st/mesa: set vertices_per_patch when drawing

This commit is contained in:
Ilia Mirkin 2014-07-21 18:49:40 -04:00 committed by Marek Olšák
parent 37d1809dd7
commit f4c13fad65

View file

@ -164,6 +164,7 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
return prim;
}
@ -260,6 +261,7 @@ st_draw_vbo(struct gl_context *ctx,
info.count = prims[i].count;
info.start_instance = prims[i].base_instance;
info.instance_count = prims[i].num_instances;
info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
info.index_bias = prims[i].basevertex;
if (!ib) {
info.min_index = info.start;