vc4: Dump the TGSI before trying to convert it to NIR.

In the case of debugging a crash in TTN, this is nice to have.
This commit is contained in:
Eric Anholt 2016-08-04 13:30:10 -07:00
parent c0be51f270
commit d80d03b830

View file

@ -2155,16 +2155,15 @@ vc4_shader_state_create(struct pipe_context *pctx,
so->program_id = vc4->next_uncompiled_program_id++;
nir_shader *s = tgsi_to_nir(cso->tokens, &nir_options);
if (vc4_debug & VC4_DEBUG_TGSI) {
fprintf(stderr, "%s prog %d TGSI:\n",
gl_shader_stage_name(s->stage),
fprintf(stderr, "prog %d TGSI:\n",
so->program_id);
tgsi_dump(cso->tokens, 0);
fprintf(stderr, "\n");
}
nir_shader *s = tgsi_to_nir(cso->tokens, &nir_options);
NIR_PASS_V(s, nir_opt_global_to_local);
NIR_PASS_V(s, nir_convert_to_ssa);
NIR_PASS_V(s, nir_normalize_cubemap_coords);