We should never get here currently as the parser should not even
process float16_t without half float enabled. However it seems
like a good idea to add this for completeness.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27585>
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR. Now that
landed, change the code to use the actual bultins directly.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
Instead of blatantly assuming with no assert that they're the same, add
a remap function. Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
And fix all the errors it found.
Note that for the unsized array error, we will print the
toplevel type -- so that the fact that an inner array is
unsized can be seen.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25200>
GLSL doesn't use that type. SPIR-V used for a while but later started
relying on its own data structures and stopped using it.
See ca62e849d3 ("nir/spirv: Stop using glsl_type for function types")
If we were ever to add this one again, would be better to have a way to
grab a key for lookup that did not require allocations, right now that's
needed to inject return type as the first element in params array.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
Structs are not allowed to contain an image in regular glsl. The only time
they are intended to be allowed to be declared in a struct is when
they are bindless.
Unfortunately the bindless spec does not meantion this behaviour
explicitly so there is no spec quote to reference but you can see in
the original commit to allow them in mesa that spec clarification was
provided 48b7882200
The spec also states that certain uses are implicitly bindless as per
the following spec quote:
"When used as shader inputs, outputs, uniform block members,
or temporaries, the value of the sampler is a 64-bit unsigned
integer handle and never refers to a texture image unit."
Given images are not allowed in regular glsl for the above types
similair to being forbidden in structs, we can also assume
declarations in structs are implicitly bindless.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24269>
When you set PIPE_CAP_FS_POINT_IS_SYSVAL, we'd fall out of
is_allowed_invariant(), despite it being allowed on special builtins.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22950>
This extension adds built-in variables gl_LastFragDepthARM and gl_LastFragStencilARM
which can be implemented almost the same as gl_LastFragData from color fetch extension.
Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
From Section 4.4.1 (Input Layout Qualifiers) of the GLSL 4.50 spec:
"For some blocks declared as arrays, the location can only be applied
at the block level: When a block is declared as an array where
additional locations are needed for each member for each block array
element, it is a compile-time error to specify locations on the block
members. That is, when locations would be under specified by applying
them on block members, they are not allowed on block members. For
arrayed interfaces (those generally having an extra level of
arrayness due to interface expansion), the outer array is stripped
before applying this rule"
From Section 1.2.1 (Changes from Revision 6 of GLSL Version) of the GLSL 4.50 spec:
"Private Bug 15678: Don’t allow location = on block members where
the block needs an array of locations"
From Section 4.4.1 (Input Layout Qualifiers) of the GLSL ES 3.20 spec
"If an input is declared as an array of blocks, excluding per-vertex-arrays
as required for tessellation, it is an error to declare a member of
the block with a location qualifier"
From Section 1.1.3 (Changes from GLSL ES 3.2 revision 3) of the GLSL ES 3.20 spec:
"Arrayed blocks cannot have layout location qualifiers on members"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11522>
This stores these pointers separately. in theory now gl_context
can be made more opaque later, if we split header files ups.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
This is separate from images and samplers. It's a texture (not a
storage image) without a sampler. We also add C-visible helpers to
convert between sampler and image types.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13389>
Fixes compiler crash on:
void main()
{
gl_FragColor = a += 1;
}
(a is not declared anywhere)
Found with AFL++.
Fixes: d1fa69ed61 ("glsl: do not attempt assignment if operand type not parsed correctly")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12717>
From the ARB_enhanced_layouts spec:
"As with input layout qualifiers, all shaders except compute shaders
allow *location* layout qualifiers on output variable declarations,
output block declarations, and output block member declarations. Of
these, variables and block members (but not blocks) additionally
allow the *component* layout qualifier."
We previously had compile tests in piglit to make sure this was not a
compile error but no execution tests.
Fixes: d99a040bbf ("i965: enable ARB_enhanced_layouts for gen8+")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10763>
One exception is src/amd/addrlib/, for which -Wimplicit-fallthrough is
explicitly disabled.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
Shared globals and glsl_zero_init can cause linker errors if the
variable is only initialized in 1 place.
This commit adds a flag to variables that have been implicitely
initialized to be able in this situation to keep the explicit
initialization value.
Without this change the global-single-initializer-2-shaders piglit
test fails when using glsl_zero_init.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
This commit makes zero_init a bitfield of types of variables to zeroinit.
This will allow some flexibility that will be used in the next commit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
There is no uint to int implicit conversion in glsl, this is just
a typo in the name of this function. The correct one would be:
has_implicit_int_to_uint_conversion.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4884>
This enables gl_Layer/gl_ViewportIndex when the ext is enabled, as well
as adding the new gl_ViewportMask[] array and viewport_relative layout
qualifier for gl_Layer.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4529>