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aco: fix typo in insert_waitcnt's kill()
No shader-db changes Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3004 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5126>
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@ -555,7 +555,7 @@ wait_imm kill(Instruction* instr, wait_ctx& ctx)
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ctx.wait_and_remove_from_entry(it->first, it->second, counter_vm);
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if (imm.lgkm != wait_imm::unset_counter && imm.lgkm <= it->second.imm.lgkm)
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ctx.wait_and_remove_from_entry(it->first, it->second, counter_lgkm);
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if (imm.lgkm != wait_imm::unset_counter && imm.vs <= it->second.imm.vs)
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if (imm.vs != wait_imm::unset_counter && imm.vs <= it->second.imm.vs)
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ctx.wait_and_remove_from_entry(it->first, it->second, counter_vs);
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if (!it->second.counters)
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it = ctx.gpr_map.erase(it);
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