nv30: fix breakage due to 10 texcoord support on nv40

This commit is contained in:
Luca Barbieri 2010-09-11 21:11:03 +02:00
parent c34225974b
commit 95555ed03e

View file

@ -878,7 +878,7 @@ nvfx_vertprog_prepare(struct nvfx_context* nvfx, struct nvfx_vpc *vpc)
/* hope 0xf is (0, 0, 0, 1) initialized; otherwise, we are _probably_ not required to do this */
memset(vpc->vp->generic_to_fp_input, 0x0f, sizeof(vpc->vp->generic_to_fp_input));
for(int i = 0; i < 10; ++i) {
for(int i = 0; i < num_texcoords; ++i) {
if(sem_layout[i] == 0xff)
continue;
//printf("vp: GENERIC[%i] to fpreg %i\n", sem_layout[i], NVFX_FP_OP_INPUT_SRC_TC(0) + i);
@ -886,7 +886,7 @@ nvfx_vertprog_prepare(struct nvfx_context* nvfx, struct nvfx_vpc *vpc)
}
vpc->vp->sprite_fp_input = -1;
for(int i = 0; i < 10; ++i)
for(int i = 0; i < num_texcoords; ++i)
{
if(sem_layout[i] == 0xff)
{