Just massive search/replace for the most part.
Step towards removing ir3 dependency on disasm.h which is shared by
a2xx. One step closer to being able to move ir3 out of gallium.
Signed-off-by: Rob Clark <robdclark@gmail.com>
So that we can re-use at least parts of it for vulkan driver, and so
that we can move ir3 to a common location (which uses fd_bo to allocate
storage for shaders)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Prep work to move drm to a common location.
Slightly hacky, but the softpin debug flag is only temporary.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The compiler doesn't know that ny != 0, so x might be uninitialized for
the printf at the end.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Mirrors AMDVLK. Looks like if we go over the alignment of height
we actually start to change the addressing. Seems like the extra
miplevels actually work with this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108245
Fixes: f6cc15dccd "radv/gfx9: fix block compression texture views. (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
L3 allocation table in h/w specification recommends using 4 KB
granularity for programming allocation fields in L3CNTLREG.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Use L3 configuration specified in h/w specification.
V2: Drop configs which do under allocation of l3 cache.
Bump up the comment above table.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Everything else uses PACKAGE_VERSION, so let's be consistent, and
VERSION and PACKAGE_VERSION are currently defined to be the same in
meson and android, while VERSION is undefined in autotools and scons.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Per chapter 3.2 "Instances":
> Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing
> an apiVersion of 0 is equivalent to providing an apiVersion of
> VK_MAKE_VERSION(1,0,0).
Reported-by: Niklas Haas <git@haasn.xyz>
Fixes: 8c048af589 "anv: Copy the appliation info into the instance"
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This enum is also allowed by EXT_tessellation_shader, which is supported
on older i965 HW (as opposed to OES_geometry_shader). This was missed
when narrowing this code-path, leading to dEQP regressions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108868
Fixes: f09d94fbd1 "mesa/main: fix validation of transform-feedback queries"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
If glGetTexImage or glGetnTexImage is called with a level that doesn't
exist, we get an error message on this form:
Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)
This is clearly nonsensical, because these APIs don't even have a
depth-parameter. The reason is that get_texture_image_dims() return
all-zero dimensions for non-existent texture-images, and we go on to
validate these dimensions as if they were user-input, because
glGetTextureSubImage requires checking.
So let's split this logic in two, so glGetTextureSubImage can have
stricter input-validation. All arguments that are no longer validated
are generated internally by mesa, so there's no use in validating them.
Fixes: 42891dbaa1 "gettextsubimage: verify zoffset and depth are correct"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
This check is the only part of dimensions_error_check that isn't about
error-checking the offset and size arguments of
glGet[Compressed]TextureSubImage(), so it doesn't really belong in here.
This doesn't make a difference right now, apart for changing the
presedence of this error. But it will make a difference for the next
patch, where we no longer call this method from the non-sub tex-image
getters.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
This error checking is the same for teximage and texsubimage getters, so
let's factor it out to its own function.
This will be useful when getteximage and gettexsubimage gets their own
error checking routines a bit later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
This will be useful when we split error-checking for getteximage and
gettexsubimage later.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
The explanation quotes the spec on the following wording to justify the
error:
"An INVALID_VALUE error is generated if xoffset + width is greater than
the texture’s width, yoffset + height is greater than the texture’s
height, or zoffset + depth is greater than the texture’s depth."
However, this shouldn't generate an error in the case where *all three*
of width, xoffset and the texture's width are zero. In this case, we end
up generating an unspecified error.
So let's remove this check, and instead make sure that we consider this
as an empty texture.
So let's not generate an error, there's non mandated in the spec in
xoffset/yoffset/zoffset = 0 case. We already avoid doing any work in
this case, because of the final, non-error generating check in this
function.
Fixes: b37b35a5d2 "getteximage: assume texture image is empty for non defined levels"
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
This function has been core since OpenGL 4.3, so naming the
implementation and reporting erros using an ARB-suffix can be
confusing.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
When a shader program is de-serialized the gl_shader_program passed in
may actually still hold memory allocations for the transform feedback
varyings. If that is the case, free the varying names and reallocate
the new storage for the names array.
This fixes a memory leak:
Direct leak of 48 byte(s) in 6 object(s) allocated from:
in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:875
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
...
Indirect leak of 42 byte(s) in 6 object(s) allocated from:
in __interceptor_strdup (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0x761c8)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:887
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
Fixes: ab2643e4b0
glsl: serialize data from glTransformFeedbackVaryings
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We used the layer count which results in an off by one error.
Not sure this really affects anything.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Use VAO binding information in feedback rendering. In theory
it should reduce the amount of buffer objects scheduled for rendering.
Feedback rendering is implemented in a crude way anyhow, so I do not
expect much gain here. But for the sake of code reuse we should
use the same code for the same task. And finally if feeback rendering
may get improved the array setup is already well done there.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
The change removes the reference that is held on the entries of the
vbuffers[] array. The new code does not do that anymore as following
the code into draw_set_vertex_buffers() the draw context holds an
other reference as long as it is reset down the function again.
So it should be already by that argument save to remove that
additional reference count.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Factor out vertex array setup routines from the array state atom.
The factored functions will be used in feedback rendering in the
next change.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
In st_atom_array, we only need to unmap the upload buffer that
was actually used.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
In st_atom_array, we only need to care for unmapping the upload buffer
if we actually used it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
dnz flag only applies for multiplications (e.g. to make 0 * Infinity
becomes 0 instead of NaN). Once we optimize a MAD into an ADD, the dnz
flag no longer makes sense, and upsets the GM107 emitter (since it looks
at the ftz and dnz flags together).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
We don't need to flush anything before these two commands as well.
This is because they have to be externally synchronized, so the
app should have called CmdPipelineBarrier() prior to that and the
driver should have flushed the caches.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The rules encoded in this code also applies to OpenGL ES 3.0 and up,
but the per-enum validation has already been taught about these rules.
So let's get rid of this duplicate, narrow version of the validation.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check
against _mesa_has_ARB_timer_query(ctx) instead to figure out
if the extension is really supported. We also need to check for
EXT_disjoint_timer_query for GLES-support.
This shouln't have any functional effect, as this entry-point is only
valid on desktop GL, or on GLES with EXT_disjoint_timer_query in the
first place. But if this gets added to the core of a future version
of ES, this should be a step in the right direction.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_query_buffer_object is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_query_buffer_object(ctx) instead to figure out if the
extension is really supported.
This turns attempts to read queries into buffer objects on ES 3 into
errors, as required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_transform_feedback_overflow_query is set based on
the driver-capabilities, not based on the context type. We need to
check against _mesa_has_RB_transform_feedback_overflow_query(ctx)
instead to figure out if the extension is really supported.
This turns usage of GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW and
GL_TRANSFORM_FEEDBACK_OVERFLOW into errors on ES 3, as required by the
spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.EXT_transform_feedback is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_transform_feedback(ctx) instead to figure out if the
extension is really supported. We also need to check for
OES_geometry_shader.
This turns usage of GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN into an
error on ES 2, as well as usage of GL_PRIMITIVES_GENERATED on ES 3, both
as required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.EXT_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_timer_query(ctx) instead to figure out if the extension
is really supported. We also need to check for
EXT_disjoint_timer_query, which enables the same functionality for ES.
This turns usage of GL_TIME_ELAPSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_ES3_compatibility is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_ES3_compatibility(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ES3_compatibility should in practice enable either ES3_compatibility or
EXT_occlusion_query_boolean under all APIs that export this symbol.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_occlusion_query2 is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query2(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ARB_occlusion_query2 should in practice enable either
ARB_occlusion_query2 or EXT_occlusion_query_boolean under all APIs that
export this symbol.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
ctx->Extensions.ARB_occlusion_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query(ctx) instead to figure out if the
extension is really supported. We also need to check for
ARB_occlusion_query2, as ARB_occlusion_query isn't available in core
contexts.
This turns usage of GL_SAMPLES_PASSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The _mesa_has_ARB_pipeline_statistics_query(ctx)-helper will already
check the GLES-version according to the extension-table, so if this
extension would ever be back-ported to ES, we only need to update the
table to support this.
This shouln't have any functional effect.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
These enums all have the same values as their non-prefixed versions, and
there's several aliases for some of them. So let's switch to the
non-prefixed versions for simplicity.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
According to the extension spec, this was initially released in 2011,
so let's set this to the correct value.
The value of 2001 could be a copy-paste mistake, as ARB_occlusion_query
which this is based on was released then.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
EXT_occlusion_query_boolean require support for GL_ANY_SAMPLES_PASSED,
which ARB_occlusion_query doesn't supply. We need ARB_occlusion_query2
for this instead.
This is still not 100% accurate, as we also require support for the
GL_SAMPLES_PASSED_CONSERVATIVE target, which isn't guaranteed by either
ARB_occlusion_query nor ARB_occlusion_query2. But it should be trivial
to implement for any driver supporting ARB_occlusion_query2, as it can
simply be implemented as GL_ANY_SAMPLES_PASSED.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>