Functions that are in hot paths will have a different treatment to
support i915 and Xe KMD.
Each KMD will have an anv_kmd_backend that will have the hot path
functions set, this way we can avoid branch prediction misses.
Other functions will gradually be moved to anv_kmd_backend.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20948>
As we continue to refactor the code base to support Xe KMD here I'm
dropping anv_gem_create() and unifying all graphics memory allocation
calls to anv_gem_create_regions().
anv_gem_create_regions() will call DRM_IOCTL_I915_GEM_CREATE_EXT
for integrated platforms too only leaving DRM_IOCTL_I915_GEM_CREATE
calls to kernel versions that do not support
DRM_IOCTL_I915_GEM_CREATE_EXT.
This can be detected by devinfo->mem.use_class_instance as
DRM_I915_QUERY_MEMORY_REGIONS uAPI landed in the same kernel version
as DRM_IOCTL_I915_GEM_CREATE_EXT.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20948>
Also using pointers to intel_device_info struct instead of replicate
the same information.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20948>
This is a KMD independent struct to hold memory class and instance
values.
drm_i915_gem_memory_class_instance usage will be gradually replaced.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20948>
Small depth/stencil textures were using linear tiling, but depth/stencil
attachments cannot use linear tiling for sysmem rendering.
Fixes:
KHR-GL45.geometry_shader.layered_framebuffer.stencil_support
KHR-GL45.geometry_shader.layered_framebuffer.depth_support
Signed-off-by: Amber Amber <amber@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21046>
non-strictLine Vulkan drivers use either parallelogram or bresenham
rasterization for default line modes.
This method of rasterisation produces close enough results that it
in practice is GL/GLES spec compliant (at least cts wise).
Don't emit a feature missing warning for this case.
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20985>
We only need to have virtgpu in the loop for shared buffers when
implicit sync is in play. The rest of the time we can rely on userspace
fence waits.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21143>
Now that we can do a blocking wait on an fd_fence (which the suballoc
heap already depended on) we can just move the fence wait into core
leaving the backend cpu_prep() implementation only needing to care
about implicit sync on shared buffers.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21143>
It is pretty easy to just cache the stateobj with the hwcso (since
unlike 3d, there is only a single shader state) and re-emit it by
pointer when it changes, now that the CS state doesn't depend on the
grid info.
This also moves immed consts into the PROG state, so they are only
updated when the PROG state is dirty. And splits user consts and
driver param consts, so they are only re-emit when needed.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21127>
Move transfer jobs over to the new firmware stream interface. This had already
been done for render and compute jobs in 947e183ff5 ("pvr: Implement new
firmware stream interface").
Signed-off-by: Matt Coster <matt.coster@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21163>
Only GL_UNSIGNED_INT_2_10_10_10_REV was handled, add
GL_UNSIGNED_INT_10_10_10_2 & GL_UNSIGNED_INT_10_10_10_2_OES.
This makes sure that if the Gallium driver doesn't support the exact
corresponding format, another 10 bpc format is tried before an 8 bpc one
as a fallback.
Fixes the mutter test cogl-test-offscreen-texture-formats with iris.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21021>
* drawid needs to be incremented at end of loop
* rescope draw structs to initialize at top of loop
fix#8191
Fixes: 6b07893b31 ("util/vbuf: handle multidraws")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Mark Janes <markjanes@swizzler.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21139>
The condition was inverted, causing compilation to be actually skipped when
a noop FS is used and straight emitting the pipeline from the default
initialized struct.
Fixes: 3eb97b9d33 ("radv: skip compilation when possible with GPL fast-linking")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21166>
This significantly lowers the CPU overhead of this function.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20980>
This code used to runtime-disable NGG culling for small draw calls.
However, this had too much CPU overhead, let's remove it.
It will be solved by the shaders instead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20980>
Extend RADV lowering of the load_cull_any_enabled_amd intrinsic to
take into account the number of primitives in the current workgroup.
Workgroups that have less than 16 triangles are considered "small"
and will disable shader culling. Note that LLPC does the same,
but it checks the number of vertices not primitives.
The primary intention of this change is to eliminate the need to
check the draw size in radv_cmd_buffer, but this is actually
beneficial to larger draw calls too, specifically this may improve
the performance of the last workgroup of larger draws too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20980>
There was no measurable perf benefit from this optimization,
and it made the code messy and difficult to refactor.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20980>