make[4]: Entering directory '/wip/mesa/build/src/gallium/targets/dri'
CXXLD gallium_dri.la
../../../../src/gallium/auxiliary/pipe-loader/.libs/libpipe_loader_static.a(libpipe_loader_static_la-pipe_loader.o): In function `pipe_loader_get_driinfo_xml':
/mesa/build/src/gallium/auxiliary/pipe-loader/../../../../../src/gallium/auxiliary/pipe-loader/pipe_loader.c:117: undefined reference to `pipe_loader_drm_get_driinfo_xml'
b4ff5e90 uses pipe_loader_get_driinfo_xml() unconditionally in
pipe_loader.c, but it's definition in pipe_loader_get_driinfo_xml() is only
built if HAVE_LIBDRM.
Arrange to always use the default XML if HAVE_LIBDRM isn't defined.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The driver supported this since way before the GL spec for it existed.
Just need to support both the per-stream and for all streams variants
(which are identical due to only supporting 1 stream).
Passes piglit arb_transform_feedback_overflow_query-basic.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The driver was supposed to support this since way before the GL spec for it
existed, albeit it was apparently broken, so fix and enable it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src0.x is always read for the LOD, irrespective of which outputs are
read.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
This affects which inputs are marked as used. In a situation where only
the texture instruction uses an input, it might have been ignored as
unused due to input masks.
Affects subtests of KHR-GL45.texture_cube_map_array.sampling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
The vce firmware interface should now be stable, all firmwares with
major version equals to 53 are supported.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig at amd.com>
From CL 2.0 Section 5.11 (Event Objects):
clSetEventCallback returns CL_SUCCESS if the function is executed successfully. Otherwise, it
returns one of the following errors:
...
CL_INVALID_VALUE if pfn_event_notify is NULL or if command_exec_callback_type is
not CL_SUBMITTED , CL_RUNNING or CL_COMPLETE .
Fixes: OpenCL CTS test_conformance/events/test_events callbacks
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Changed all register and instruction names, works the same.
v2: Rebase on build system changes (by anholt)
v3: Fix build on clang (by anholt, reported by Rob)
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Tested-by: Rob Herring <robh@kernel.org>
If you don't pass this, the compiler refuses to compile the assembly for
pre-v7 CPUs. This also keeps us from building identical, non-NEON code on
aarch64 and x86.
Fixes: a373f77662 ("vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.")
v2: Fix Android build by just appending NEON_C_SOURCES when
ARCH_ARM_HAVE_NEON.
Tested-by: Rob Herring <robh@kernel.org>
It makes performance worse by a very small (hard to measure) amount.
We've done extensive profiling of this feature internally.
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Christian König <christian.koenig@amd.com>
For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.
This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The picture_id was assumed to be a frame number so in 0-31.
But the vaapi client gstreamer-vaapi uses the surfaces handles
as identifier which are unsigned int.
This bug can happen when using a lot of vaapi surfaces within
the same process. Indeed Mesa/st/va increments a counter for the
surface ID: mesa/util/u_handle_table.c::handle_table_add which
starts from 0 and incremented by 1 at each call.
So creating more than 32 surfaces was a problem.
The following bug contains a test that reproduces the problem
by running a couple of vaapih264enc in the same process. The
above also explains why there was no pb when running them in
separated processes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102006
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Tested-by: Tomas Rataj <rataj28@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-and-tested-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
Since we don't iterate to a fixed point, we can end up in situations
where we have a SAT instruction + a long immediate. This is not legal.
However since it's immediately computable, just run unary straight away
to handle the situation.
Fixes: 24a799ad35 ("nv50/ir: fix ConstantFolding with saturation")
Reported-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
While technically correct, this can lead to e.g. getImmediate assuming
that it can walk up the value chain. It could be fixed to not do this,
but it seems easier and less error-prone to just not link the two values
to save on one LValue object.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
otherwise there is corruption in most apps.
Fixes: 0fe0320 radeonsi: use optimal packet order when doing a pipeline sync
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes corrupted shadows in Unigine Valley.
The corruption disappeared when I stopped setting IMG_DATA_FORMAT_24_8
for depth.
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
UE4Editor has this issue.
This commit prevents hangs (release build) or assertion failures (debug
build). It doesn't fix the editor, but catastrophic scenarios are
prevented.
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We shouldn't be using GLX tokens in the dri subsystem, so define dri
SWAP_METHOD tokens and translate when necessary. Unfortunately the X server
uses the dri swap method value untranslated as the GLX fbconfig swapMethod,
so we can't enumerate these tokens arbitrarily, but rather need to make them
have the same values as the corresponding GLX tokens.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
For mul(a, +-1) codegen can generate OP_MOV with a saturation flag
set which is ignored at emission. The same can happen with add(a, 0),
and others.
Adding an assert for detecting more of such issues.
Fixes wrongly rendered water in Hitman Absolution running under wine.
Also a few shaders in Mad Max and Alien Isolation produce such MOVs.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: generalize the fix for other cases]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit e794f8bf8b ("gallium: move loading of drirc to pipe-loader")
moved the option cache to the pipe_loader_device. However, the
screen->dev pointer is not set when dri_init_options() is called. Move
the call to after the pipe_loader_sw_probe_kms() call so screen->dev is
set. This mirrors the code flow for dri2_init_screen().
Fixes: e794f8bf8b ("gallium: move loading of drirc to pipe-loader")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Process most new SET packets in parallel with previous draw calls, then
flush caches and wait, start the draw, and do L2 prefetches last.
This decreases the [CP busy / SPI busy] ratio (verified with GRBM perf
counters). In other words, the time window when shaders are idle (between
(the wait and the draw) is much shorter now.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.
v2: ckear the dirty mask after unbinding shaders
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
I'd like to be able to move the prefetch call site around.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Since the revelant functions have been moved to dri_helpers,
drisw.c can make use of the extension. Note we have version 6
of the extension, since we want to support createImageFromTexture.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These functions will be used both by drisw.c and
dri2.c. This patch also moves some headers that can
be shared.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Although it doesn't seem like a strict requirement of the
code base, we do it when possible and it looks nice.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These files provide helper structs and functions for dri2.c and drisw.c,
and name change better conveys that.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
R8_UNORM textures can be emulated by means of L8 and a swizzle.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This patch adds support for large shaders on GC3000. For example the "terrain"
glmark benchmark with a large fragment shader will work after this.
If the GPU supports ICACHE, shaders larger than the available state area will
be uploaded to a bo of their own and instructed to be loaded from memory on
demand. Small shaders will be uploaded in the usual way. This mimics the
behavior of the blob.
On GPUs that don't support ICACHE, this patch should make no difference.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
GC3000 has changed from a separate store for VS and PS uniforms
to a single, unified one. There is backwards compatibilty functionalty,
however this does not work correctly together with ICACHE.
This patch adds explicit support, although in the simplest way possible:
the PS/VS uniforms split is still fixed and hardcoded. It should
make no difference on hardware that does not have unified uniform
memory.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>