This is mainly needed for tessellation where a VS can be bound as VS, ES,
or LS, and TES (tess. evaluationshader) can be bound as VS or ES or neither.
Therefore we need the ability to move pointers to descriptors between
shaders arbitrarily.
The idea is that the context has a mapping from PIPE_SHADER_x to
SPI_SHADER_USER_DATA_x. After a shader is enabled or disabled,
si_shader_change_notify should be called to update this mapping accordingly.
There is a dirty flag for each shader pointer, but only one emit function
for all pointers in the whole context, whose code and logic is separated
from descriptors.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
emit_store will be reimplemented for tessellation control shader outputs
where only radeon_llvm_saturate will be used, but radeonsi will want to
fall back to radeon_llvm_emit_store for other register types.
This exposes both functions.
The idea is to allow 32 normal varyings and 32 patch varyings,
a total of 64. Previously, only a total of 32 was allowed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With the exception of always-taken switch cases (which are
indistinguishable from straight line code in our IR), this
disallows use of the builtin barrier() function in all the
places it may not appear.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tessellation control outputs can be read in directly without first
having been written. Accessing these will require some special logic
anyways, so just let them through.
V2: Never lower tess control output reads, whether patch or not -- both
can be read back by other threads.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is technically not needed, but it makes the compiler return a better
error message if tessellation is used with GLSL < 1.50.
Instead of:
error: syntax error, unexpected NEW_IDENTIFIER, expecting $end
It returns:
error: #version 150 layout qualifier `triangles' used
And the tessellation spec says:
OpenGL 3.2 and GLSL 1.50 are required.
So it makes perfect sense.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There is no way to lower them, because the array sizes are unknown
at compile time.
Based on a patch from: Fabian Bieler <fabianbieler@fastmail.fm>
v2: add comments
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is to prevent a name conflict in tessellation shaders built-in interface
blocks.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Similar to gl_ClipDistance -> gl_ClipDistanceMESA
v2: - renamed is_mesa_var to lowered_builtin_array_variable
- moved LowerTessLevel into gl_constants
- cosmetic changes in lower_tess_level.cpp
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Marek: require a tess eval shader if a tess control shader is present
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>