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iris: update depth value for stages after fast clear depth
This should fix an outdated depth value visible from the shader side. v1: (Nanley Chery) - fix commit message v2: (Nanley Chery) - replace `fixes` tag by `mesa-stable` Closes: #3883 Cc: 20.3 20.2 <mesa-stable> Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7838>
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@ -533,6 +533,7 @@ fast_clear_depth(struct iris_context *ice,
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iris_resource_set_aux_state(ice, res, level, box->z, box->depth,
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ISL_AUX_STATE_CLEAR);
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ice->state.dirty |= IRIS_DIRTY_DEPTH_BUFFER;
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ice->state.stage_dirty |= IRIS_ALL_STAGE_DIRTY_BINDINGS;
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}
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static void
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