Commit graph

36060 commits

Author SHA1 Message Date
Brian Paul
5b844eff0a gallivm: work around LLVM 2.6 bug when calling C functions
Create a constant int pointer to the C function, then cast it to the
function's type.  This avoids using trampoline code which seem to be
inadvertantly freed by LLVM in some situations (which leads to segfaults).
The root issue and work-around were found by José.

NOTE: This is a candidate for the 7.10 branch
(cherry picked from commit ee16e97ed1)
2011-02-21 17:18:41 -07:00
Ian Romanick
5ad00ef7a3 Use C-style system headers in C++ code to avoid issues with std:: namespace
Based on commit 497baf4e4a from master.
2011-02-21 13:19:34 -08:00
Ian Romanick
60675572f7 mesa: Fix error checks in GetVertexAttrib functions
Querying index zero is not an error in OpenGL ES 2.0.

Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.

Fixes bugzilla #32375.
(cherry picked from commit 5c3f1cdbbe)
2011-02-21 13:19:33 -08:00
Ian Romanick
6b7b2af43a linker: Generate link errors when ES shaders are missing stages
ES requires that a vertex shader and a fragment shader be present.

Fixes bugzilla #32214.
(cherry picked from commit ce9171f9d8)
2011-02-21 13:19:33 -08:00
Ian Romanick
9a9bd548b0 mesa: glGetUniform only returns a single element of an array
Also return it as the correct type.  Previously the whole array would
be returned and each element would be expanded to a vec4.

Fixes piglit test getuniform-01 and bugzilla #29823.
(cherry picked from commit 20d278a7ff)
2011-02-21 13:19:33 -08:00
Marek Olšák
d5a1325f81 mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 2011-02-16 20:49:52 +01:00
Christoph Bumiller
0555e04aaa nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
fixes 34179.

Reported-by: Sense Hofstede
Requested-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-16 10:33:00 +10:00
Tom Stellard
cc1636b6db r300/compiler: Don't erase sources when converting RGB->Alpha
https://bugs.freedesktop.org/show_bug.cgi?id=34030

(cherry picked from commit 9106b98766)
2011-02-11 20:16:25 -08:00
Bryce Harrington
995edd4c0a r300g: Null pointer check for buffer deref in gallium winsys
radeon_drm_bufmgr_create_buffer_from_handle() can return NULL buffers
sometimes (seen when alt-tabbing in compiz).  Avoid dereferencing the
buffer pointer in this case.

Ref.: https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653
Also: https://bugzilla.redhat.com/show_bug.cgi?id=660143

Signed-off-by: Bryce Harrington <bryce@canonical.com>
2011-02-11 02:33:36 +01:00
Vinson Lee
546aade286 ralloc: Add missing va_end following va_copy.
(cherry picked from commit cde443e0b9)
2011-02-07 15:02:53 -08:00
Kenneth Graunke
77e3c82ad1 Remove the talloc sources from the Mesa repository.
(cherry picked from commit 1568b19e3b)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
5c1e361b8e Remove talloc from the SCons build system.
(cherry picked from commit 8aac5d123c)

Conflicts:
	src/SConscript
	src/gallium/targets/egl-static/SConscript
	src/glsl/SConscript
	src/mesa/SConscript
2011-02-07 15:02:39 -08:00
Kenneth Graunke
72f90dc3ee Remove talloc from the make and automake build systems.
(cherry picked from commit d1d8120545)

Conflicts:
	src/glsl/Makefile
	src/mesa/Makefile
	src/mesa/drivers/osmesa/Makefile
2011-02-07 15:02:39 -08:00
Kenneth Graunke
6fb448c314 ralloc: a new MIT-licensed recursive memory allocator.
(cherry picked from commit 42fd9c2ebb)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
2e226777a4 Convert everything from the talloc API to the ralloc API.
(cherry-picked from d3073f58c1 and
 cfd8d45ccd then squashed)

Conflicts:
	src/glsl/builtin_function.cpp
	src/glsl/glcpp/glcpp-parse.c
	src/glsl/ir_reader.cpp
	src/glsl/loop_analysis.cpp
	src/glsl/main.cpp
	src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
	src/mesa/program/ir_to_mesa.cpp
	src/mesa/program/register_allocate.c
2011-02-07 15:02:39 -08:00
Kenneth Graunke
4e5b184a61 ralloc: Add a fake implementation of ralloc based on talloc.
(cherry picked from commit dc55254f5b)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
511e5e30a5 glcpp: Remove use of talloc reference counting.
We almost always want to simply steal; we only need to copy when copying
a token list (in which case we're already cloning stuff anyway).

(cherry picked from commit 6ecee54a9a)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
281e3bee4b glsl, i965: Remove unnecessary talloc includes.
These are already picked up by ir.h or glsl_types.h.

(cherry picked from commit e256e4743c)
2011-02-07 15:02:39 -08:00
Kenneth Graunke
ea4df94d61 glsl: Don't bother unsetting a destructor that was never set.
This was totally copied and pasted from glsl_symbol_table.

(cherry picked from commit 21031b4e88)
2011-02-07 15:02:39 -08:00
Tom Stellard
92a619b43f r300/compiler: Disable register rename pass on r500
The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass.  This was causing a 50%
performance drop in Lightsmark.  The pass can be re-enabled once the
scheduler and the register allocator are more mature.  r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.

(cherry picked from commit 68b701f5de)
2011-02-05 23:30:08 -08:00
Ian Romanick
3370f9b606 linker: Propagate max_array_access while linking functions
Update the max_array_access of a global as functions that use that
global are pulled into the linked shader.

Fixes piglit test glsl-fs-implicit-array-size-01 and bugzilla #33219.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 0f4b2a0a23)
2011-02-04 15:14:01 -08:00
Ian Romanick
bdcdcb5c18 linker: Set sizes for non-global arrays as well
Previously only global arrays with implicit sizes would be patched.
This causes all arrays that are actually accessed to be sized.

Fixes piglit test glsl-fs-implicit-array-size-02.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit c87e9ef4d2)
2011-02-04 15:14:01 -08:00
Ian Romanick
b51b8db450 glsl: Don't assert when the value returned by a function has no rvalue
The rvalue of the returned value can be NULL if the shader says
'return foo();' and foo() is a function that returns void.

Existing GLSL specs do *NOT* say that this is an error.  The type of
the return value is void.  If the return type of the function is also
void, then this should compile without error.  I expect that future
versions of the GLSL spec will fix this (wink, wink, nudge, nudge).

Fixes piglit test glsl-1.10/compiler/expressions/return-01.vert and
bugzilla #33308.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 2db46fe5f0)
2011-02-04 15:14:01 -08:00
Kenneth Graunke
32786b8a33 glsl: Expose a public glsl_type::void_type const pointer.
This is analogous to glsl_type::int_type and all the others.
(cherry picked from commit 5c229e5fbd)
2011-02-04 15:14:01 -08:00
Chad Versace
7bb3fe50c2 glsl: Mark 'in' variables at global scope as read-only
Fixes Piglit tests:
spec/glsl-1.30/compiler/storage-qualifiers/static-write-centroid-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-01.frag
spec/glsl-1.30/compiler/storage-qualifiers/static-write-in-02.frag
(cherry picked from commit 01a584d093)
2011-01-31 16:19:50 -08:00
Chad Versace
c4b626018a glsl: Fix segfault due to missing printf argument
Fixes the following Piglit tests:
glslparsertest/shaders/array2.frag
glslparsertest/shaders/dataType6.frag

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 46f7105df4)
2011-01-31 16:19:50 -08:00
Chad Versace
a9eec42b0e glsl: Fix semantic checks on precision qualifiers
The check for
   Precision qualifiers only apply to floating point and integer types.
was incomplete. It rejected only type 'bool' and structures.
(cherry picked from commit 45e8e6c6b1)
2011-01-31 16:19:50 -08:00
Ian Romanick
0ee9a6698d glsl: Refresh autogenerated lexer and parser files.
For the previous few commits.
2011-01-31 16:19:50 -08:00
Chad Versace
10f6e286d5 glsl: Remove redundant semantic check in parser
The removed semantic check also exists in ast_type_specifier::hir(), which
is a more natural location for it.

The check verified that precision statements are applied only to types
float and int.
(cherry picked from commit a9bf8c12ee)
2011-01-31 16:08:10 -08:00
Chad Versace
b2b1b1f596 glsl: Add support for default precision statements
* Add new field ast_type_specifier::is_precision_statement.
* Add semantic checks in ast_type_specifier::hir().
* Alter parser rules accordingly.
(cherry picked from commit 08a286c9cc)
2011-01-31 16:07:33 -08:00
Chad Versace
757a49cafd glsl: Add semantic checks for precision qualifiers
* Check that precision qualifiers only appear in language versions 1.00,
  1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.

Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag

(cherry picked from commit 889e1a5b6c)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2011-01-31 16:06:42 -08:00
Chad Versace
9016ab24b8 glsl: Change default value of ast_type_specifier::precision
Change default value to ast_precision_none, which denotes the absence of
a precision of a qualifier.

Previously, the default value was ast_precision_high. This made it
impossible to detect if a precision qualifier was present or not.
(cherry picked from commit aaa31bf8f4)
2011-01-31 16:03:32 -08:00
Chad Versace
c597334ef2 glsl: Fix parser rule for type_specifier
Do not assign a value to ast_type_specifier::precision when no precision
qualifier is present.
(cherry picked from commit 33279cd2d3)
2011-01-31 16:03:06 -08:00
Ian Romanick
092b6f2ca8 glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'
The specs that add 'layout' require the use of 'in' or 'out'.
However, a number of implementations, including Mesa, shipped several
of these extensions allowing the use of 'varying' and 'attribute'.
For these extensions only a warning is emitted.

This differs from the behavior of Mesa 7.10.  Mesa 7.10 would only
accept 'attribute' with 'layout(location)'.  This behavior was clearly
wrong.  Rather than carrying the broken behavior forward, we're just
doing the correct thing.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 4bcff0c190)
2011-01-25 16:17:51 -08:00
Jian Zhao
acc7369285 mesa: fix an error in uniform arrays in row calculating.
Fix the error in uniform row calculating, it may alloc one line
more which may cause out of range on memory usage, sometimes program
aborted when free the memory.

NOTE: This is a candidate for 7.9 and 7.10 branches.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2a7380e9c3)
2011-01-25 15:52:56 -08:00
Eric Anholt
aba5e843dd i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.
Fixes texrect-many regression with ff_fragment_shader -- as we added
refs to the subsequent texcoord scaling paramters, the array got
realloced to a new address while our params[] still pointed at the old
location.
(cherry picked from commit e4be665bbd)
2011-01-18 11:34:54 -08:00
Eric Anholt
4e0d6cf7ba intel: Make renderbuffer tiling choice match texture tiling choice.
There really shouldn't be any difference between the two for us.
Fixes a bug where Z16 renderbuffers would be untiled on gen6, likely
leading to hangs.
(cherry picked from commit 29c4f95cbc)
2011-01-18 11:34:54 -08:00
Eric Anholt
2afa3f47af i965: Avoid double-negation of immediate values in the VS.
In general, we have to negate in immediate values we pass in because
the src1 negate field in the register description is in the bits3 slot
that the 32-bit value is loaded into, so it's ignored by the hardware.
However, the src0 negate field is in bits1, so after we'd negated the
immediate value loaded in, it would also get negated through the
register description.  This broke this VP instruction in the position
calculation in civ4:

MAD TEMP[1], TEMP[1], CONST[256].zzzz, CONST[256].-y-y-y-y;

Bug #30156
(cherry picked from commit 1d1ad6306d)
2011-01-18 11:34:54 -08:00
Eric Anholt
219b8b672d i965/fs: Do flat shading when appropriate.
We were trying to interpolate, which would end up doing unnecessary
math, and doing so on undefined values.   Fixes glsl-fs-flat-color.
(cherry picked from commit c3f000b392)
2011-01-18 11:34:54 -08:00
Eric Anholt
b90223f4cf i965/vs: When MOVing to produce ABS, strip negate of the operand.
We were returning the negative absolute value, instead of the absolute
value.  Fixes glsl-vs-abs-neg.
(cherry picked from commit 9351ef7a44)
2011-01-18 11:34:54 -08:00
Eric Anholt
e15ad414d0 i965/fs: When producing ir_unop_abs of an operand, strip negate.
We were returning the negative absolute value, instead of the absolute
value.  Fixes glsl-fs-abs-neg.
(cherry picked from commit ab56e3be9a)
2011-01-18 11:34:54 -08:00
Eric Anholt
a702858139 glsl: Fix the lowering of variable array indexing to not lose write_masks.
Fixes glsl-complex-subscript on 965.
(cherry picked from commit c00bc13564)
2011-01-18 11:34:53 -08:00
Ian Romanick
8f3eef1206 mesa: bump version to 7.10.1-devel 2011-01-17 16:28:02 -08:00
Ian Romanick
05ff61dc6b glsl: Allow 'in' and 'out' when 'layout' is also available
All of the extensions that add the 'layout' keyword also enable (and
required) the use of 'in' and 'out' with shader globals.

This is related to (piglit) bugzilla #31804.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 82c4b4f88a)
2011-01-17 16:24:45 -08:00
Ian Romanick
aff4170849 glsl: Track variable usage, use that to enforce semantics
In particular, variables cannot be redeclared invariant after being
used.

Fixes piglit test invariant-05.vert and bugzilla #29164.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit bd33055ef4)
2011-01-17 16:24:45 -08:00
Ian Romanick
d81615ee19 glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
Fixes piglit tests glsl-1.20/compiler/qualifiers/in-01.vert and
glsl-1.20/compiler/qualifiers/out-01.vert and bugzilla #32910.

NOTE: This is a candidate for the 7.9 and 7.10 branches.  This patch
also depends on the previous two commits.
(cherry picked from commit 469ea695bb)
2011-01-17 16:24:45 -08:00
Ian Romanick
4ee68e2d47 glsl & glcpp: Refresh autogenerated lexer and parser files.
For the previous few commits.
2011-01-17 16:24:44 -08:00
Ian Romanick
27ef465276 glsl: Add version_string containing properly formatted GLSL version
(cherry picked from commit eebdfdfbcf)
2011-01-17 14:50:01 -08:00
Ian Romanick
50d40edb8c glcpp: Generate an error for division by zero
When GCC encounters a division by zero in a preprocessor directive, it
generates an error.  Since the GLSL spec says that the GLSL
preprocessor behaves like the C preprocessor, we should generate that
same error.

It's worth noting that I cannot find any text in the C99 spec that
says this should be an error.  The only text that I can find is line 5
on page 82 (section 6.5.5 Multiplicative Opertors), which says,

    "The result of the / operator is the quotient from the division of
    the first operand by the second; the result of the % operator is
    the remainder. In both operations, if the value of the second
    operand is zero, the behavior is undefined."

Fixes 093-divide-by-zero.c test and bugzilla #32831.

NOTE: This is a candidate for the 7.9 and 7.10 branches.
(cherry picked from commit 9ca5300b6e)
2011-01-17 14:49:53 -08:00
Chad Versace
c2b721bc0e glcpp: Fix segfault when validating macro redefinitions
In _token_list_equal_ignoring_space(token_list_t*, token_list_t*), add
a guard that prevents dereferncing a null token list.

This fixes test src/glsl/glcpp/tests/092-redefine-macro-error-2.c and
Bugzilla #32695.
(cherry picked from commit 4fff52f1c9)
2011-01-17 14:49:48 -08:00