i965/gs: Rework gs_emit to take a nir_shader and a brw_compiler

This commit removes all dependence on GL state by getting rid of the
brw_context parameter and the GL data structures.  Unfortunately, we still
have to pass in the gl_shader_program for gen6 because it's needed for
transform feedback.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2015-10-08 14:39:56 -07:00
parent 5d8bf6de61
commit 657863bb5c
3 changed files with 29 additions and 40 deletions

View file

@ -57,6 +57,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
struct brw_geometry_program *gp,
struct brw_gs_prog_key *key)
{
struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_compile c;
memset(&c, 0, sizeof(c));
@ -300,8 +301,11 @@ brw_codegen_gs_prog(struct brw_context *brw,
void *mem_ctx = ralloc_context(NULL);
unsigned program_size;
char *error_str;
const unsigned *program =
brw_gs_emit(brw, prog, &c, mem_ctx, st_index, &program_size);
brw_gs_emit(brw->intelScreen->compiler, brw, &c,
shader->Program->nir, prog,
mem_ctx, st_index, &program_size, &error_str);
if (program == NULL) {
ralloc_free(mem_ctx);
return false;

View file

@ -596,31 +596,17 @@ vec4_gs_visitor::gs_end_primitive()
emit(OR(dst_reg(this->control_data_bits), this->control_data_bits, mask));
}
static const unsigned *
generate_assembly(struct brw_context *brw,
const nir_shader *nir,
struct brw_vue_prog_data *prog_data,
void *mem_ctx,
const cfg_t *cfg,
unsigned *final_assembly_size)
{
vec4_generator g(brw->intelScreen->compiler, brw,
prog_data, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
return g.generate_assembly(cfg, final_assembly_size, nir);
}
extern "C" const unsigned *
brw_gs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
brw_gs_emit(const struct brw_compiler *compiler, void *log_data,
struct brw_gs_compile *c,
const nir_shader *shader,
struct gl_shader_program *shader_prog,
void *mem_ctx,
int shader_time_index,
unsigned *final_assembly_size)
unsigned *final_assembly_size,
char **error_str)
{
struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
if (brw->gen >= 7) {
if (compiler->devinfo->gen >= 7) {
/* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do
* so without spilling. If the GS invocations count > 1, then we can't use
* dual object mode.
@ -629,13 +615,12 @@ brw_gs_emit(struct brw_context *brw,
likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
vec4_gs_visitor v(brw->intelScreen->compiler, brw,
c, shader->Program->nir,
vec4_gs_visitor v(compiler, log_data, c, shader,
mem_ctx, true /* no_spills */, shader_time_index);
if (v.run()) {
return generate_assembly(brw, shader->Program->nir,
&c->prog_data.base, mem_ctx, v.cfg,
final_assembly_size);
vec4_generator g(compiler, log_data, &c->prog_data.base, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
return g.generate_assembly(v.cfg, final_assembly_size, shader);
}
}
}
@ -663,7 +648,7 @@ brw_gs_emit(struct brw_context *brw,
* mode is more performant when invocations > 1. Gen6 only supports
* SINGLE mode.
*/
if (c->prog_data.invocations <= 1 || brw->gen < 7)
if (c->prog_data.invocations <= 1 || compiler->devinfo->gen < 7)
c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X1_SINGLE;
else
c->prog_data.base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_INSTANCE;
@ -671,24 +656,22 @@ brw_gs_emit(struct brw_context *brw,
vec4_gs_visitor *gs = NULL;
const unsigned *ret = NULL;
if (brw->gen >= 7)
gs = new vec4_gs_visitor(brw->intelScreen->compiler, brw,
c, shader->Program->nir,
if (compiler->devinfo->gen >= 7)
gs = new vec4_gs_visitor(compiler, log_data, c, shader,
mem_ctx, false /* no_spills */,
shader_time_index);
else
gs = new gen6_gs_visitor(brw->intelScreen->compiler, brw,
c, prog, shader->Program->nir,
gs = new gen6_gs_visitor(compiler, log_data, c, shader_prog, shader,
mem_ctx, false /* no_spills */,
shader_time_index);
if (!gs->run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, gs->fail_msg);
if (error_str)
*error_str = ralloc_strdup(mem_ctx, gs->fail_msg);
} else {
ret = generate_assembly(brw, shader->Program->nir,
&c->prog_data.base, mem_ctx, gs->cfg,
final_assembly_size);
vec4_generator g(compiler, log_data, &c->prog_data.base, mem_ctx,
INTEL_DEBUG & DEBUG_GS, "geometry", "GS");
ret = g.generate_assembly(gs->cfg, final_assembly_size, shader);
}
delete gs;

View file

@ -51,12 +51,14 @@ struct brw_gs_compile
extern "C" {
#endif
const unsigned *brw_gs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
const unsigned *brw_gs_emit(const struct brw_compiler *compiler, void *log_data,
struct brw_gs_compile *c,
const nir_shader *shader,
struct gl_shader_program *shader_prog,
void *mem_ctx,
int shader_time_index,
unsigned *final_assembly_size);
unsigned *final_assembly_size,
char **error_str);
#ifdef __cplusplus
} /* extern "C" */