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ac: fail shader compilation if libelf is replaced by an incompatible version
UE4Editor has this issue. This commit prevents hangs (release build) or assertion failures (debug build). It doesn't fix the editor, but catastrophic scenarios are prevented. Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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3 changed files with 15 additions and 4 deletions
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@ -109,7 +109,7 @@ static void parse_relocs(Elf *elf, Elf_Data *relocs, Elf_Data *symbols,
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}
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}
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void ac_elf_read(const char *elf_data, unsigned elf_size,
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bool ac_elf_read(const char *elf_data, unsigned elf_size,
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struct ac_shader_binary *binary)
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{
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char *elf_buffer;
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@ -118,6 +118,7 @@ void ac_elf_read(const char *elf_data, unsigned elf_size,
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Elf_Data *symbols = NULL, *relocs = NULL;
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size_t section_str_index;
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unsigned symbol_sh_link = 0;
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bool success = true;
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/* One of the libelf implementations
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* (http://www.mr511.de/software/english.htm) requires calling
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@ -137,7 +138,8 @@ void ac_elf_read(const char *elf_data, unsigned elf_size,
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GElf_Shdr section_header;
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if (gelf_getshdr(section, §ion_header) != §ion_header) {
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fprintf(stderr, "Failed to read ELF section header\n");
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return;
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success = false;
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break;
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}
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name = elf_strptr(elf, section_str_index, section_header.sh_name);
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if (!strcmp(name, ".text")) {
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@ -148,6 +150,11 @@ void ac_elf_read(const char *elf_data, unsigned elf_size,
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} else if (!strcmp(name, ".AMDGPU.config")) {
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section_data = elf_getdata(section, section_data);
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binary->config_size = section_data->d_size;
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if (!binary->config_size) {
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fprintf(stderr, ".AMDGPU.config is empty!\n");
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success = false;
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break;
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}
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binary->config = MALLOC(binary->config_size * sizeof(unsigned char));
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memcpy(binary->config, section_data->d_buf, binary->config_size);
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} else if (!strcmp(name, ".AMDGPU.disasm")) {
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@ -186,6 +193,7 @@ void ac_elf_read(const char *elf_data, unsigned elf_size,
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binary->global_symbol_count = 1;
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binary->config_size_per_symbol = binary->config_size;
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}
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return success;
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}
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const unsigned char *ac_shader_binary_config_start(
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@ -83,7 +83,7 @@ struct ac_shader_config {
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* Parse the elf binary stored in \p elf_data and create a
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* ac_shader_binary object.
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*/
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void ac_elf_read(const char *elf_data, unsigned elf_size,
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bool ac_elf_read(const char *elf_data, unsigned elf_size,
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struct ac_shader_binary *binary);
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/**
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@ -148,7 +148,10 @@ unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
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buffer_size = LLVMGetBufferSize(out_buffer);
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buffer_data = LLVMGetBufferStart(out_buffer);
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ac_elf_read(buffer_data, buffer_size, binary);
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if (!ac_elf_read(buffer_data, buffer_size, binary)) {
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fprintf(stderr, "radeonsi: cannot read an ELF shader binary\n");
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diag.retval = 1;
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}
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/* Clean up */
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LLVMDisposeMemoryBuffer(out_buffer);
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