We're going to handle output qualifiers here too, and calling it "inout"
seems to be the going convention.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Not providing a path allows the ICD to work on multi-arch systems but
breaks it if you install anywhere other than /usr/lib. Given that users
may be installing locally in .local or similar, we probably do want to
provide a filename. Distros can carry a revert of this commit if they want
an intel_icd.json file without the path.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chad@kiwitree.net>
This was first fixed in commit b3f9c5c and then broken again in commit
fe2d2c7, which removed the abs modifier from input registers.
v2: Don't change the size of struct ureg.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Daniel Scharrer <daniel@constexpr.org>
We only did depth clamp when the value was written from the fs.
This is very wrong both for d3d10 and GL, and only passed the
corresponding piglit test due to pure luck (it no longer does
with the enhanced test).
Also, interpolation clamped values to 1.0 always, which can legitimately
happen if depth clip is disabled, so fix that as well (untested).
There is one unresolved issue left, d3d10 always does depth clamping,
whereas GL does not (but does [0,1] clamp instead for fs depth outputs)
- this information isn't in any gallium state object, leave it as-is
for now (though it looks like llvmpipe misses the [0,1] clamp as well).
This (with the previous patch) fixes piglit depth-clamp-range test.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This wasn't handled before (the result was that no matter what value got
clamped, it always ended up as the near value in this case) (if clamping
actually happened).
Fix this by using the util helper for that (the math is otherwise "mostly"
the same, mostly because there could actually be differences due to float
rounding, but I don't even know which one would be more correct).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Scheduling barriers are implemented by placing a dependence on every
node before and after the barrier. This is unnecessary as we can limit
the number of nodes we place dependencies on to those between us and the
next barrier in each direction.
Runtime of dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
is reduced from ~25 minutes to a little more than three.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94681
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
var_range_end(v, n) loops over the n components of variable number v and
finds the maximum value, giving the last use of any component of v.
Therefore it expects v to correspond to the variable associated with the
.x channel of the VGRF.
var_from_reg() however returns the variable for the first channel of the
VGRF, post-swizzle.
So, if the last register had a swizzle with y, z, or w in the swizzle
component, we would read out of bounds. For any other register, we would
read liveness information from the next register.
The fix is to convert the src_reg to a dst_reg in order to call the
dst_reg version of var_from_reg() that doesn't consider the swizzle.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Allows shader-db to work on vec4 programs (has been broken since
shader-db commit 646df5ca98b2 from April!)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We were previously ... not clamping. I guess this meant that everything
got clamped to 1/0, which was enough to pass the existing tests. Or
perhaps the clamping would only happen to the rasterized depth value and
not the frag shader's output depth value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
The previous bit disables the whole clipper, including the regular
viewport-related clipping that would go on. The two new bits disable
near and far clipping (separately, as verified with the
depth-clamp-range piglit).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
vc4 wants to have per-scalar IO load/stores so that dead code elimination
can happen on a more granular basis, which it has been doing in the
backend using a multiplication by 4 of the intrinsic's driver_location.
We can represent it properly in the NIR using the first_component field,
though.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The previous nir_load_system_value(b, nir_intrinsic_load_whatever), 0) was
rather verbose, when system values should be easy to generate.
The index is left out because only one system value had an index included
in it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reduces the diff between GLSL-to-NIR and TGSI-to-NIR, and gives NIR
more optimization to work on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GLSL-to-NIR generates system value usage, and vc4/freedreno would both
like the system value instead of the varying, so switch this pass over to
it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch improves the performance of Vaapi Encode by enabling dual
instances encoding. flush function is not called after each end_frame
call. radeon/vce will do flush whenever 2 frames are submitted for
encoding. Implement sync surface function to flush only if the frame
hasn't been flushed yet.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Now that we're using genxml for everything, we no longer need the
hand-rolled state emit helpers.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The new helper emits surface states and the binding table in one go. It's
nice to have it pulled out of the main blorp_exec function.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
At the moment, it's only used for gen6 but that will change soon. We use
the genX prefix for recompiled things in the Vulkan driver. It isn't
great, but it seems to have worked ok.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Blorp never uses points or lines and the default values of 0 are perfectly
fine. Explicitly setting them is just noise.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
All three go together on SNB so let's keep them together for gen7+ as well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This is what gen7-8 do and it's a bit cleaner.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We're about to start replacing blorp state setup code with packing structs
and we want to feel free to delete files as we go.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
More than half of the stuff in intel_reg.h had nothing whatsoever to do
with registers and really belongs in brw_defines.h anyway.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>