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vk/meta: Add required renderpass to pipeline
The Vulkan spec (20 Oct 2015, git-aa308cb) requires that VkGraphicsPipelineCreateInfo::renderPass be a valid handle. To satisfy that, define a static dummy render pass used for all meta operations.
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2 changed files with 8 additions and 0 deletions
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@ -30,6 +30,8 @@
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#include "anv_private.h"
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#include "anv_nir_builder.h"
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struct anv_render_pass anv_meta_dummy_renderpass = {0};
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static nir_shader *
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build_nir_vertex_shader(bool attr_flat)
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{
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@ -293,6 +295,8 @@ anv_device_init_meta_clear_state(struct anv_device *device)
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},
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},
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.flags = 0,
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.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
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.subpass = 0,
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},
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&(struct anv_graphics_pipeline_create_info) {
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.use_repclear = true,
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@ -698,6 +702,8 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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},
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.flags = 0,
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.layout = device->meta_state.blit.pipeline_layout,
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.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
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.subpass = 0,
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};
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const struct anv_graphics_pipeline_create_info anv_pipeline_info = {
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@ -1395,6 +1395,8 @@ struct anv_render_pass {
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struct anv_subpass subpasses[0];
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};
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extern struct anv_render_pass anv_meta_dummy_renderpass;
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struct anv_query_pool_slot {
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uint64_t begin;
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uint64_t end;
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