i965/blorp: Remove no longer used state setup helpers

Now that we're using genxml for everything, we no longer need the
hand-rolled state emit helpers.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-08-09 19:30:13 -07:00
parent 16a9fcbbb6
commit 93d2b5c576
3 changed files with 0 additions and 657 deletions

View file

@ -103,7 +103,6 @@ i965_FILES = \
brw_binding_tables.c \
brw_blorp.c \
brw_blorp.h \
brw_blorp_emit.c \
brw_cc.c \
brw_clear.c \
brw_clip.c \

View file

@ -309,85 +309,6 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
uint32_t read_domains, uint32_t write_domain,
bool is_render_target);
void
gen6_blorp_init(struct brw_context *brw);
void
gen6_blorp_emit_vertices(struct brw_context *brw,
const struct brw_blorp_params *params);
uint32_t
gen6_blorp_emit_blend_state(struct brw_context *brw,
const struct brw_blorp_params *params);
uint32_t
gen6_blorp_emit_cc_state(struct brw_context *brw);
uint32_t
gen6_blorp_emit_wm_constants(struct brw_context *brw,
const struct brw_blorp_params *params);
uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
uint32_t wm_surf_offset_renderbuffer,
uint32_t wm_surf_offset_texture);
uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params);
void
gen6_blorp_emit_clip_disable(struct brw_context *brw);
void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const struct brw_blorp_params *params);
uint32_t
gen6_blorp_emit_sampler_state(struct brw_context *brw,
unsigned tex_filter, unsigned max_lod,
bool non_normalized_coords);
void
gen7_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params);
void
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
uint32_t cc_blend_state_offset);
void
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
uint32_t cc_state_offset);
void
gen7_blorp_emit_cc_viewport(struct brw_context *brw);
void
gen7_blorp_emit_te_disable(struct brw_context *brw);
void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
uint32_t wm_bind_bo_offset);
void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
uint32_t sampler_offset);
void
gen7_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params);
void
gen7_blorp_emit_constant_ps(struct brw_context *brw,
uint32_t wm_push_const_offset);
void
gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);
void
gen7_blorp_emit_primitive(struct brw_context *brw,
const struct brw_blorp_params *params);
/** \} */
#ifdef __cplusplus

View file

@ -1,577 +0,0 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "blorp_priv.h"
#include "vbo/vbo.h"
#include "brw_draw.h"
static void
gen6_blorp_emit_input_varying_data(struct brw_context *brw,
const struct brw_blorp_params *params,
unsigned *offset,
unsigned *size)
{
const unsigned vec4_size_in_bytes = 4 * sizeof(float);
const unsigned max_num_varyings =
DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
*size = num_varyings * vec4_size_in_bytes;
const float *const inputs_src = (const float *)&params->wm_inputs;
float *inputs = (float *)brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
*size, 32, offset);
/* Walk over the attribute slots, determine if the attribute is used by
* the program and when necessary copy the values from the input storage to
* the vertex data buffer.
*/
for (unsigned i = 0; i < max_num_varyings; i++) {
const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr)))
continue;
memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
inputs += 4;
}
}
static void
gen6_blorp_emit_vertex_data(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t vertex_offset;
uint32_t const_data_offset = 0;
unsigned const_data_size = 0;
/* Setup VBO for the rectangle primitive..
*
* A rectangle primitive (3DPRIM_RECTLIST) consists of only three
* vertices. The vertices reside in screen space with DirectX coordinates
* (that is, (0, 0) is the upper left corner).
*
* v2 ------ implied
* | |
* | |
* v0 ----- v1
*
* Since the VS is disabled, the clipper loads each VUE directly from
* the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
* 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
* dw0: Reserved, MBZ.
* dw1: Render Target Array Index. The HiZ op does not use indexed
* vertices, so set the dword to 0.
* dw2: Viewport Index. The HiZ op disables viewport mapping and
* scissoring, so set the dword to 0.
* dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
* set the dword to 0.
* dw4: Vertex Position X.
* dw5: Vertex Position Y.
* dw6: Vertex Position Z.
* dw7: Vertex Position W.
*
* dw8: Flat vertex input 0
* dw9: Flat vertex input 1
* ...
* dwn: Flat vertex input n - 8
*
* For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
* "Vertex URB Entry (VUE) Formats".
*
* Only vertex position X and Y are going to be variable, Z is fixed to
* zero and W to one. Header words dw0-3 are all zero. There is no need to
* include the fixed values in the vertex buffer. Vertex fetcher can be
* instructed to fill vertex elements with constant values of one and zero
* instead of reading them from the buffer.
* Flat inputs are program constants that are not interpolated. Moreover
* their values will be the same between vertices.
*
* See the vertex element setup below.
*/
const float vertices[] = {
/* v0 */ (float)params->x0, (float)params->y1,
/* v1 */ (float)params->x1, (float)params->y1,
/* v2 */ (float)params->x0, (float)params->y0,
};
float *const vertex_data = (float *)brw_state_batch(
brw, AUB_TRACE_VERTEX_BUFFER,
sizeof(vertices), 32,
&vertex_offset);
memcpy(vertex_data, vertices, sizeof(vertices));
if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs)
gen6_blorp_emit_input_varying_data(brw, params,
&const_data_offset,
&const_data_size);
/* 3DSTATE_VERTEX_BUFFERS */
const int num_buffers = 1 + (const_data_size > 0);
const int batch_length = 1 + 4 * num_buffers;
BEGIN_BATCH(batch_length);
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
const unsigned blorp_num_vue_elems = 2;
const unsigned stride = blorp_num_vue_elems * sizeof(float);
EMIT_VERTEX_BUFFER_STATE(brw, 0 /* buffer_nr */, brw->batch.bo,
vertex_offset, vertex_offset + sizeof(vertices),
stride, 0 /* steprate */);
if (const_data_size) {
/* Tell vertex fetcher not to advance the pointer in the buffer when
* moving to the next vertex. This will effectively provide the same
* data for all the vertices. For flat inputs only the data provided
* for the first provoking vertex actually matters.
*/
const unsigned stride_zero = 0;
EMIT_VERTEX_BUFFER_STATE(brw, 1 /* buffer_nr */, brw->batch.bo,
const_data_offset,
const_data_offset + const_data_size,
stride_zero, 0 /* step_rate */);
}
ADVANCE_BATCH();
}
void
gen6_blorp_emit_vertices(struct brw_context *brw,
const struct brw_blorp_params *params)
{
gen6_blorp_emit_vertex_data(brw, params);
const unsigned num_varyings =
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
const unsigned num_elements = 2 + num_varyings;
const int batch_length = 1 + 2 * num_elements;
BEGIN_BATCH(batch_length);
/* 3DSTATE_VERTEX_ELEMENTS
*
* Fetch dwords 0 - 7 from each VUE. See the comments above where
* the vertex_bo is filled with data. First element contains dwords
* for the VUE header, second the actual position values and the
* remaining contain the flat inputs.
*/
{
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
/* Element 0 */
OUT_BATCH(GEN6_VE0_VALID |
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
0 << BRW_VE0_SRC_OFFSET_SHIFT);
OUT_BATCH(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT |
BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT |
BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
/* Element 1 */
OUT_BATCH(GEN6_VE0_VALID |
BRW_SURFACEFORMAT_R32G32_FLOAT << BRW_VE0_FORMAT_SHIFT |
0 << BRW_VE0_SRC_OFFSET_SHIFT);
OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT);
}
for (unsigned i = 0; i < num_varyings; ++i) {
/* Element 2 + i */
OUT_BATCH(1 << GEN6_VE0_INDEX_SHIFT |
GEN6_VE0_VALID |
BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
(i * 4 * sizeof(float)) << BRW_VE0_SRC_OFFSET_SHIFT);
OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
}
ADVANCE_BATCH();
}
/* BLEND_STATE */
uint32_t
gen6_blorp_emit_blend_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t cc_blend_state_offset;
assume(params->num_draw_buffers);
const unsigned size = params->num_draw_buffers *
sizeof(struct gen6_blend_state);
struct gen6_blend_state *blend = (struct gen6_blend_state *)
brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64,
&cc_blend_state_offset);
memset(blend, 0, size);
for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
blend[i].blend1.pre_blend_clamp_enable = 1;
blend[i].blend1.post_blend_clamp_enable = 1;
blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
blend[i].blend1.write_disable_r = params->color_write_disable[0];
blend[i].blend1.write_disable_g = params->color_write_disable[1];
blend[i].blend1.write_disable_b = params->color_write_disable[2];
blend[i].blend1.write_disable_a = params->color_write_disable[3];
}
return cc_blend_state_offset;
}
/* CC_STATE */
uint32_t
gen6_blorp_emit_cc_state(struct brw_context *brw)
{
uint32_t cc_state_offset;
struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
brw_state_batch(brw, AUB_TRACE_CC_STATE,
sizeof(gen6_color_calc_state), 64,
&cc_state_offset);
memset(cc, 0, sizeof(*cc));
return cc_state_offset;
}
/**
* \param out_offset is relative to
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
*/
uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t depthstencil_offset;
struct gen6_depth_stencil_state *state;
state = (struct gen6_depth_stencil_state *)
brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
sizeof(*state), 64,
&depthstencil_offset);
memset(state, 0, sizeof(*state));
/* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
* - 7.5.3.1 Depth Buffer Clear
* - 7.5.3.2 Depth Buffer Resolve
* - 7.5.3.3 Hierarchical Depth Buffer Resolve
*/
state->ds2.depth_write_enable = 1;
if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
state->ds2.depth_test_enable = 1;
state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
}
return depthstencil_offset;
}
/* BINDING_TABLE. See brw_wm_binding_table(). */
uint32_t
gen6_blorp_emit_binding_table(struct brw_context *brw,
uint32_t wm_surf_offset_renderbuffer,
uint32_t wm_surf_offset_texture)
{
uint32_t wm_bind_bo_offset;
uint32_t *bind = (uint32_t *)
brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
sizeof(uint32_t) *
BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
32, /* alignment */
&wm_bind_bo_offset);
bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
wm_surf_offset_renderbuffer;
bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
return wm_bind_bo_offset;
}
/**
* SAMPLER_STATE. See brw_update_sampler_state().
*/
uint32_t
gen6_blorp_emit_sampler_state(struct brw_context *brw,
unsigned tex_filter, unsigned max_lod,
bool non_normalized_coords)
{
uint32_t sampler_offset;
uint32_t *sampler_state = (uint32_t *)
brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset);
unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_R_MIN |
BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
/* XXX: I don't think that using firstLevel, lastLevel works,
* because we always setup the surface state as if firstLevel ==
* level zero. Probably have to subtract firstLevel from each of
* these:
*/
brw_emit_sampler_state(brw,
sampler_state,
sampler_offset,
tex_filter, /* min filter */
tex_filter, /* mag filter */
BRW_MIPFILTER_NONE,
BRW_ANISORATIO_2,
address_rounding,
BRW_TEXCOORDMODE_CLAMP,
BRW_TEXCOORDMODE_CLAMP,
BRW_TEXCOORDMODE_CLAMP,
0, /* min LOD */
max_lod,
0, /* LOD bias */
0, /* shadow function */
non_normalized_coords,
0); /* border color offset - unused */
return sampler_offset;
}
/* 3DSTATE_CLIP
*
* Disable the clipper.
*
* The BLORP op emits a rectangle primitive, which requires clipping to
* be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
* Section 1.3 "3D Primitives Overview":
* RECTLIST:
* Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
* Mode should be set to a value other than CLIPMODE_NORMAL.
*
* Also disable perspective divide. This doesn't change the clipper's
* output, but does spare a few electrons.
*/
void
gen6_blorp_emit_clip_disable(struct brw_context *brw)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_DRAWING_RECTANGLE */
void
gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) |
((MAX2(params->y1, params->y0) - 1) << 16));
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* Once vertex fetcher has written full VUE entries with complete
* header the space requirement is as follows per vertex (in bytes):
*
* Header Position Program constants
* +--------+------------+-------------------+
* | 16 | 16 | n x 16 |
* +--------+------------+-------------------+
*
* where 'n' stands for number of varying inputs expressed as vec4s.
*
* The URB size is in turn expressed in 64 bytes (512 bits).
*/
static unsigned
gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
{
const unsigned num_varyings =
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
const unsigned total_needed = 16 + 16 + num_varyings * 16;
return DIV_ROUND_UP(total_needed, 64);
}
/* 3DSTATE_URB_VS
* 3DSTATE_URB_HS
* 3DSTATE_URB_DS
* 3DSTATE_URB_GS
*
* If the 3DSTATE_URB_VS is emitted, than the others must be also.
* From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
*
* 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
* programmed in order for the programming of this state to be
* valid.
*/
void
gen7_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
brw->urb.vsize >= vs_entry_size)
return;
brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
gen7_upload_urb(brw, vs_entry_size, false, false);
}
/* 3DSTATE_BLEND_STATE_POINTERS */
void
gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
uint32_t cc_blend_state_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_blend_state_offset | 1);
ADVANCE_BATCH();
}
/* 3DSTATE_CC_STATE_POINTERS */
void
gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
uint32_t cc_state_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
OUT_BATCH(cc_state_offset | 1);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_cc_viewport(struct brw_context *brw)
{
struct brw_cc_viewport *ccv;
uint32_t cc_vp_offset;
ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
sizeof(*ccv), 32,
&cc_vp_offset);
ccv->min_depth = 0.0;
ccv->max_depth = 1.0;
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
OUT_BATCH(cc_vp_offset);
ADVANCE_BATCH();
}
/* 3DSTATE_TE
*
* Disable the tesselation engine.
*/
void
gen7_blorp_emit_te_disable(struct brw_context *brw)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
uint32_t wm_bind_bo_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(wm_bind_bo_offset);
ADVANCE_BATCH();
}
void
gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
uint32_t sampler_offset)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
OUT_BATCH(sampler_offset);
ADVANCE_BATCH();
}
/* 3DSTATE_CLEAR_PARAMS
*
* From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
* 3DSTATE_CLEAR_PARAMS:
* 3DSTATE_CLEAR_PARAMS must always be programmed in the along
* with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
*/
void
gen7_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
OUT_BATCH(params->depth.clear_color.u32[0]);
OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
ADVANCE_BATCH();
}
/* 3DPRIMITIVE */
void
gen7_blorp_emit_primitive(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(7);
OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
_3DPRIM_RECTLIST);
OUT_BATCH(3); /* vertex count per instance */
OUT_BATCH(0);
OUT_BATCH(params->num_layers); /* instance count */
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}