mesa: Revert accidentally committed vertex code chunk

This commit is contained in:
Kristian Høgsberg 2010-09-13 10:31:45 -04:00
parent cdfe02d3fc
commit 7dcb305000

View file

@ -490,8 +490,6 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
vbo_exec_FlushVertices_internal( ctx, GL_FALSE );
FLUSH_CURRENT( ctx, 0 );
if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {