Create a constant int pointer to the C function, then cast it to the
function's type. This avoids using trampoline code which seem to be
inadvertantly freed by LLVM in some situations (which leads to segfaults).
The root issue and work-around were found by José.
NOTE: This is a candidate for the 7.10 branch
(cherry picked from commit ee16e97ed1)
Querying index zero is not an error in OpenGL ES 2.0.
Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.
Fixes bugzilla #32375.
(cherry picked from commit 5c3f1cdbbe)
Also return it as the correct type. Previously the whole array would
be returned and each element would be expanded to a vec4.
Fixes piglit test getuniform-01 and bugzilla #29823.
(cherry picked from commit 20d278a7ff)
fixes 34179.
Reported-by: Sense Hofstede
Requested-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We almost always want to simply steal; we only need to copy when copying
a token list (in which case we're already cloning stuff anyway).
(cherry picked from commit 6ecee54a9a)
The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass. This was causing a 50%
performance drop in Lightsmark. The pass can be re-enabled once the
scheduler and the register allocator are more mature. r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.
(cherry picked from commit 68b701f5de)
Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.
Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 0f4b2a0a23)
Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.
Fixes piglit test glsl-fs-implicit-array-size-02.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit c87e9ef4d2)
The rvalue of the returned value can be NULL if the shader says
'return foo();' and foo() is a function that returns void.
Existing GLSL specs do *NOT* say that this is an error. The type of
the return value is void. If the return type of the function is also
void, then this should compile without error. I expect that future
versions of the GLSL spec will fix this (wink, wink, nudge, nudge).
Fixes piglit test glsl-1.10/compiler/expressions/return-01.vert and
bugzilla #33308.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 2db46fe5f0)
Fixes the following Piglit tests:
glslparsertest/shaders/array2.frag
glslparsertest/shaders/dataType6.frag
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 46f7105df4)
The check for
Precision qualifiers only apply to floating point and integer types.
was incomplete. It rejected only type 'bool' and structures.
(cherry picked from commit 45e8e6c6b1)
The removed semantic check also exists in ast_type_specifier::hir(), which
is a more natural location for it.
The check verified that precision statements are applied only to types
float and int.
(cherry picked from commit a9bf8c12ee)
* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
(cherry picked from commit 08a286c9cc)
* Check that precision qualifiers only appear in language versions 1.00,
1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.
Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
(cherry picked from commit 889e1a5b6c)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Change default value to ast_precision_none, which denotes the absence of
a precision of a qualifier.
Previously, the default value was ast_precision_high. This made it
impossible to detect if a precision qualifier was present or not.
(cherry picked from commit aaa31bf8f4)
The specs that add 'layout' require the use of 'in' or 'out'.
However, a number of implementations, including Mesa, shipped several
of these extensions allowing the use of 'varying' and 'attribute'.
For these extensions only a warning is emitted.
This differs from the behavior of Mesa 7.10. Mesa 7.10 would only
accept 'attribute' with 'layout(location)'. This behavior was clearly
wrong. Rather than carrying the broken behavior forward, we're just
doing the correct thing.
This is related to (piglit) bugzilla #31804.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 4bcff0c190)
Fix the error in uniform row calculating, it may alloc one line
more which may cause out of range on memory usage, sometimes program
aborted when free the memory.
NOTE: This is a candidate for 7.9 and 7.10 branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2a7380e9c3)
Fixes texrect-many regression with ff_fragment_shader -- as we added
refs to the subsequent texcoord scaling paramters, the array got
realloced to a new address while our params[] still pointed at the old
location.
(cherry picked from commit e4be665bbd)
There really shouldn't be any difference between the two for us.
Fixes a bug where Z16 renderbuffers would be untiled on gen6, likely
leading to hangs.
(cherry picked from commit 29c4f95cbc)
In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description. This broke this VP instruction in the position
calculation in civ4:
MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;
Bug #30156
(cherry picked from commit 1d1ad6306d)
We were trying to interpolate, which would end up doing unnecessary
math, and doing so on undefined values. Fixes glsl-fs-flat-color.
(cherry picked from commit c3f000b392)
All of the extensions that add the 'layout' keyword also enable (and
required) the use of 'in' and 'out' with shader globals.
This is related to (piglit) bugzilla #31804.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 82c4b4f88a)
In particular, variables cannot be redeclared invariant after being
used.
Fixes piglit test invariant-05.vert and bugzilla #29164.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit bd33055ef4)
Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and
glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910.
NOTE: This is a candidate for the 7.9 and 7.10 branches. This patch
also depends on the previous two commits.
(cherry picked from commit 469ea695bb)
When GCC encounters a division by zero in a preprocessor directive, it
generates an error. Since the GLSL spec says that the GLSL
preprocessor behaves like the C preprocessor, we should generate that
same error.
It's worth noting that I cannot find any text in the C99 spec that
says this should be an error. The only text that I can find is line 5
on page 82 (section 6.5.5 Multiplicative Opertors), which says,
"The result of the / operator is the quotient from the division of
the first operand by the second; the result of the % operator is
the remainder. In both operations, if the value of the second
operand is zero, the behavior is undefined."
Fixes 093-divide-by-zero.c test and bugzilla #32831.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 9ca5300b6e)
In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add
a guard that prevents dereferncing a null token list.
This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and
Bugzilla #32695.
(cherry picked from commit 4fff52f1c9)