Commit graph

74729 commits

Author SHA1 Message Date
Jason Ekstrand
44b22ca441 nir/spirv: Handle SpvExecutionMode 2015-10-20 15:23:56 -07:00
Jason Ekstrand
a71e614d33 anv: Completely rework shader compilation
Now that we have a decent interface in upstream mesa, we can get rid of all
our hacks.  As of this commit, we no longer use any fake GL state objects
and all of shader compilation is moved into anv_pipeline.c.  This should
make way for actually implementing a shader cache one of these days.

As a nice side-benifit, this commit also gains us an extra 300 passing CTS
tests because we're actually filling out the texture swizzle information
for vertex shaders.
2015-10-20 13:02:03 -07:00
Jason Ekstrand
2d9e899e35 nir: Add a pass to gather info from the shader
This pass fills out a bunch of the fields in nir_shader_info by inspecting
the shader.
2015-10-20 13:02:03 -07:00
Jason Ekstrand
6fb4469588 anv: Move the brw_compiler from anv_compiler to physical_device 2015-10-20 13:02:03 -07:00
Jason Ekstrand
9e3615cc7d i965: Move brw_compiler_create to brw_compiler.h 2015-10-20 13:02:03 -07:00
Jason Ekstrand
bf6407079b i965: Split process_nir into two haves; pre- and post- 2015-10-20 13:02:03 -07:00
Jason Ekstrand
611ace6861 anv/compiler: Remove more pre-SNB shader key setup 2015-10-20 13:02:03 -07:00
Jason Ekstrand
b3a344db30 anv/compiler: Get rid of GS support.
The geometry shader support is currently completely untested.  As I go
through and re-factor the compiler, I'd rather not refactor dead code that
I don't have a way to know if I broke.  Let's just remove it for now.  We
can put it back in easily enough later and then we'll do it properly.
2015-10-20 13:02:03 -07:00
Jason Ekstrand
5f5224f256 anv/meta: Use the actual render pass for creating blit pipelines 2015-10-20 13:02:02 -07:00
Chad Versace
4d4e559b6a vk: Use consistent names for anv_cmd_state dirty bits
Prefix all anv_cmd_state dirty bit tokens with ANV_CMD_DIRTY. For
example:

    old                           -> new
    ANV_DYNAMIC_VIEWPORT_DIRTY    -> ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
    ANV_CMD_BUFFER_PIPELINE_DIRTY -> ANV_CMD_DIRTY_PIPELINE

Change type of anv_cmd_state::dirty and ::compute_dirty from uint32_t to
the self-documenting type anv_cmd_dirty_mask_t.
2015-10-20 11:40:24 -07:00
Chad Versace
2484d1a01f anv/pipeline: Fix requirement for depthstencil state
The Vulkan spec allows VkGraphicsPipelineCreateInfo::pDepthStencilState
to be NULL when the pipeline's subpass contains no depthstencil
attachment (see spec quote below). anv_pipeline_init_dynamic_state()
required it unconditionally.

This path fixes anv_pipeline_init_dynamic_state() to access
pDepthStencilState only when there is a depthstencil attachment.

From the Vulkan spec (20 Oct 2015, git-aa308cb)

   pDepthStencilState [...] may only be NULL if renderPass and subpass
   specify a subpass that has no depth/stencil attachment.
2015-10-20 11:29:16 -07:00
Chad Versace
b51468b519 anv/pipeline: Validate VkGraphicsPipelineCreateInfo
The Vulkan spec (20 Oct 2015, git-aa308cb) states that some fields of
VkGraphicsPipelineCreateInfo are required under certain conditions.
Add a new function, anv_pipeline_validate_create_info() that asserts the
requirements hold.

The assertions helped me discover bugs in Crucible and anv_meta.c.
2015-10-20 10:55:54 -07:00
Chad Versace
855180b3d9 anv: Define anv_validate macro
If a block of code is annotated with anv_validate, then the block runs
only in debug builds.
2015-10-20 10:55:54 -07:00
Chad Versace
81f8b82fc8 vk/meta: Add required renderpass to pipeline
The Vulkan spec (20 Oct 2015, git-aa308cb) requires that
VkGraphicsPipelineCreateInfo::renderPass be a valid handle. To satisfy
that, define a static dummy render pass used for all meta operations.
2015-10-20 10:48:26 -07:00
Chad Versace
0d84a0d58b vk/meta: Add required multisample state to pipeline
The Vulkan spec (20 Oct 2015, git-aa308cb) requires that
VkGraphicsPipelineCreateInfo::pMultisampleState not be NULL.
2015-10-20 10:48:09 -07:00
Jason Ekstrand
60e8439237 anv/compiler: Remove irrelevant wm key setup
Most of this applies to Iron Lake and prior only.  While we're at it, we
get rid of the legacy GL shading model code.
2015-10-19 17:00:26 -07:00
Jason Ekstrand
27ca9ca4e1 anv/compiler: Get rid of legacy shader key setup
Most of the shader key setup we did was for pre-Sandybridge and the stuff
for SNB+ wasn't in the key setup.  That stuff still isn't there but at
least we've left ourselves notes for now.
2015-10-19 16:45:11 -07:00
Jason Ekstrand
661d0db077 anv/compiler: Delete legacy clipping code
This is a Vulkan driver.  We don't need legacy clipping stuff and, even if
we did, we don't plan on supporting pre-Sandybridge anyway.
2015-10-19 16:26:16 -07:00
Jason Ekstrand
fba55b711e anv/compiler: Remove unneeded wm prog data setup
As of upstream mesa changes, brw_compile_fs does this for us so there's no
need to have the code in the Vulkan driver anymore.
2015-10-19 16:17:41 -07:00
Jason Ekstrand
12c30c9498 nir/spirv: Use the new nir_variable helpers 2015-10-19 16:08:23 -07:00
Jason Ekstrand
7e6959402d nir/spirv: Handle builtins in OpAccessChain
Previously, we were trying to handle them later when loading.  However, at
that point, you've already lost information and it's harder to handle
certain corner-cases.  In particular, if you have a shader that does

gl_PerVertex.gl_Position.x = foo

we have trouble because we see the .x and we don't know that we're in
gl_Position.  If we, instead, handle it in OpAccessChain, we have all the
information we need and we can silently re-direct it to the appropreate
variable.  This also lets us delete some code which is a nice side-effect.
2015-10-19 15:50:45 -07:00
Jason Ekstrand
958fc04dc5 Merge remote-tracking branch 'mesa-public/master' into vulkan 2015-10-19 14:14:21 -07:00
Matt Turner
de862f03ac i965/fs: Localize variables' scopes. 2015-10-19 10:19:32 -07:00
Matt Turner
35a2d259f2 i965/fs: Consider type mismatches in saturate propagation.
NIR considers bcsel to produce and consume unsigned types, leading to
SEL instructions operating on unsigned types when the data is really
floating-point. Previous to this patch, saturate propagation would
happily transform

   (+f0) sel      g20:UD, g30:UD, g40:UD
         mov.sat  g50:F,  g20:F

into

   (+f0) sel.sat  g20:UD, g30:UD, g40:UD
         mov      g50:F,  g20:F

But since the meaning of .sat is dependent on the type of the
destination register, this is not valid.

Instead, allow saturate propagation to change the types of dest/source
on instructions that are simply copying data in order to propagate the
saturate modifier.

Fixes bad code gen in 158 programs.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-19 10:19:32 -07:00
Matt Turner
9e17c36b8b i965: Extract can_change_source_types() functions.
Make them members of fs_inst/vec4_instruction for use elsewhere.

Also fix the fs version to check that dst.type == src[1].type and for
!saturate.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-19 10:19:32 -07:00
Jason Ekstrand
41c474df53 i965/vs: Move URB entry_size and read_length calculations to compile_vs
Reviewed-By: Eduardo Lima Mitev <elima@igalia.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
6980372010 i965: Move the entire compiler API into a single file
At this point, the compiler API has been substantially simplified.  In the
spirit of Kristian's making a compiler library, this commit makes a single
header file that contains, more-or-less, the entire compiler API.

There's still a bit of cleanup to do particularly in the area of geometry
shaders.  However, this gets us much closer to having a separate compiler.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
4467344c82 i965: Rename brw_foo_emit to brw_compile_foo
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
67db9072b9 i965/fs: Move some of the prog_data setup into brw_wm_emit
This commit moves the common/modern stuff.  Some legacy stuff such as
setting use_alt_mode was left because it needs to know whether or not we're
an ARB program.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
4e711872d0 i965/cs: Rework cs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
657863bb5c i965/gs: Rework gs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.  Unfortunately, we still
have to pass in the gl_shader_program for gen6 because it's needed for
transform feedback.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
5d8bf6de61 i965/vs: Rework vs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.

v2 (Jason Ekstrand):
   - Patch use_legacy_snorm_formula through as a function argument rather
     than trying to go through the shader key.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
22ad44910e i965/fs: Rework wm_fs_emit to take a nir_shader and a brw_compiler
This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
0ca401327e i965: Use a const nir_shader in backend_shader
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
8f1d968704 i965/vec4: Remove gl_program and gl_shader_program from the generator
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
5e86f5b3d2 i965/fs: Remove the gl_program from the generator
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
688d2e4585 nir/info: Add a few bits of info for fragment shaders
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
4889c73dd1 nir/info: Add compute shader local size to nir_shader_info
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
fe399f3a69 nir/info: Move the GS info into a stage-specific info union
This way we can have other stage-specific info without consuming too much
extra space.  While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
16619477bc mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:47:03 -07:00
Jason Ekstrand
5d4bc5ec13 nir: Add a label to nir_shader_info
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:45:14 -07:00
Jason Ekstrand
e00314bc57 i965/asm: Explicitly use a nir_instr for IR annotations
Now that everything goes through NIR, we don't need this to be a void
pointer anymore.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2015-10-19 08:45:14 -07:00
Jose Fonseca
b23a4859f4 scons: Build nir/glsl_types.cpp once.
Undoes early hacks, and ensures nir/glsl_types.cpp is built once, and
only once.

The root problem is that SCons doesn't know about NIR nor any source
file in the NIR_FILES source list.

Tested with libgl-gdi and libgl-xlib scons targets.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-19 15:59:59 +01:00
Brian Paul
530eb39c71 svga: fix incorrect round-down arithmetic
Spotted by Roland.  Luckily, this code should never really be hit
since the const buffer size and offset should already be multiples
of 16.  I could probably add more assertions to that effect, but
let's just fix the arithmetic for now.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-10-19 08:54:42 -06:00
Samuel Iglesias Gonsalvez
6f3954618b glsl: fix segfault when indirect indexing a buffer variable which is an array
Fixes a regression added by bb5aeb8549.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
2015-10-19 11:16:50 +02:00
Indrajit Das
b0a44f1017 st/va: Added support for NV12 to IYUV conversion in vlVaGetImage
Reviewed-by: Christian König <christian.koenig@amd.com>
2015-10-19 09:47:33 +02:00
Indrajit Das
381c17d695 st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-10-19 09:47:24 +02:00
Iago Toral Quiroga
36c93e9659 glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-19 08:20:40 +02:00
Iago Toral Quiroga
5a9ff87d0f st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
The latter holds both UBOs and SSBOs, but here we only want UBOs.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-19 08:20:40 +02:00
Iago Toral Quiroga
55403665b6 i965: Do not use NumBufferInterfaceBlocks
This is the only place in the driver where we use this. Since we now work
with separate index spaces, always use NumUniformBlocks and
NumShaderStorageBlocks instead of NumBufferInterfaceBlocks to be more
consistent with the rest of the code.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-10-19 08:20:40 +02:00