If we don't have a non-visible VRAM heap, we should be counting
our non-visible VRAM allocations to the visible-VRAM heap.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6827>
When I enable "Above 4G decoding" in my BIOS I still get 16 MiB of
non-visible VRAM on my 8G VRAM GPU ...
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6827>
After we lowered `return` into `break` - the control flow is changed and
the block with this change has a new successor, which means that in this
new successor phis should have additional source.
Since the instructions that use phis in the successor are predicated -
it's ok for a new phi source to be undef.
If `return` is lowered in a nested loop, `break` is inserted in the outer
loops, so all new blocks with break require the same changes to phis
described above.
Examples of NIR before lowering:
block block_0:
loop {
block block_1:
if ssa_2 {
block block_2:
return
// succs: block_6
} else {
block block_2:
break;
// succs: block_5
}
block block_4:
}
block block_5:
// preds: block_3
vec1 32 ssa_4 = phi block_3: ssa_1
// succs: block_6
block block_6:
Here converting return to break should add block_2 to the phis
of block_5.
block block_0:
loop {
block block_1:
loop {
block block_2:
if ssa_2 {
block block_3:
return
// succs: block_8
} else {
block block_4:
break;
// succs: block_6
}
block block_5:
}
block block_6:
break;
// succs: block_7
}
block block_7:
// preds: block_6
vec1 32 ssa_4 = phi block_6: ssa_1
// succs: block_8
block block_8:
Here converting return to break will insert conditional break in
the outer loop, changing block_6 predcessors.
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3322
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3498
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6186>
Using more blend targets than specified by maxFragmentDualSrcAttachments
is invalid per the Vulkan spec.
I'm usually not a fan to workaround game bugs inside the driver but
it's really easy for us to ignore MRT1+ in the driver and that
prevents wrong behaviour.
Cc: 20.2, 20.3
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7684>
(cherry picked from commit bc7f442d8e)
Ported from RadeonSI.
To get optimal LDS usage since the previous change.
Cc: 20.2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7566>
(cherry picked from commit f777d00a75)
Ported from RadeonSI.
The restriction was applied too late.
Cc: 20.2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7566>
(cherry picked from commit c5e8f6700b)
From the Vulkan spec 1.2.157:
"VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT specifies that the
stencilTestEnable state in VkPipelineDepthStencilStateCreateInfo
will be ignored and must be set dynamically with
vkCmdSetStencilTestEnableEXT before any draw call."
So, stencilTestEnable should be ignored if dynamic. While we are
at it, fix depthBoundsTestEnable too.
Cc: 20.2
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3633
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7112>
(cherry picked from commit bb00a6860e)
The vertex attribute stride should be ignored, so make sure it's
initialized to zero if dynamic to avoid computing a wrong offset.
The fact that each element of pStrides must be greater than or equal
to the maximum extent of all vertex input attributes fetched saves us
one user SGPR for the dynamic stride.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3627
Cc: 20.2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7101>
(cherry picked from commit 48b988e35f)
If the image tiling is set to VK_IMAGE_TILING_LINEAR,
buffer_set_metadata will read an uninitialized radeon_bo_metadata.
Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: d5fd8cd46e ("radv: Allow non-dedicated linear images and buffer.")
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7898>
(cherry picked from commit ad19b0714a)
the code here tries to be too smart and only use a geometry shader if there's
actually multiple layers being uploaded, but the fragment shader also unconditionally
reads gl_Layer as long as the pipe cap for gs is set, which means that
in the case when the gs is dynamically disabled due to uploading a
single-layer surface, the fs has no input to read for gl_Layer and everything breaks
always using a gs isn't ideal, but it's considerably more work to manage multiple
fs variants based on layer usage
Fixes: c99f2fe70e ("st/mesa: implement PBO upload for multiple layers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8067>
(cherry picked from commit 614c77772a)
I got confused and:
* used the vkformat instead of the pipe format for getting format description
* incorrectly calculated bpp
but this time it's definitely 100% fixed I promise
Fixes: 456b57802e ("zink: fix direct image mapping offset")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8074>
(cherry picked from commit dfd0f042e0)
the x and y offsets here were improperly calculated without taking into account:
* layer/level offset
* x/y coord bpp
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8058>
(cherry picked from commit 456b57802e)
The scheduler doesn't take SGPR use into account, which can be
a limiting factor on older GPUs. This patch fixes a CTS test crash
on GFX6.
CC: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8040>
(cherry picked from commit 731f8fc9dd)
because 848e7b94 commit cause.it modify u_debug_stack_android.cpp
location from src/gallium/auxiliary/util to src/util but Android.mk
not modify
Fixes: 848e7b94 ("Move stack debug functions to src/util")
Signed-off-by: cheyang <cheyang@bytedance.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7851>
(cherry picked from commit 83d1e2efd0)
VK spec got clarification about the pSizes parameter.
Fixes set of new tests:
dEQP-VK.pipeline.extended_dynamic_state*with_offset*
v2: move offset subtract to be part of size calculation (Jason)
CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3871
Fixes: b9a05447a1 ("anv: dynamic vertex input binding stride and size support")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7439>
(cherry picked from commit 5998a6543a)
This workaround fixes a hang while loading a renderdoc trace for me.
Since the workload does 1 mip per cmdbuffer it is quite hard to confirm
what exactly the conditions for the hang are but this is the most
restrictive set I found and it corresponds to a workaround in AMDVLK as
well.
CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7210>
(cherry picked from commit 4cce4d22a7)
PIPE_MAX_CONSTANT_BUFFERS is 32, however many Vulkan implementations
has maxPerStageDescriptorUniformBuffers that exceeds it, for example:
radv 8388606,
anv 64
nvidia 1048580 for RTX 2000 and up.
and, together with the current zink logic, the returned value
will exceed the maximum allowed value for the cap.
This causes cso_destroy_context to pass big values back to zink
(via zink_set_constant_buffer), resulting in access beyond end of
allocated buffer for all UBOs.
Cap the cap to PIPE_MAX_CONSTANT_BUFFERS (32), not INT_MAX.
Add an assert to verify future drivers.
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: daaf5f1d18 ("gallium: Fix leak of currently bound UBOs at CSO context destruction.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7976>
(cherry picked from commit e2b4247e40)
We need to pick 1u vs 1.0f based on the type of the texture, just like for
normal samples. Move the decision up to the create_sampler_view, and use
that value from both sampler paths.
Cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8012>
(cherry picked from commit 4ba884b814)
avoids errors seen when building on OpenBSD/amd64
../src/amd/compiler/aco_instruction_selection.cpp:1677:62: error: ambiguous conversion for functional-style cast from 'unsigned long' to 'aco::Operand'
bld.vop3(aco_opcode::v_mul_f64, Definition(dst), Operand(0x3FF0000000000000lu), tmp);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
glibc uses unsigned long for uint64_t on LP64 archs and unsigned long long for
uint64_t on ILP32 archs. On OpenBSD unsigned long long is used for uint64_t
on all archs.
The Operand constructors are uint8_t uint16_t uint32_t uint64_t
use UINT64_C so lu or llu suffix will be used as needed.
Fixes: df645fa369 ("aco: implement VK_KHR_shader_float_controls")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7944>
(cherry picked from commit ebfb9e1817)
We shouldn't reset the ->writer field when a reader comes in because we
want subsequent readers to have a dependency on the writer too. Let's
add a new field encoding the last access type and use it to replace the
writer != NULL test.
Reported-by: Roman Elshin
Fixes: c6ebff3ecd ("panfrost: Remove panfrost_bo_access type")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7831>
(cherry picked from commit 387221e4f2)
among all Android gen rules '::' was used only here to declare dependencies;
mesa development and stable branch are worth receiving the fix
Fixes the following building errors with Android 7:
obj/STATIC_LIBRARIES/libmesa_nir_intermediates/spirv/gl_spirv.P:184: *** target file
gen/STATIC_LIBRARIES/libmesa_nir_intermediates/spirv/vtn_generator_ids.h' has both : and :: entries. Stop.
Cc: "20.3" <mesa-stable@lists.freedesktop.org>
Fixes: 1070bba19e ("android: fix SPIR-V -> NIR build")
Reported-by: youling257 <youling257@gmail.com>
(cherry picked from commit 185df8ef07)
In the Chrome WebGL Aquarium stress test, 20 instances of Chrome will run
Aquarium simultaneously over 20+ hours. That causes Chrome crash.
During the stress, glBeginQueryIndexed is called frequently.
1.Each query will only use 32 bytes from query_buffer_uploader. After the offset
exceed 4096, it will alloc new buffer for query_buffer_uploader->buffer
and release the old buffer.
2.But iris_begin_query will call u_upload_alloc when the offset changed, and it
will increase the query_buffer_uploader->buffer->reference.count every time
when it called u_upload_alloc.
3.So when u_upload_release_buffer try to release the resource of
query_buffer_uploader->buffer, its reference.count is
already equal to 129. pipe_reference_described will only decrease its reference
count to 128.So it never called old_dst->screen->resource_destroy.
4.The old resouce bo will never be freeed. And chrome will called mmap every time
when it alloc new resource bo.
5. Chrome process map too many vmas in its process. Its map count exceed the
sysctl_max_map_count which is 65530 defined in kernel.
6. When iris_begin_query want to alloc new resource bo, it will meet NULL pointer
because mmap return failed. Finally chrome crashed when it access this NULL resource
bo.
The fix is decrease the reference count in iris_destroy_query.
Patch is verified by chrome webgl Aquarium test case for more than 72 hours.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Yang Shi <yang.a.shi@intel.com>
Reviewed-by: Alex Zuo <alex.zuo@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7890>
(cherry picked from commit 3aaac40b12)
The feature was exposed but completely ignored by the driver. Other
AMD drivers don't expose it as well, probably because it's complicated
to implement alpha-to-coverage properly. Let's disable it.
Cc: mesa-stable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7966>
(cherry picked from commit 59b1578176)
There's no good reason why drivers that doesn't grok geometry,
tesselation or compute shaders needs to deal with them.
This fixes a crash on a lot of Piglit tests for Zink.
Fixes: daaf5f1d18 ("gallium: Fix leak of currently bound UBOs at CSO context destruction.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7971>
(cherry picked from commit 3abac03d49)
If a subpass uses multiview but the fragment shader doesn't load it
we still have to export it.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7815>
(cherry picked from commit fadcf13c8b)
In theory, GFX10.3 is not considered to be a conformant Vulkan
implementation because we didn't submit a conformance submission
package.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7913>
(cherry picked from commit 5cacb56041)
llvmpipe was reporting 32 max const buffers, while sizing its arrays to 16
according to gallivm's #define.
Fixes: 1d35f77228 ("gallivm,llvmpipe,draw: Support multiple constant buffers.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7695>
(cherry picked from commit d90107a200)