freedreno: remove shader_stage_name()

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-11-09 10:50:48 -05:00
parent c635703c50
commit 8a654f092e
3 changed files with 3 additions and 21 deletions

View file

@ -51,25 +51,6 @@ shader_debug_enabled(gl_shader_stage type)
}
}
static inline const char *
shader_stage_name(gl_shader_stage type)
{
/* NOTE these names are chosen to match the INTEL_DEBUG output
* which frameretrace parses. Hurray accidental ABI!
*/
switch (type) {
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_TESS_CTRL: return "tessellation control";
case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_COMPUTE: return "compute";
default:
debug_assert(0);
return NULL;
}
}
/* bitmask of debug flags */
enum debug_t {
PRINT_RAW = 0x1, /* dump raw hexdump */

View file

@ -190,7 +190,7 @@ compile_init(struct ir3_compiler *compiler,
if (shader_debug_enabled(so->type)) {
fprintf(stderr, "NIR (final form) for %s shader:\n",
shader_stage_name(so->type));
_mesa_shader_stage_to_string(so->type));
nir_print_shader(ctx->s, stderr);
}

View file

@ -152,7 +152,8 @@ assemble_variant(struct ir3_shader_variant *v)
if (shader_debug_enabled(v->shader->type)) {
fprintf(stderr, "Native code for unnamed %s shader %s:\n",
shader_stage_name(v->shader->type), v->shader->nir->info.name);
_mesa_shader_stage_to_string(v->shader->type),
v->shader->nir->info.name);
if (v->shader->type == MESA_SHADER_FRAGMENT)
fprintf(stderr, "SIMD0\n");
ir3_shader_disasm(v, bin, stderr);