Patch adds new CALL_STACK_HANDLER struct which has offset to
start and end of RegistersPerThread field, this spec changes is
described in Wa_22019854901 (see HSD 22019967134).
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33342>
v2: Use MOV and wrap in conditional during BTD spawn header setup
(Lionel). Remove references to SIMD8 (Tapani).
v3: Update brw_bsr() to specify number of registers per thread, don't
initialize Registers Per Thread on BTD spawn header (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
Rework: (Kevin)
- Calculate correct number of threads in GPGPU thread group based on
SIMD size.
- Instead of round up, just use the simple division and let the
remainder part handle groupCount < local_size_x.
- Drop indirect_unroll_off and fix the bug that we're not using is_unaligned_size_x
Co-authored-by: Kevin Chuang <kaiwenjon23@gmail.com>
Co-authored-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31588>
Those are only used in genX_gfx_state.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32329>
Prevents the next patch from failing CTS tests such as:
dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*
Brings back the feature that was introduced in commit 46187bb54f
("anv: Swizzle fast-clear values"), but went unused in commit
721d0c3e77 ("anv,hasvk: Always use BLORP_BATCH_NO_UPDATE_CLEAR_COLOR").
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32187>
Description states that we need to enable PS_EXTRA state
EnablePSdependencyonCPsizechange whenever PixelShaderIsPerCoarsePixel
state changes.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
The PRMs suggest that certain classes of auxiliary surface operations
will automatically synchronize when performed back-to-back:
Any transition from any value in {Clear, Render, Resolve} to a
different value in {Clear, Render, Resolve} requires end of pipe
synchronization.
Make use of this functionality by batching CCS and MCS flushes when
compatible auxiliary surface operations are performed within a command
buffer.
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11325
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29922>
On Gen12 (the oldest we support on Mesa right now for TR-TT) we
started having per-engine TR-TT registers and we are supposed to make
all contexts share the same TR-TT programming.
On LNL+, this is documented in the BSpec page for the TRTT_CNTRL
register (68417), with more details in HSDs 14020454786 and
16022013154.
On Gen12 platforms this information is a little harder to find and
there's a whole trail of HSDs leading up to 1209977595, which links to
the documents that describe the programming. BSpec for TR-TT on Gen12
is very confusing as it still contains registers and other information
from Gen11 that were not removed.
Regarding the additional BLT and COMP registers, please notice that on
the BSpec pages for the TR-TT registers, the "Register Instance"
section only lists the GFX registers as non-privileged. However, the
"User Mode Privileged Commands" lists the other instances of the TR-TT
Regsiters as non-privileged, which matches what we see: there's no
need to put these addresses in the FORCE_TO_NONPRIV registers.
Notice that for now, when TR-TT is being used we only expose a single
queue, so this change effectively does nothing until we start exposing
extra queues. I left that part for later to help bisectability.
v2:
- s/trtt_init_context_state/trtt_init_queues_state/ (José)
- pass device as the argument to init_queues_state (José)
v3:
- use async_submit_end (José)
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30252>
We can remove a bunch of TRTT specific code from the backends as well
as manual submission tracking.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28975>
WA 14018283232 indicates that we need to emit the resource barrier
when the following expression toggles value :
STATE_DEPTH_BOUNDS::depthboundstestenable & 3DSTATE_PS_EXTRA:: Pixel Shader Kills Pixel & 3DSTATE_PS_EXTRA:: Pixel Shader Valid
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29297>
Currently the command buffer is completely empty, which is not good.
There are a few of things that should be programmed, but we've
probably been okay due to the default engine initialization.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: edcde0679c ("anv: Add helper to create companion RCS command buffer")
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27979>
Those samplers live in the dynamic state base address and their offset
can be directly baking into the shaders.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
A number of allocations during command buffer building are sourced
from the dynamic state heap. They're not actually access using an
offset in the dynamic state heap, it just happens to be a conveninent
place.
Use different helpers for thoses so we dynamically change the dynamic
state heap location in the next commits.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22151>
Take the opportunity to fix the flush of the descriptor buffer surface
when needed. Previously we would only flush it if the shader used one
of the push descriptor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
When URB state for DS changes, we need to emit URB setup for VS with
256 handles and 0 for rest, commit this using a HDC flush before
setting real values.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26920>
Set the flag on compute shaders when the application has enabled the
cooperative matrix feature. We might still want to enable this only when
DPAS is actually used. The current method is based on many suggestions
from Lionel.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
Got a error state on DG2 with a jump to secondary. The secondary is
empty and padded with MI_NOOPs to workaround the CS prefetching.
According to the error state, the return jump address from the
secondary to the primary is 0x0. The ACTHD register value is 0x10, so
it seems that the command streamer indeed jumped to 0x0 and hanged on
a few dwords after that.
The return address should have been set edited by a previous
MI_STORE_DATA_IMM instruction. So it appears it did not complete in
time for the command stream to catch it. On Gfx12+ this can happend if
we do not set ForceWriteCompletionCheck.
This change also takes the opportunity to remove the padding MI_NOOPs
at the end of secondaries on Gfx12+ by using disabling the prefetching
just before jumping into secondaries and reenabling it at the
beginning of each secondary.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26665>
Insert a dummy blit prior to MI_ARB_CHECK, MI_SEMAPHORE_WAIT,
MI_FLUSH_DW submitted on the copy engine.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26209>
TR-TT is a hardware feature supported by both i915.ko and xe.ko, which
means we can now finally have Sparse Resources on i915.ko and we also
have 2 options for xe.ko (and whatever is the best should be the
default).
In this patch we use batch commands to write the page tables and
forever keep them in device memory. We maintain a mirror of both the
L3 and and L2 tables because that helps us never having to read the
tables that are in device memory.
We still have some things to improve, but with this commit, workloads
that didn't work at all due to the lack of sparse resources should
at least run.
This is still all disabled by default in i915.ko, you can turn it on
by exporting ANV_SPARSE=1 before launching the applications. For
xe.ko, switch the default with ANV_SPARSE_USE_TRTT=1.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512>
This way we can implemented workarounds depending on the pipeline.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25671>
While earlier changes to pipe control emission allowed debug dump of
each pipe control, they also changed debug output to almost always print
same reason/function for each pc. These changes fix the output so that
we print the original function name where pc is emitted.
As example:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_batch_emit_pipe_control_write
pc: emit PC=( ) reason: gfx11_batch_emit_pipe_control_write
changes back to:
pc: emit PC=( +depth_flush +rt_flush +pb_stall +depth_stall ) reason: gfx11_emit_apply_pipe_flushes
pc: emit PC=( ) reason: cmd_buffer_emit_depth_stencil
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25282>
When we have MSAA copy/clear operation on the compute queue, use the
companion RCS command buffer to carry out copy/clear operations.
v2: (Sagar)
- Flush cache according to command buffer
- Invalidate AUX when we create new companion RCS command buffer if
platform support AUX TT.
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23661>
A single Vulkan state can map to multiple fields in different GPU
instructions. This change introduces the bottom half of a simplified
emission mechanism where we do the following :
Vulkan runtime state
|
V
Intermediate driver state
|
V
Instruction programming
This way we can detect that the intermediate state didn't change and
avoid HW instruction emission.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
The goal of this change it to move away from a single batch buffer
containing all kind of pipeline instructions to a list of instructions
we can emit separately.
We will later implement pipeline diffing and finer state tracking that
will allow fewer instructions to be emitted.
This changes the following things :
* instead of having a batch & partially packed instructions, move
everything into the batch
* add a set of pointer in the batch that allows us to point to each
instruction (almost... we group some like URB instructions,
etc...).
At pipeline emission time, we just go through all of those pointers
and emit the instruction into the batch. No additional packing is
involved.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24536>
The initialization can be simplified and the real programming moved
over to genX_pipeline.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24632>
This change allow us to insert the MI_SEMAPHORE_WAIT before/after
specific draw call. With GTX tool, we can always update the memory
address to unblock spinning wait.
v2:
- Make sure draw_call_count is thread-safe (Lionel)
- Add static inline helper (Lionel)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24308>
Instead of having genX(emit_apply_pipe_flushes) doing the clearing,
ask genX(emit_apply_pipe_flushes) for the emitted bits and do the
clearing using a helper.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23675>