This is just a subclass of ir_visitor with empty implementations of all
the visit methods for non-control flow nodes.
Used to avoid duplicating that in ir_visitor subclasses.
ir_hierarchical_visitor is another way to solve this, but is less natural
for some applications.
According to gcc documentation both are equivalent,
second are prefered as first can make conflict with existing symbols.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
For GLX 1.3 drawables, we can destroy the DRI2 drawable when the GLX
drawable is destroyed. However, for legacy drawables, there os no
good way of knowing when the application is done with it, so we just
let the DRI2 drawable linger on the server. The server will destroy
the DRI2 drawable when it destroys the X drawable or the client exits
anyway.
https://bugs.freedesktop.org/show_bug.cgi?id=30109
radeon_cs_space_check flushes the pipe context on failure, retries
the validation, and returns -1 if it fails again. At that point, there is
nothing we can do, so let's skip draw operations instead of getting stuck
in an infinite loop.
This code path ideally should never be hit.
I really don't understand the mechanism behind this, but it
seems like the way data blocks for a scene are malloced, and in
particular whether we treat them as stack or a queue, and whether
we retain the most recently allocated or least recently allocated
has a real affect (~5%) on isosurf framerates...
This is probably specific to my distro or even just my machine,
but none the less, it's nicer not to see the framerates go in the
wrong direction.
If the buffer we are attempting to map is referenced by the unsubmitted
command stream for this context, we need to flush the command stream,
however to do that we need to be able to access the context at the lowest
level map function, currently we set the buffer in the toplevel map, but this
racy between context. (we probably have a lot more issues than that.)
I'll look into a proper solution as suggested by jrfonseca when I get some time.
"llvm-config --cflags" outputs -f options, which conflict makedepend.
Clean up compiler flags and append LLVM_CFLAGS to the new xxx_CFLAGS
instead of xxx_CPPFLAGS, where xxx may be MESA, ES1, or ES2.
This is erroneously throwing non plain formats out of the faster
AoS sampling path.
Doing 8bit interpolation for single channels such as L8 should be no
worse than with floating point. But this may need more investigation.