radv: fix exporting multiviews with NGG

If a subpass uses multiview but the fragment shader doesn't load it
we still have to export it.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7815>
(cherry picked from commit fadcf13c8b)
This commit is contained in:
Samuel Pitoiset 2020-11-27 15:29:34 +01:00 committed by Dylan Baker
parent 24565ec137
commit 0cd6e6d3a1
2 changed files with 7 additions and 2 deletions

View file

@ -157,7 +157,7 @@
"description": "radv: fix exporting multiviews with NGG",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": null
},

View file

@ -89,11 +89,16 @@ static bool needs_view_index_sgpr(struct radv_shader_args *args,
if (args->shader_info->needs_multiview_view_index || (!args->options->key.vs_common_out.as_es && args->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_TESS_CTRL:
if (args->shader_info->needs_multiview_view_index)
return true;
break;
case MESA_SHADER_GEOMETRY:
if (args->shader_info->needs_multiview_view_index ||
(args->options->key.vs_common_out.as_ngg &&
args->options->key.has_multiview_view_index))
return true;
break;
default:
break;
}