glsl: allow barrier() in tessellation control shaders

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Marek Olšák 2015-06-14 20:14:22 +02:00
parent df16e0dd63
commit 799afadf51

View file

@ -413,8 +413,8 @@ fp64(const _mesa_glsl_parse_state *state)
static bool
barrier_supported(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_COMPUTE;
/* TODO: || stage->state == MESA_SHADER_TESS_CTRL; */
return state->stage == MESA_SHADER_COMPUTE ||
state->stage == MESA_SHADER_TESS_CTRL;
}
/** @} */