ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.

This lets TTN-using drivers handle FRAG_RESULT_DEPTH the same between all
their source paths.

Reviewed-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Eric Anholt 2016-07-26 16:19:15 -07:00
parent d80d03b830
commit ed92241d78
4 changed files with 17 additions and 11 deletions

View file

@ -1918,9 +1918,22 @@ ttn_add_output_stores(struct ttn_compile *c)
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
unsigned loc = var->data.driver_location + i;
store->num_components = 4;
store->src[0].reg.reg = c->output_regs[loc].reg;
store->src[0].reg.base_offset = c->output_regs[loc].offset;
nir_src src = nir_src_for_reg(c->output_regs[loc].reg);
src.reg.base_offset = c->output_regs[loc].offset;
if (c->build.shader->stage == MESA_SHADER_FRAGMENT &&
var->data.location == FRAG_RESULT_DEPTH) {
/* TGSI uses TGSI_SEMANTIC_POSITION.z for the depth output, while
* NIR uses a single float FRAG_RESULT_DEPTH.
*/
src = nir_src_for_ssa(nir_channel(b, nir_ssa_for_src(b, src, 4), 2));
store->num_components = 1;
} else {
store->num_components = 4;
}
store->src[0] = src;
nir_intrinsic_set_base(store, loc);
nir_intrinsic_set_write_mask(store, 0xf);
store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));

View file

@ -2498,12 +2498,6 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
/* fixup input/outputs: */
for (i = 0; i < so->outputs_count; i++) {
so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num;
/* preserve hack for depth output.. tgsi writes depth to .z,
* but what we give the hw is the scalar register:
*/
if (so->shader->from_tgsi && (so->type == SHADER_FRAGMENT) &&
(so->outputs[i].slot == FRAG_RESULT_DEPTH))
so->outputs[i].regid += 2;
}
/* Note that some or all channels of an input may be unused: */

View file

@ -294,7 +294,6 @@ ir3_shader_create(struct ir3_compiler *compiler,
tgsi_dump(cso->tokens, 0);
}
nir = ir3_tgsi_to_nir(cso->tokens);
shader->from_tgsi = true;
}
/* do first pass optimization, ignoring the key: */
shader->nir = ir3_optimize_nir(shader, nir, NULL);

View file

@ -1223,7 +1223,7 @@ emit_frag_end(struct vc4_compile *c)
if (c->output_position_index != -1) {
qir_FTOI_dest(c, qir_reg(QFILE_TLB_Z_WRITE, 0),
qir_FMUL(c,
c->outputs[c->output_position_index + 2],
c->outputs[c->output_position_index],
qir_uniform_f(c, 0xffffff)))->cond = discard_cond;
} else {
qir_MOV_dest(c, qir_reg(QFILE_TLB_Z_WRITE, 0),