i965/blorp/gen6: Use genxml packing structs for state setup

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-08-05 14:43:51 -07:00
parent b5c20a98c1
commit eea6a66222
2 changed files with 324 additions and 433 deletions

View file

@ -36,6 +36,7 @@ AM_CFLAGS = \
-I$(top_srcdir)/src/compiler/nir \
-I$(top_srcdir)/src/intel \
-I$(top_builddir)/src/compiler/nir \
-I$(top_builddir)/src/intel \
-I$(top_builddir)/src/mesa/drivers/dri/common \
$(DEFINES) \
$(VISIBILITY_CFLAGS) \

View file

@ -27,188 +27,123 @@
#include "intel_mipmap_tree.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_state.h"
#include "blorp_priv.h"
#include "vbo/vbo.h"
#include "brw_draw.h"
/* 3DSTATE_URB
*
* Assign the entire URB to the VS. Even though the VS disabled, URB space
* is still needed because the clipper loads the VUE's from the URB. From
* the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
* Dword 1.15:0 "VS Number of URB Entries":
* This field is always used (even if VS Function Enable is DISABLED).
*
* The warning below appears in the PRM (Section 3DSTATE_URB), but we can
* safely ignore it because this batch contains only one draw call.
* Because of URB corruption caused by allocating a previous GS unit
* URB entry to the VS unit, software is required to send a GS NULL
* Fence (Send URB fence with VS URB size == 1 and GS URB size == 0)
* plus a dummy DRAW call before any case where VS will be taking over
* GS URB space.
*/
static void
gen6_blorp_emit_urb_config(struct brw_context *brw,
const struct brw_blorp_params *params)
#define GEN_VERSIONx10 60
#include "genxml/gen_macros.h"
static void *
blorp_emit_dwords(struct brw_context *brw, unsigned n)
{
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
OUT_BATCH(0);
ADVANCE_BATCH();
intel_batchbuffer_begin(brw, n, RENDER_RING);
uint32_t *map = brw->batch.map_next;
brw->batch.map_next += n;
intel_batchbuffer_advance(brw);
return map;
}
struct blorp_address {
drm_intel_bo *buffer;
uint32_t read_domains;
uint32_t write_domain;
uint32_t offset;
};
/* 3DSTATE_CC_STATE_POINTERS
*
* The pointer offsets are relative to
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
*
* The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
*/
static void
gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
const struct brw_blorp_params *params,
uint32_t cc_blend_state_offset,
uint32_t depthstencil_offset,
uint32_t cc_state_offset)
static uint64_t
blorp_emit_reloc(struct brw_context *brw, void *location,
struct blorp_address address, uint32_t delta)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
ADVANCE_BATCH();
uint32_t offset = (char *)location - (char *)brw->batch.map;
if (brw->gen >= 8) {
return intel_batchbuffer_reloc64(brw, address.buffer, offset,
address.read_domains,
address.write_domain,
address.offset + delta);
} else {
return intel_batchbuffer_reloc(brw, address.buffer, offset,
address.read_domains,
address.write_domain,
address.offset + delta);
}
}
#define __gen_address_type struct blorp_address
#define __gen_user_data struct brw_context
/**
* 3DSTATE_SAMPLER_STATE_POINTERS. See upload_sampler_state_pointers().
*/
static void
gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
uint32_t sampler_offset)
static uint64_t
__gen_combine_address(struct brw_context *brw, void *location,
struct blorp_address address, uint32_t delta)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
VS_SAMPLER_STATE_CHANGE |
GS_SAMPLER_STATE_CHANGE |
PS_SAMPLER_STATE_CHANGE |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
OUT_BATCH(sampler_offset);
ADVANCE_BATCH();
if (address.buffer == NULL) {
return address.offset + delta;
} else {
return blorp_emit_reloc(brw, location, address, delta);
}
}
#include "genxml/genX_pack.h"
#define _blorp_cmd_length(cmd) cmd ## _length
#define _blorp_cmd_header(cmd) cmd ## _header
#define _blorp_cmd_pack(cmd) cmd ## _pack
#define blorp_emit(brw, cmd, name) \
for (struct cmd name = { _blorp_cmd_header(cmd) }, \
*_dst = blorp_emit_dwords(brw, _blorp_cmd_length(cmd)); \
__builtin_expect(_dst != NULL, 1); \
_blorp_cmd_pack(cmd)(brw, (void *)_dst, &name), \
_dst = NULL)
/* 3DSTATE_VS
*
* Disable vertex shader.
*/
static void
gen6_blorp_emit_vs_disable(struct brw_context *brw,
const struct brw_blorp_params *params)
{
/* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
*
* [DevSNB] A pipeline flush must be programmed prior to a
* 3DSTATE_VS command that causes the VS Function Enable to
* toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
* command with CS stall bit set and a post sync operation.
*
* We've already done one at the start of the BLORP operation.
*/
BEGIN_BATCH(6);
OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_GS
*
* Disable the geometry shader.
*/
static void
gen6_blorp_emit_gs_disable(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
brw->gs.enabled = false;
}
/* 3DSTATE_SF
*
* Disable ViewportTransformEnable (dw2.1)
*
* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
* Primitives Overview":
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
* use of screen- space coordinates).
*
* A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
* and BackFaceFillMode (dw2.5:6) to SOLID(0).
*
* From the Sandy Bridge PRM, Volume 2, Part 1, Section
* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
* SOLID: Any triangle or rectangle object found to be front-facing
* is rendered as a solid object. This setting is required when
* (rendering rectangle (RECTLIST) objects.
*/
static void
gen6_blorp_emit_sf_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const unsigned num_varyings =
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
const unsigned urb_read_length =
brw_blorp_get_urb_length(params->wm_prog_data);
BEGIN_BATCH(20);
OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
OUT_BATCH(num_varyings << GEN6_SF_NUM_OUTPUTS_SHIFT |
urb_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
BRW_SF_URB_ENTRY_READ_OFFSET <<
GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
OUT_BATCH(0); /* dw2 */
OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
for (int i = 0; i < 13; ++i)
OUT_BATCH(0);
OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/**
* Enable or disable thread dispatch and set the HiZ op appropriately.
*/
static void
gen6_blorp_emit_wm_config(struct brw_context *brw,
const struct brw_blorp_params *params)
blorp_emit_sf_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
/* 3DSTATE_SF
*
* Disable ViewportTransformEnable (dw2.1)
*
* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
* Primitives Overview":
* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
* use of screen- space coordinates).
*
* A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
* and BackFaceFillMode (dw2.5:6) to SOLID(0).
*
* From the Sandy Bridge PRM, Volume 2, Part 1, Section
* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
* SOLID: Any triangle or rectangle object found to be front-facing
* is rendered as a solid object. This setting is required when
* (rendering rectangle (RECTLIST) objects.
*/
blorp_emit(brw, GENX(3DSTATE_SF), sf) {
sf.FrontFaceFillMode = FILL_MODE_SOLID;
sf.BackFaceFillMode = FILL_MODE_SOLID;
sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
if (prog_data) {
sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
sf.ConstantInterpolationEnable = prog_data->flat_inputs;
} else {
sf.NumberofSFOutputAttributes = 0;
sf.VertexURBEntryReadLength = 1;
}
}
}
static void
blorp_emit_wm_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2;
/* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
* nonzero to prevent the GPU from hanging. While the documentation doesn't
@ -218,278 +153,145 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
* To be safe (and to minimize extraneous code) we go ahead and fully
* configure the WM state whether or not there is a WM program.
*/
blorp_emit(brw, GENX(3DSTATE_WM), wm) {
wm.MaximumNumberofThreads = brw->max_wm_threads - 1;
dw2 = dw4 = dw5 = dw6 = ksp0 = ksp2 = 0;
switch (params->hiz_op) {
case GEN6_HIZ_OP_DEPTH_CLEAR:
dw4 |= GEN6_WM_DEPTH_CLEAR;
break;
case GEN6_HIZ_OP_DEPTH_RESOLVE:
dw4 |= GEN6_WM_DEPTH_RESOLVE;
break;
case GEN6_HIZ_OP_HIZ_RESOLVE:
dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
break;
case GEN6_HIZ_OP_NONE:
break;
default:
unreachable("not reached");
}
dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
dw6 |= (params->wm_prog_data ? prog_data->num_varying_inputs : 0) <<
GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
switch (params->hiz_op) {
case GEN6_HIZ_OP_DEPTH_CLEAR:
wm.DepthBufferClear = true;
break;
case GEN6_HIZ_OP_DEPTH_RESOLVE:
wm.DepthBufferResolveEnable = true;
break;
case GEN6_HIZ_OP_HIZ_RESOLVE:
wm.HierarchicalDepthBufferResolveEnable = true;
break;
case GEN6_HIZ_OP_NONE:
break;
default:
unreachable("not reached");
}
if (params->wm_prog_data) {
dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
if (prog_data) {
wm.ThreadDispatchEnable = true;
dw4 |= prog_data->first_curbe_grf_0 << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
dw4 |= prog_data->first_curbe_grf_2 << GEN6_WM_DISPATCH_START_GRF_SHIFT_2;
wm.DispatchGRFStartRegisterforConstantSetupData0 =
prog_data->first_curbe_grf_0;
wm.DispatchGRFStartRegisterforConstantSetupData2 =
prog_data->first_curbe_grf_2;
ksp0 = params->wm_prog_kernel;
ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
wm.KernelStartPointer0 = params->wm_prog_kernel;
wm.KernelStartPointer2 =
params->wm_prog_kernel + prog_data->ksp_offset_2;
if (params->wm_prog_data->dispatch_8)
dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
if (params->wm_prog_data->dispatch_16)
dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
}
wm._8PixelDispatchEnable = prog_data->dispatch_8;
wm._16PixelDispatchEnable = prog_data->dispatch_16;
if (params->src.bo) {
dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
}
wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
}
if (params->dst.surf.samples > 1) {
dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
if (prog_data && prog_data->persample_msaa_dispatch)
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
else
dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
} else {
dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
}
if (params->src.bo) {
wm.SamplerCount = 1; /* Up to 4 samplers */
wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
}
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
OUT_BATCH(ksp0);
OUT_BATCH(dw2);
OUT_BATCH(0); /* No scratch needed */
OUT_BATCH(dw4);
OUT_BATCH(dw5);
OUT_BATCH(dw6);
OUT_BATCH(0); /* kernel 1 pointer */
OUT_BATCH(ksp2);
ADVANCE_BATCH();
}
static void
gen6_blorp_emit_constant_disable(struct brw_context *brw, unsigned opcode)
{
/* Disable the push constant buffers. */
BEGIN_BATCH(5);
OUT_BATCH(opcode << 16 | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
}
/**
* 3DSTATE_BINDING_TABLE_POINTERS
*/
static void
gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
uint32_t wm_bind_bo_offset)
{
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
GEN6_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* vs -- ignored */
OUT_BATCH(0); /* gs -- ignored */
OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
ADVANCE_BATCH();
}
static void
gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t surftype;
switch (params->depth.surf.dim) {
case ISL_SURF_DIM_1D:
surftype = BRW_SURFACE_1D;
break;
case ISL_SURF_DIM_2D:
surftype = BRW_SURFACE_2D;
break;
case ISL_SURF_DIM_3D:
surftype = BRW_SURFACE_3D;
break;
}
/* 3DSTATE_DEPTH_BUFFER */
{
brw_emit_depth_stall_flushes(brw);
unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
params->depth.surf.logical_level0_px.array_len);
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((params->depth.surf.row_pitch - 1) |
params->depth_format << 18 |
1 << 21 | /* separate stencil enable */
1 << 22 | /* hiz enable */
BRW_TILEWALK_YMAJOR << 26 |
1 << 27 | /* y-tiled */
surftype << 29);
/* 3DSTATE_DEPTH_BUFFER dw2 */
OUT_RELOC(params->depth.bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
params->depth.offset);
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
(params->depth.surf.logical_level0_px.width - 1) << 6 |
(params->depth.surf.logical_level0_px.height - 1) << 19 |
params->depth.view.base_level << 2);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH((depth - 1) << 21 |
params->depth.view.base_array_layer << 10 |
(depth - 1) << 1);
/* 3DSTATE_DEPTH_BUFFER dw5 */
OUT_BATCH(0);
/* 3DSTATE_DEPTH_BUFFER dw6 */
OUT_BATCH(0);
ADVANCE_BATCH();
}
/* 3DSTATE_HIER_DEPTH_BUFFER */
{
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
OUT_BATCH(params->depth.aux_surf.row_pitch - 1);
OUT_RELOC(params->depth.aux_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
params->depth.aux_offset);
ADVANCE_BATCH();
}
/* 3DSTATE_STENCIL_BUFFER */
{
BEGIN_BATCH(3);
OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
if (params->dst.surf.samples > 1) {
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
wm.MultisampleDispatchMode =
(prog_data && prog_data->persample_msaa_dispatch) ?
MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
} else {
wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
}
}
}
static void
gen6_blorp_emit_depth_disable(struct brw_context *brw,
const struct brw_blorp_params *params)
blorp_emit_depth_stencil_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
brw_emit_depth_stall_flushes(brw);
BEGIN_BATCH(7);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
(BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
switch (params->depth.surf.dim) {
case ISL_SURF_DIM_1D:
db.SurfaceType = SURFTYPE_1D;
break;
case ISL_SURF_DIM_2D:
db.SurfaceType = SURFTYPE_2D;
break;
case ISL_SURF_DIM_3D:
db.SurfaceType = SURFTYPE_3D;
break;
}
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
db.SurfaceFormat = params->depth_format;
BEGIN_BATCH(3);
OUT_BATCH(_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
db.TiledSurface = true;
db.TileWalk = TILEWALK_YMAJOR;
db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
db.HierarchicalDepthBufferEnable = true;
db.SeparateStencilBufferEnable = true;
db.Width = params->depth.surf.logical_level0_px.width - 1;
db.Height = params->depth.surf.logical_level0_px.height - 1;
db.RenderTargetViewExtent = db.Depth =
MAX2(params->depth.surf.logical_level0_px.depth,
params->depth.surf.logical_level0_px.array_len) - 1;
db.LOD = params->depth.view.base_level;
db.MinimumArrayElement = params->depth.view.base_array_layer;
db.SurfacePitch = params->depth.surf.row_pitch - 1;
db.SurfaceBaseAddress = (struct blorp_address) {
.buffer = params->depth.bo,
.read_domains = I915_GEM_DOMAIN_RENDER,
.write_domain = I915_GEM_DOMAIN_RENDER,
.offset = params->depth.offset,
};
}
blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
hiz.SurfaceBaseAddress = (struct blorp_address) {
.buffer = params->depth.aux_bo,
.read_domains = I915_GEM_DOMAIN_RENDER,
.write_domain = I915_GEM_DOMAIN_RENDER,
.offset = params->depth.aux_offset,
};
}
blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
/* 3DSTATE_CLEAR_PARAMS
*
* From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
* [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
* packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
static void
gen6_blorp_emit_clear_params(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
GEN5_DEPTH_CLEAR_VALID |
(2 - 2));
OUT_BATCH(params->depth.clear_color.u32[0]);
ADVANCE_BATCH();
}
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
static void
gen6_blorp_emit_viewport_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
struct brw_cc_viewport *ccv;
uint32_t cc_vp_offset;
ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
sizeof(*ccv), 32,
&cc_vp_offset);
ccv->min_depth = 0.0;
ccv->max_depth = 1.0;
BEGIN_BATCH(4);
OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
GEN6_CC_VIEWPORT_MODIFY);
OUT_BATCH(0); /* clip VP */
OUT_BATCH(0); /* SF VP */
OUT_BATCH(cc_vp_offset);
ADVANCE_BATCH();
}
/* 3DPRIMITIVE */
static void
gen6_blorp_emit_primitive(struct brw_context *brw,
blorp_emit_viewport_state(struct brw_context *brw,
const struct brw_blorp_params *params)
{
BEGIN_BATCH(6);
OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
_3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
OUT_BATCH(3); /* vertex count per instance */
OUT_BATCH(0);
OUT_BATCH(params->num_layers); /* instance count */
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
uint32_t cc_vp_offset;
void *state = brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
GENX(CC_VIEWPORT_length) * 4, 32,
&cc_vp_offset);
GENX(CC_VIEWPORT_pack)(brw, state,
&(struct GENX(CC_VIEWPORT)) {
.MinimumDepth = 0.0,
.MaximumDepth = 1.0,
});
blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
vsp.CCViewportStateChange = true;
vsp.PointertoCC_VIEWPORT = cc_vp_offset;
}
}
/**
* \brief Execute a blit or render pass operation.
*
@ -514,18 +316,52 @@ gen6_blorp_exec(struct brw_context *brw,
brw_upload_state_base_address(brw);
gen6_blorp_emit_vertices(brw, params);
gen6_blorp_emit_urb_config(brw, params);
/* 3DSTATE_URB
*
* Assign the entire URB to the VS. Even though the VS disabled, URB space
* is still needed because the clipper loads the VUE's from the URB. From
* the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
* Dword 1.15:0 "VS Number of URB Entries":
* This field is always used (even if VS Function Enable is DISABLED).
*
* The warning below appears in the PRM (Section 3DSTATE_URB), but we can
* safely ignore it because this batch contains only one draw call.
* Because of URB corruption caused by allocating a previous GS unit
* URB entry to the VS unit, software is required to send a GS NULL
* Fence (Send URB fence with VS URB size == 1 and GS URB size == 0)
* plus a dummy DRAW call before any case where VS will be taking over
* GS URB space.
*/
blorp_emit(brw, GENX(3DSTATE_URB), urb) {
urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
}
if (params->wm_prog_data) {
cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
cc_state_offset = gen6_blorp_emit_cc_state(brw);
}
depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
depthstencil_offset, cc_state_offset);
gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_VS);
gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_GS);
gen6_blorp_emit_constant_disable(brw, _3DSTATE_CONSTANT_PS);
/* 3DSTATE_CC_STATE_POINTERS
*
* The pointer offsets are relative to
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
*
* The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
*/
blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
cc.BLEND_STATEChange = true;
cc.COLOR_CALC_STATEChange = true;
cc.DEPTH_STENCIL_STATEChange = true;
cc.PointertoBLEND_STATE = cc_blend_state_offset;
cc.PointertoCOLOR_CALC_STATE = cc_state_offset;
cc.PointertoDEPTH_STENCIL_STATE = depthstencil_offset;
}
blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs);
blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs);
blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps);
if (params->wm_prog_data) {
uint32_t wm_surf_offset_renderbuffer;
@ -544,32 +380,86 @@ gen6_blorp_exec(struct brw_context *brw,
gen6_blorp_emit_binding_table(brw,
wm_surf_offset_renderbuffer,
wm_surf_offset_texture);
gen6_blorp_emit_binding_table_pointers(brw, wm_bind_bo_offset);
blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
bt.PSBindingTableChange = true;
bt.PointertoPSBindingTable = wm_bind_bo_offset;
}
}
if (params->src.bo) {
const uint32_t sampler_offset =
gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
gen6_blorp_emit_sampler_state_pointers(brw, sampler_offset);
gen6_blorp_emit_sampler_state(brw, MAPFILTER_LINEAR, 0, true);
blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
ssp.VSSamplerStateChange = true;
ssp.GSSamplerStateChange = true;
ssp.PSSamplerStateChange = true;
ssp.PointertoPSSamplerState = sampler_offset;
}
}
gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
gen6_emit_3dstate_sample_mask(brw,
params->dst.surf.samples > 1 ?
(1 << params->dst.surf.samples) - 1 : 1);
gen6_blorp_emit_vs_disable(brw, params);
gen6_blorp_emit_gs_disable(brw, params);
gen6_blorp_emit_clip_disable(brw);
gen6_blorp_emit_sf_config(brw, params);
gen6_blorp_emit_wm_config(brw, params);
gen6_blorp_emit_viewport_state(brw, params);
blorp_emit(brw, GENX(3DSTATE_SAMPLE_MASK), mask) {
mask.SampleMask = (1 << params->dst.surf.samples) - 1;
}
if (params->depth.bo)
gen6_blorp_emit_depth_stencil_config(brw, params);
else
gen6_blorp_emit_depth_disable(brw, params);
gen6_blorp_emit_clear_params(brw, params);
gen6_blorp_emit_drawing_rectangle(brw, params);
gen6_blorp_emit_primitive(brw, params);
/* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
* 3DSTATE_VS, Dword 5.0 "VS Function Enable":
*
* [DevSNB] A pipeline flush must be programmed prior to a
* 3DSTATE_VS command that causes the VS Function Enable to
* toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
* command with CS stall bit set and a post sync operation.
*
* We've already done one at the start of the BLORP operation.
*/
blorp_emit(brw, GENX(3DSTATE_VS), vs);
blorp_emit(brw, GENX(3DSTATE_GS), gs);
blorp_emit(brw, GENX(3DSTATE_CLIP), clip) {
clip.PerspectiveDivideDisable = true;
}
blorp_emit_sf_config(brw, params);
blorp_emit_wm_config(brw, params);
blorp_emit_viewport_state(brw, params);
if (params->depth.bo) {
blorp_emit_depth_stencil_config(brw, params);
} else {
brw_emit_depth_stall_flushes(brw);
blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
db.SurfaceType = SURFTYPE_NULL;
db.SurfaceFormat = D32_FLOAT;
}
blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
/* 3DSTATE_CLEAR_PARAMS
*
* From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
* [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
* packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
*/
blorp_emit(brw, GENX(3DSTATE_CLEAR_PARAMS), clear) {
clear.DepthClearValueValid = true;
clear.DepthClearValue = params->depth.clear_color.u32[0];
}
blorp_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
}
blorp_emit(brw, GENX(3DPRIMITIVE), prim) {
prim.VertexAccessType = SEQUENTIAL;
prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
prim.VertexCountPerInstance = 3;
prim.InstanceCount = params->num_layers;
}
}