For:
v_mov_b32_e32 v0, 1.0
exp mrtz v0, off, off, off
we should completely remove the ALU entry before creating the EXP's WaR entry for v0.
Otherwise, the two will be combined into an entry which will wait for
expcnt(0) for later uses of v0.
gen_alu() should also be before gen(), since gen_alu() performs the clear
while gen() creates the WaR entry.
fossil-db (gfx1100):
Totals from 3589 (2.69% of 133428) affected shaders:
Instrs: 5591041 -> 5589047 (-0.04%); split: -0.04%, +0.00%
CodeSize: 28580840 -> 28572864 (-0.03%); split: -0.03%, +0.00%
Latency: 65427923 -> 65427543 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 11109079 -> 11109065 (-0.00%); split: -0.00%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23213>
Previously, we could safely read/write unused lanes of VMEM/DS
destination VGPRs without waiting for the load to finish. That doesn't
seem to be the case on GFX11.
fossil-db (gfx1100):
Totals from 6698 (4.94% of 135636) affected shaders:
Instrs: 11184274 -> 11199420 (+0.14%); split: -0.00%, +0.14%
CodeSize: 57578344 -> 57638928 (+0.11%); split: -0.00%, +0.11%
Latency: 198348808 -> 198382472 (+0.02%); split: -0.00%, +0.02%
InvThroughput: 24376324 -> 24378439 (+0.01%); split: -0.00%, +0.01%
VClause: 192420 -> 192559 (+0.07%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8722
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8239
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22965>
Handle arguments that need a waitcnt without relying on
RADV specific VS input information.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21696>
It's just v_fma with fixed DPP8 and builtin s_waitcnt_expcnt, so it can mostly
be handled as a pure VALU instruction.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21023>
Use gpr_map to determine how many cycles each dependency of the
s_delay_alu needs. This information helps the pass avoid further
s_delay_alu instructions.
fossil-db (gfx1100):
Totals from 13097 (9.73% of 134574) affected shaders:
Instrs: 30711894 -> 30702692 (-0.03%)
CodeSize: 153462500 -> 153425692 (-0.02%)
Latency: 372758612 -> 372741922 (-0.00%)
InvThroughput: 50164111 -> 50160717 (-0.01%); split: -0.01%, +0.00%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20512>
The LLVM backend does this when lowering ordered_xfb_counter_add_amd. I
guess there is some missing dependency checking or something.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19345>
The first operand of this new pseudo-instruction is a 64-bit SGPR for
the continue PC, followed by a variable list of fixed VGPRS for the
color exports which are the PS epilog inputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
According to LLVM, image_bvh64_intersect_ray does not write results in
order with other VMEM instructions.
fossil-db (navi21):
Totals from 7 (0.00% of 162293) affected shaders:
Instrs: 39978 -> 39985 (+0.02%)
CodeSize: 219356 -> 219384 (+0.01%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17079>
If we don't reset ctx.vm_cnt/gpr_map/etc, this will spam a lot of
s_waitcnt instructions.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17207>
By default, std::stack uses std::deque to allocate its elements, which has
poor cache efficiency. std::vector makes appending elements more expensive
(due to potential reallocations), but in the changed contexts the element
count should always be low anyway.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11925>
clang generates a warning if there's no explicit break or fall-through
annotation. The latter would be kind of silly in this case, and not
robust against any future changes turning the fall-through invalid.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10220>
Instead of assuming WGP mode on GFX10+ in different places, add a member
to Program that can be used instead.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8761>
When there are no param exports in an NGG (or legacy VS) shader,
the NO_PC_EXPORT=1 is set, which means PS waves can launch before
the current stage finishes.
If the current stage has any stores, we need to make sure to wait for
those before we allow PS waves to start, so that PS can read what
these instructions stored.
Fossil DB results on Navi 10:
Totals from 45 (0.03% of 136420) affected shaders:
CodeSize: 87224 -> 87404 (+0.21%)
Instrs: 16750 -> 16795 (+0.27%)
Cycles: 69580 -> 69760 (+0.26%)
VMEM: 8022 -> 8167 (+1.81%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7868>
Use auto to avoid mistyping the constness of the pair key, which
triggers implicit conversions rather than compilation errors.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7346>
Iterate over maps by reference to avoid copies.
Replace find/insert with insert to avoid double search.
Use range-based for loop, avoiding copies by reference. Delete comment.
Erase by iterator instead of key to avoid repeat search.
Iterators unneeded to modify unwaited_instrs. Use range-based for loop.
Reviewed-by: Tony Wasserka <tony.wasserka@gmx.de>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7285>
Sounds useful for debugging missing wait-states and for improving
detection of the faulty instruction in case of memory violations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6386>