this is a legal query that cts uses, so don't just abort
Fixes: b1c32a6c8c ("mesa: add ARB_sparse_texture query in glGetInternalformativ")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16097>
This is the result of running clang-format on the entire file.
Although this is not related to this MR, I decided to include
the formatting changes so I do not have to deal with them if
I work on this file in the future.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15648>
Variables that are only used for assertions are considered unused in release
builds. Don't treat this as an error, since we build with -Werror even for
release in CI. This causes reasonable code to build and pass tests locally (and
therefore to be queued for merge by reasonable developers), but later fail in CI
due to a variable used only as an assertion. This pattern is common enough we
have an ASSERTED macro to workaround the behaviour, but failing a CI run to
have the author go back and add in the ASSERTED and re-queue later is a recipe
for frustration, wasted time, and wasted CI bandwidth.
Disable this behaviour to reduce CI friction.
In my view, sprinkling in ASSERTED clutters the code, rather than helps; I find
CI's insistence on doing so actively counterproductive. Developers are free to
continue doing so after this change. But this way CI won't fail merge requests
over it. After all, CI enforces policy, and we shouldn't have "mark variables
only used for assertions as ASSERTED" as policy. Let's pick our battles wisely
and improve CI's signal-to-noise ratio.
As an added benefit, this eliminates a class of defects where ASSERTED is used
incorrectly, e.g:
c91e3c6a42 ("util: Should not use ASSERTED in util_thread_get_time_nano")
3e22fc27af ("zink: remove incorrect ASSERTED macro")
0d08ce287b ("pan/bi: Remove dated ASSERTED properties")
Note that actual unused variables will be caught by debug builds. It is expected
that developers do debug builds locally before ramming code through CI, so that
should be caught.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Suggested-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15582>
The addition of the "compute" parameter is for a future change.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15966>
This depends on the offset computation fix from:
"ac/llvm: remove inst_offset parameter from ac_build_buffer_store_dword"
v2: The instruction type is changed to MUBUF, which requires us to clear
DATA_FORMAT with ADD_TID_ENABLE.
Reviewed-by: Mihai Preda <mhpreda@gmail.com> (v1)
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15966>
There was a bug that inst_offset was added to soffset in one codepath and
to voffset in all other codepaths. The correct behavior is to add it
to voffset.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15966>
This will help me see all places where we use "info", which will
be moved from si_shader_selector to shader variants.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14414>
This stops pipe_stream_output_info from create_*s_state context functions
because NIR contains everything and can do more advanced shader linking
this way.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14414>
This may be needed by ACO, but it doesn't do anything for LLVM yet other
than making the initial LLVM IR smaller.
It will be needed by a future commit, which rewrites ac_optimize_vs_outputs
in NIR, which relies on NIR matching the shader key.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14414>
Other stages don't have indirect indexing, so it's always const.
Doing it here should also remove dead load_const instructions.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14414>
We don't expect the GS copy shader to ever use the scratch buffer,
so we just don't compile the shader, but the problem is we set ok to
true anyway.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15965>
The code was compiling monolithic PS if a shader output didn't
have a color buffer, but dual src blending never has a color buffer
for mrt1.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15965>
The key is supposed to be the dzn_event pointer, not the VkEvent
object, even if they do match in practice on 64bit builds.
Fixes: a012b21964 ("microsoft: Initial vulkan-on-12 driver")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16109>