This fixes a regression from a8cf4b6acf
The problem occured when two successive glDrawArrays calls accessed
subsequent elements in user-space arrays. The user-space array
from the first call wasn't being grown to accomodate the second
draw call's elements.
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
While the program won't successfully link in the end, this avoids
possible assertion failure in the driver during linking if
this->result isn't initialized with something already.
Fixes piglit:
vertex-program-two-side enabled front back front2 back2
vertex-program-two-side enabled front back
vertex-program-two-side enabled front2 back2
We now raise an GL_INVALID_ENUM in glBegin() if mode is illegal, as was
done in Yuanhan Liu's original patch.
Take geometry shaders support into account too.
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Checking if the paints are opaque in renderer_validate_blend() does not
work. We could be drawing images. Remove the check from
renderer_validate_blend() and take image drawing into consideration in
blend_use_shader().
The bug was introduced by 3f0a966807,
which affects the lookup demo.
vg_context_is_object_valid() checks if a handle is valid by checking if
the handle is a valid key of the object hash table. However, the keys
of the object hash table were object pointers.
Fix vg_context_add_object() to use the handles as the keys so that
vg_context_is_object_valid() works. This bug was introduced by
99c67f27d3.
Use _mesa_set_enable() to avoid a redudant context lookup.
Need to disable the texture target in decompress_texture_image() so the
unit isn't still enabled after glGetTexImage() returns. Arguably, the
meta restore code should do this, but it doesn't.
Reviewed-by: Eric Anholt <eric@anholt.net>
If we're generating a mipmap for an sRGB texture we need to bypass
sRGB->linear conversion. Otherwise the destination mipmap level
(drawn with a textured quad) will have the wrong colors.
If we can't turn of sRGB->linear conversion (GL_EXT_texture_sRGB_decode)
we need to use the software fallback for mipmap generation.
Note: This is a candidate for the 7.11 branch.
The 1-bit alpha channel was incorrectly encoded. Previously, any non-zero
alpha value for the ubyte alpha value would set A=1. Instead, use the
most significant bit of the ubyte alpha to determine the A bit. This is
consistent with the other channels and other OpenGL implementations.
Note: This is a candidate for the 7.11 branch.
Reviewed-by: Michel Dänzer <michel@daenzer.net>
builtin_stubs.cpp is only supposed to be used for builtin_compiler. It
contains a stub version of _mesa_glsl_initialize_functions() that does
nothing.
libglsl.a already contains builtin_function.cpp, the generated file that
contains a version of _mesa_glsl_initialize_functions() that actually
initializes all the built-in functions.
By mistakenly linking to builtin_stubs, glsl_compiler and glsl_test are
unable to compile any shaders that use built-in functions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Fixes a bug introduced by commit faf5d65. These formats should only
be exposed in OpenGL ES 1.x.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: Xun Fang <xunx.fang@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40860
Since Mesa is now capable of supporting up to 8 clipping planes
instead of 6, this patch updates Gallium internals to support 8
clipping planes as well.
Reviewed-by: Brian Paul <brianp@vmware.com>