nir/info: Move the GS info into a stage-specific info union

This way we can have other stage-specific info without consuming too much
extra space.  While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2015-10-08 15:36:51 -07:00
parent 16619477bc
commit fe399f3a69
2 changed files with 18 additions and 8 deletions

View file

@ -164,11 +164,19 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.uses_texture_gather = sh->Program->UsesGather;
shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut;
shader->info.separate_shader = shader_prog->SeparateShader;
shader->info.gs.vertices_out = sh->Geom.VerticesOut;
shader->info.gs.invocations = sh->Geom.Invocations;
shader->info.has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
switch (stage) {
case MESA_SHADER_GEOMETRY:
shader->info.gs.vertices_out = sh->Geom.VerticesOut;
shader->info.gs.invocations = sh->Geom.Invocations;
break;
default:
break; /* No stage-specific info */
}
return shader;
}

View file

@ -1493,13 +1493,15 @@ typedef struct nir_shader_info {
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
struct {
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
union {
struct {
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
} gs;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
} gs;
};
} nir_shader_info;
typedef struct nir_shader {