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radeonsi: rename shader_userdata -> shader_pointers where appropriate
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
parent
c441999b7a
commit
c093821cee
5 changed files with 20 additions and 20 deletions
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@ -811,7 +811,7 @@ static void si_launch_grid(
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return;
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si_upload_compute_shader_descriptors(sctx);
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si_emit_compute_shader_userdata(sctx);
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si_emit_compute_shader_pointers(sctx);
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if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) {
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sctx->atoms.s.render_cond->emit(&sctx->b,
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@ -1175,7 +1175,7 @@ bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
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* on performance (confirmed by testing). New descriptors are always
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* uploaded to a fresh new buffer, so I don't think flushing the const
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* cache is needed. */
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si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
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si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
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sctx->vertex_buffers_dirty = false;
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sctx->vertex_buffer_pointer_dirty = true;
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sctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS;
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@ -2097,14 +2097,14 @@ static void si_mark_shader_pointers_dirty(struct si_context *sctx,
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if (shader == PIPE_SHADER_VERTEX)
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sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
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si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
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si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
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}
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static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
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static void si_shader_pointers_begin_new_cs(struct si_context *sctx)
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{
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sctx->shader_pointers_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
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sctx->vertex_buffer_pointer_dirty = sctx->vertex_buffers.buffer != NULL;
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si_mark_atom_dirty(sctx, &sctx->shader_userdata.atom);
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si_mark_atom_dirty(sctx, &sctx->shader_pointers.atom);
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}
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/* Set a base register address for user data constants in the given shader.
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@ -2113,7 +2113,7 @@ static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
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static void si_set_user_data_base(struct si_context *sctx,
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unsigned shader, uint32_t new_base)
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{
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uint32_t *base = &sctx->shader_userdata.sh_base[shader];
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uint32_t *base = &sctx->shader_pointers.sh_base[shader];
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if (*base != new_base) {
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*base = new_base;
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@ -2184,11 +2184,11 @@ static void si_emit_shader_pointer(struct si_context *sctx,
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radeon_emit(cs, va >> 32);
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}
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void si_emit_graphics_shader_userdata(struct si_context *sctx,
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void si_emit_graphics_shader_pointers(struct si_context *sctx,
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struct r600_atom *atom)
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{
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unsigned mask;
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uint32_t *sh_base = sctx->shader_userdata.sh_base;
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uint32_t *sh_base = sctx->shader_pointers.sh_base;
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struct si_descriptors *descs;
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descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS];
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@ -2242,7 +2242,7 @@ void si_emit_graphics_shader_userdata(struct si_context *sctx,
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}
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}
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void si_emit_compute_shader_userdata(struct si_context *sctx)
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void si_emit_compute_shader_pointers(struct si_context *sctx)
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{
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unsigned base = R_00B900_COMPUTE_USER_DATA_0;
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struct si_descriptors *descs = sctx->descriptors;
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@ -2883,8 +2883,8 @@ void si_init_all_descriptors(struct si_context *sctx)
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sctx->b.rebind_buffer = si_rebind_buffer;
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/* Shader user data. */
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si_init_atom(sctx, &sctx->shader_userdata.atom, &sctx->atoms.s.shader_userdata,
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si_emit_graphics_shader_userdata);
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si_init_atom(sctx, &sctx->shader_pointers.atom, &sctx->atoms.s.shader_pointers,
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si_emit_graphics_shader_pointers);
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/* Set default and immutable mappings. */
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si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
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@ -2915,7 +2915,7 @@ bool si_upload_graphics_shader_descriptors(struct si_context *sctx)
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unsigned i = u_bit_scan(&dirty);
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if (!si_upload_descriptors(sctx, &sctx->descriptors[i],
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&sctx->shader_userdata.atom))
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&sctx->shader_pointers.atom))
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return false;
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}
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@ -2989,7 +2989,7 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
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for (i = 0; i < SI_NUM_DESCS; ++i)
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si_descriptors_begin_new_cs(sctx, &sctx->descriptors[i]);
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si_shader_userdata_begin_new_cs(sctx);
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si_shader_pointers_begin_new_cs(sctx);
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}
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void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
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@ -312,7 +312,7 @@ struct si_context {
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struct si_blend_color blend_color;
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struct r600_atom clip_regs;
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struct si_clip_state clip_state;
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struct si_shader_data shader_userdata;
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struct si_shader_data shader_pointers;
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struct si_stencil_ref stencil_ref;
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struct r600_atom spi_map;
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@ -153,7 +153,7 @@ union si_state_atoms {
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struct r600_atom *blend_color;
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struct r600_atom *clip_regs;
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struct r600_atom *clip_state;
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struct r600_atom *shader_userdata;
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struct r600_atom *shader_pointers;
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struct r600_atom *scissors;
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struct r600_atom *viewports;
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struct r600_atom *stencil_ref;
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@ -339,9 +339,9 @@ void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuf
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void si_update_all_texture_descriptors(struct si_context *sctx);
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void si_shader_change_notify(struct si_context *sctx);
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void si_update_needs_color_decompress_masks(struct si_context *sctx);
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void si_emit_graphics_shader_userdata(struct si_context *sctx,
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void si_emit_graphics_shader_pointers(struct si_context *sctx,
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struct r600_atom *atom);
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void si_emit_compute_shader_userdata(struct si_context *sctx);
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void si_emit_compute_shader_pointers(struct si_context *sctx);
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void si_set_rw_buffer(struct si_context *sctx,
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uint slot, const struct pipe_constant_buffer *input);
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void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
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@ -105,7 +105,7 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
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unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
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bool has_primid_instancing_bug = sctx->b.chip_class == SI &&
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sctx->b.screen->info.max_se == 1;
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unsigned tes_sh_base = sctx->shader_userdata.sh_base[PIPE_SHADER_TESS_EVAL];
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unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
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unsigned num_tcs_input_cp = info->vertices_per_patch;
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unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
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unsigned num_tcs_patch_outputs;
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@ -567,7 +567,7 @@ static void si_emit_vs_state(struct si_context *sctx,
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struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
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radeon_set_sh_reg(cs,
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sctx->shader_userdata.sh_base[PIPE_SHADER_VERTEX] +
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sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] +
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SI_SGPR_VS_STATE_BITS * 4,
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sctx->current_vs_state);
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@ -640,7 +640,7 @@ static void si_emit_draw_packets(struct si_context *sctx,
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{
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struct pipe_draw_indirect_info *indirect = info->indirect;
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struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
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unsigned sh_base_reg = sctx->shader_userdata.sh_base[PIPE_SHADER_VERTEX];
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unsigned sh_base_reg = sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX];
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bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off;
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uint32_t index_max_size = 0;
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uint64_t index_va = 0;
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