mesa: remove unused interp/stride chan macros

This commit is contained in:
Brian Paul 2011-09-17 16:20:18 -06:00
parent 460863ace9
commit 59e858f462

View file

@ -175,10 +175,6 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
/** Stepping a GLfloat[4] pointer by a byte stride */
#define STRIDE_4F(p, i) (p = (GLfloat (*)[4])((GLubyte *)p + i))
/** Stepping a GLchan[4] pointer by a byte stride */
#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
/** Stepping a GLchan pointer by a byte stride */
#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
/** Stepping a \p t pointer by a byte stride */
#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))
@ -602,14 +598,6 @@ do { \
UNCLAMPED_FLOAT_TO_UBYTE( dstub, dstf ); \
} while (0)
#define INTERP_CHAN( t, dstc, outc, inc ) \
do { \
GLfloat inf = CHAN_TO_FLOAT( inc ); \
GLfloat outf = CHAN_TO_FLOAT( outc ); \
GLfloat dstf = LINTERP( t, outf, inf ); \
UNCLAMPED_FLOAT_TO_CHAN( dstc, dstf ); \
} while (0)
#define INTERP_UI( t, dstui, outui, inui ) \
dstui = (GLuint) (GLint) LINTERP( (t), (GLfloat) (outui), (GLfloat) (inui) )
@ -631,21 +619,6 @@ do { \
dst[2] = LINTERP( (t), (out)[2], (in)[2] ); \
} while (0)
#define INTERP_4CHAN( t, dst, out, in ) \
do { \
INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
INTERP_CHAN( (t), (dst)[3], (out)[3], (in)[3] ); \
} while (0)
#define INTERP_3CHAN( t, dst, out, in ) \
do { \
INTERP_CHAN( (t), (dst)[0], (out)[0], (in)[0] ); \
INTERP_CHAN( (t), (dst)[1], (out)[1], (in)[1] ); \
INTERP_CHAN( (t), (dst)[2], (out)[2], (in)[2] ); \
} while (0)
#define INTERP_SZ( t, vec, to, out, in, sz ) \
do { \
switch (sz) { \