Position = position;\n"
"}\n";
const char *fs_source =
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
@ -2198,6 +2207,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
const char *fs_int_source =
ralloc_asprintf(shader_source_mem_ctx,
"#version %s\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform ivec4 color;\n"
"out ivec4 out_color;\n"
"\n"
@ -3426,6 +3438,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
fs_source = ralloc_asprintf(mem_ctx,
"#extension GL_EXT_texture_array : enable\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
@ -3449,6 +3464,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"