Commit graph

71370 commits

Author SHA1 Message Date
Marek Olšák
55b6f1caae radeonsi: add support for tessellation shader resources and samplers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:32 +02:00
Marek Olšák
d1f43a7e5b radeonsi: add code for creating, binding and destroying tessellation shaders
This doesn't do anything yet.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
c2670463fd radeonsi: add debug flags for dumping tessellation shaders
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
3ce91c727f radeonsi: rework how shader pointers to descriptors are set
This is mainly needed for tessellation where a VS can be bound as VS, ES,
or LS, and TES (tess. evaluationshader) can be bound as VS or ES or neither.
Therefore we need the ability to move pointers to descriptors between
shaders arbitrarily.

The idea is that the context has a mapping from PIPE_SHADER_x to
SPI_SHADER_USER_DATA_x. After a shader is enabled or disabled,
si_shader_change_notify should be called to update this mapping accordingly.

There is a dirty flag for each shader pointer, but only one emit function
for all pointers in the whole context, whose code and logic is separated
from descriptors.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
57b6f8d9f9 radeonsi: rename build_streamout_store -> build_tbuffer_store_dwords
It will be reused later.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
f66844820e radeonsi: separate primitive ID computation
Support for new shader stages will be added here.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
aa1f2af572 radeonsi: move declaring streamout parameters to its own function
It will be reused later.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
2ecb06b946 radeonsi: make ES2GS offset sgpr location dynamic
It will have a different location in the tessellation evaluation shader.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:31 +02:00
Marek Olšák
1bc0fba572 gallium/radeon: expose emit_fetch
Radeonsi will use this.
2015-07-23 00:59:31 +02:00
Marek Olšák
a3be59b4a9 gallium/radeon: expose LLVM functions implementing emit_store
emit_store will be reimplemented for tessellation control shader outputs
where only radeon_llvm_saturate will be used, but radeonsi will want to
fall back to radeon_llvm_emit_store for other register types.

This exposes both functions.
2015-07-23 00:59:31 +02:00
Marek Olšák
7626ad8d6d st/mesa: enable tessellation if the driver supports it 2015-07-23 00:59:30 +02:00
Marek Olšák
bda9094f1d st/mesa: set default tessellation levels 2015-07-23 00:59:30 +02:00
Ilia Mirkin
82f7fad966 st/mesa: add barrier support 2015-07-23 00:59:30 +02:00
Ilia Mirkin
8f40428afb st/mesa: disable copy propagation for tessellation shaders
This can't work due to shared inputs and outputs and barriers.
2015-07-23 00:59:30 +02:00
Ilia Mirkin
f4c13fad65 st/mesa: set vertices_per_patch when drawing 2015-07-23 00:59:30 +02:00
Ilia Mirkin
37d1809dd7 st/mesa: add 2d indexing support to outputs 2015-07-23 00:59:30 +02:00
Marek Olšák
c9998617a8 st/mesa: handle tessellation 2D varyings correctly 2015-07-23 00:59:30 +02:00
Ilia Mirkin
05c847433f st/mesa: lower gl_TessLevel from float[] to vecn 2015-07-23 00:59:30 +02:00
Ilia Mirkin
d00e2763b1 st/mesa: query shader CAPs for tessellation
The MaxTessPatchComponents query added by Marek.
2015-07-23 00:59:30 +02:00
Ilia Mirkin
40bc1c32d2 st/mesa: add texture updates for tessellation programs 2015-07-23 00:59:29 +02:00
Ilia Mirkin
bda79139d4 st/mesa: handle constbufs/ubos for tessellation shaders 2015-07-23 00:59:29 +02:00
Marek Olšák
a58a66fe85 st/mesa: add conversion for tessellation shaders
Based on code from Ilia Mirkin <imirkin@alum.mit.edu>.
2015-07-23 00:59:29 +02:00
Ilia Mirkin
ba9fb96f86 st/mesa: add tessellation shader states
additional fixes by Marek
2015-07-23 00:59:29 +02:00
Marek Olšák
df4ee8ef36 mesa: implement GL_IS_PER_PATCH
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
0af240e940 glsl: use separate varying slots for patch varyings
The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
d070238944 glsl: fix locations of 2-dimensional varyings without varying packing (v2)
v2: renamed producer/consumer_type -> producer/consumer_stage

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
41acdae2e9 glsl: don't demote tess control shader outputs
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
3a4b87f26d glsl: disable varying packing between tessellation shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:29 +02:00
Marek Olšák
d5787e7eef glsl: allow indexing of gl_out with a non-const if length isn't known
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
19f46d0540 glsl: allow redeclaration of TCS gl_out[]
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
8cf72972ce glsl: validate restrictions on use of barrier()
With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Marek Olšák
799afadf51 glsl: allow barrier() in tessellation control shaders
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
df16e0dd63 glsl: analyze TES usage of gl_ClipDistance
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
0e94f350ee glsl: push vertex count determination down one level
We have the prog here, so we don't need the caller to work this out for
us.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Ilia Mirkin
567f1b2ee8 glsl: pass shader stage to lower_output_reads and handle tess control
Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.

V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
61846f222f glsl: properly size unsized arrays in tess stages
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
d563946a40 glsl: restrict indexing for writes to TCS outputs to gl_InvocationID
Marek: handle ir_swizzle

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:28 +02:00
Chris Forbes
da7adb99e8 glsl: add builtin constants for ARB_tessellation_shader
Limits from other extensions added by Marek.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Chris Forbes
b7f98f9f09 glsl: allow nonconst indexing of arrays where we can work out an implicit size
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Chris Forbes
64a0ae88b9 glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Marek Olšák
2abbe941e1 glsl: add the tessellation extension to the list for the "layout" qualifier
This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.

Instead of:
    error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
    error: #version 150 layout qualifier `triangles' used

And the tessellation spec says:
    OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Marek Olšák
fb800b3dcd glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown
at compile time.

Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>

v2: add comments

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
0cfac91755 glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Fabian Bieler
c53aa26379 glsl: add "in" or "out" prefix to name when flattening interface blocks
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
73a9a1539a glsl: lower gl_TessLevel* from float[n] to vecn.
Similar to gl_ClipDistance -> gl_ClipDistanceMESA

v2: - renamed is_mesa_var to lowered_builtin_array_variable
    - moved LowerTessLevel into gl_constants
    - cosmetic changes in lower_tess_level.cpp

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:27 +02:00
Fabian Bieler
54f2950297 glsl: make lower_clip_distance work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Chris Forbes
7c758c5a21 glsl: allow linking of tessellation shaders.
Marek: require a tess eval shader if a tess control shader is present

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-07-23 00:59:27 +02:00
Fabian Bieler
1009b3311f glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
1036b024d4 glsl: add tessellation shader defines and built-in variables.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00
Fabian Bieler
497eb29583 glsl: add tessellation shader parsing support (v2)
v2: Fixed things that Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-07-23 00:59:26 +02:00