Commit graph

42143 commits

Author SHA1 Message Date
Kenneth Graunke
3ef397dafc texture_builtins.py: Fix a warning about mixed tabs/spaces. 2011-01-31 16:41:34 -08:00
Dave Airlie
42b5f68198 r600g: start looking at evergreen tiling.
this just adds the ioctl interface and sets the tile type
and array mode in the correct place.

This seems to bring eg 1D tiling to the same level, and issues
as on r600. No idea how to address 2D yet.
2011-02-01 10:36:57 +10:00
Henri Verbeet
d171ae086b r600g: Actually use the info from the flushed depth texture when creating a sampler view on a depth texture.
R600/R700 was using incorrect tiling information from the (compressed) depth
buffer. Evergreen worked anyway because tiling doesn't work.
2011-02-01 01:19:16 +01:00
Ian Romanick
5e19b5ad16 glsl: Refresh autogenerated lexer and parser files.
For the previous commit.
2011-01-31 15:32:56 -08:00
Ian Romanick
14880a510a glsl: Reject shader versions not supported by the implementation
Previously we'd happily compile GLSL 1.30 shaders on any driver.  We'd
also happily compile GLSL 1.10 and 1.20 shaders in an ES2 context.
This has been a long standing FINISHME in the compiler.

NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31 15:32:56 -08:00
Ian Romanick
e5e34ab18e glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
NOTE: This is a candidate for the 7.9 and 7.10 branches
2011-01-31 15:32:56 -08:00
Ian Romanick
bf9850db22 glsl: Fix dependencies / linkage for glsl_compiler 2011-01-31 15:32:55 -08:00
Ian Romanick
09e15ac76a mesa: Initial size for secondary color array is 3
See table 6.7 on page 347 of the OpenGL 3.0 specification.
2011-01-31 15:32:55 -08:00
Christian König
7fb722c35c r600g: fix invalid ref count handling in r600_set_constant_buffer
Only decrement ref count if r600_upload_const_buffer
really changes the buffer.
2011-01-31 23:38:10 +01:00
Brian Paul
a8c144a388 llvmpipe: fix incorrect array index in image dump code 2011-01-31 14:09:24 -07:00
Brian Paul
a1f5c46d24 glsl: regerated files 2011-01-31 14:09:24 -07:00
Brian Paul
aacd07d623 glsl: make _token_list_is_empty_ignoring_space() static
To silence warning about missing prototype.
2011-01-31 14:09:24 -07:00
Brian Paul
3b8c7d70b3 scons/glsl: add top-level 'include' dir to CPPPATH
To avoid using the /usr/include/GL/gl.h file which may be lacking
some special #defines.
2011-01-31 14:09:24 -07:00
Brian Paul
59c957b688 glsl: add cast to silence signed/unsigned comparison warning 2011-01-31 14:09:24 -07:00
José Fonseca
3ae7aa3403 glsl: Define va_copy on MSVC. 2011-01-31 20:53:03 +00:00
Kenneth Graunke
0f7325b890 i965: Emit texel offsets in sampler messages. 2011-01-31 11:10:59 -08:00
Kenneth Graunke
ca418cbde6 glsl/builtins: Uncomment prototypes for texture*Offset functions. 2011-01-31 11:10:59 -08:00
Kenneth Graunke
ba3de801ec texture_builtins.py: Generate texture*Offset functions. 2011-01-31 11:10:59 -08:00
Kenneth Graunke
4c63f2de2f texture_builtins.py: Generalize the "use_proj" field to support offsets.
Rather than passing "True", pass a bitfield describing the particular
variant's features - either projection or offset.

This should make the code a bit more readable ("Proj" instead of "True")
and make it easier to support offsets in the future.
2011-01-31 11:10:59 -08:00
Kenneth Graunke
99f36486eb texture_builtins.py: Refactor coordinate dimension calculations.
For offsets, we'll want the straight sampler dimensionality, without the
+1 for array types.  Create a new function to do that; refactor.
2011-01-31 11:10:59 -08:00
Kenneth Graunke
819d57fce9 glsl: Introduce a new "const_in" variable mode.
This annotation is for an "in" function parameter for which it is only legal
to pass constant expressions.  The only known example of this, currently,
is the textureOffset functions.

This should never be used for globals.
2011-01-31 11:10:59 -08:00
Kenneth Graunke
c5a27b5939 glsl: Change texel offsets to a single vector rvalue.
Having these as actual integer values makes it difficult to implement
the texture*Offset built-in functions, since the offset is actually a
function parameter (which doesn't have a constant value).

The original rationale was that some hardware needs these offset baked
into the instruction opcode.  However, at least i965 should be able to
support non-constant offsets.  Others should be able to rely on inlining
and constant propagation.
2011-01-31 11:10:59 -08:00
Kenneth Graunke
60c8e91c79 glsl: Re-synchronize ir_variable_mode and the printer's string array.
Since the introduction of ir_var_system_value, system variables would be
printed as "temporary" and temporaries would result in out-of-bounds
array access, showing up as garbage in printed IR.
2011-01-31 11:04:37 -08:00
Vinson Lee
8c115aa247 scons: Gracefully handle pkg-config errors with libdrm_radeon.
Print warnings and continue build.
2011-01-31 10:50:06 -08:00
Kenneth Graunke
1568b19e3b Remove the talloc sources from the Mesa repository. 2011-01-31 10:17:10 -08:00
Kenneth Graunke
8aac5d123c Remove talloc from the SCons build system. 2011-01-31 10:17:10 -08:00
Kenneth Graunke
d1d8120545 Remove talloc from the make and automake build systems. 2011-01-31 10:17:09 -08:00
Kenneth Graunke
42fd9c2ebb ralloc: a new MIT-licensed recursive memory allocator. 2011-01-31 10:17:09 -08:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Kenneth Graunke
dc55254f5b ralloc: Add a fake implementation of ralloc based on talloc. 2011-01-31 10:17:09 -08:00
Henri Verbeet
7d9e0ea739 glx: Properly check for a valid fd in dri2CreateScreen().
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 10:54:04 -07:00
Michel Dänzer
5a1ce49c82 svga: Fix translation of TGSI SSG opcode.
SVGA3D only supports SGN for vertex shaders, and this requires two additional
temporary registers for intermediate results.

For fragment shaders, lower to two CMPs and one ADD.
2011-01-31 17:47:57 +01:00
Michel Dänzer
11c11ee0bc svga: TEXLDL opcode dst/src register information is correct. 2011-01-31 17:47:14 +01:00
Michel Dänzer
a61b7aa90d svga: Print the number and mnemonic of the opcode we're missing information for.
Makes it easier to figure out which opcode it's about.
2011-01-31 17:45:07 +01:00
Henri Verbeet
0b47d59e5b glx: Fix leaks in DRISW screen creation error paths.
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 09:31:24 -07:00
Henri Verbeet
0e8e8ba29a glx: Fix leaks in DRI screen creation error paths.
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 09:31:21 -07:00
Henri Verbeet
bfc889517a glx: Fix leaks in DRI2 screen creation error paths.
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 09:29:54 -07:00
Julien Cristau
cbe9fc12a6 glx: fix length of GLXGetFBConfigsSGIX
The extra length is the size of the request *minus* the size of the
VendorPrivate header, not the addition.

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 09:28:55 -07:00
Julien Cristau
e27913f805 glx: fix GLXChangeDrawableAttributesSGIX request
xGLXChangeDrawableAttributesSGIXReq follows the GLXVendorPrivate header
with a drawable, number of attributes, and list of (type, value)
attribute pairs.  Don't forget to put the number of attributes in there.
I don't think this can ever have worked.

NOTE: This is a candidate for the 7.9 and 7.10 branches

Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
2011-01-31 09:28:37 -07:00
Dave Airlie
ea5ede2178 r600g: fix eg OQ properly.
the context init is separate for these gpus.
2011-01-31 20:44:47 +10:00
Alex Deucher
26a4c1cb65 r600g: fix OQ on evergreen
6xx/7xx have a max of 4 DBs, evergreen have a max of 8.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-31 02:49:27 -05:00
Dave Airlie
df8089df90 r600g: fix occlusion query results.
Like on some r5xx, there are multiple DB backends on the r600,
we need to add up the query results from each of these to get the
final correct value.

So far I'm not 100% sure how to calculate the num_db, value
setting it to 4 should be harmless enough until we do.

This fixes occulsion_query piglit test on my rv740.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-31 16:14:03 +10:00
Alex Deucher
2f7c876ff5 r600g: remove some non-existent evergreen reg fields
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-01-30 22:41:59 -05:00
Dave Airlie
065c8696e7 r600g: fix regression in cubemap tests since eea1d8199b
Although CUBE is a reduction inst, it writes to more than just PV.X
so we need to keep the dst channel.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-31 13:06:17 +10:00
Dave Airlie
5555cd776b r600g: handle the write all cbufs property.
This only works on r600/r700 so far, evergreen doesn't appear
to have the multiwrite enable bit in the color control, so we
may have to actually do a shader rewrite on EG hardware.

remove some duplicate code reg defines also.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-01-31 10:01:06 +10:00
Henri Verbeet
f668b464c0 util: Call tables should be const. 2011-01-30 18:59:13 +01:00
Henri Verbeet
38b54158b6 r600g: Update the flushed depth texture after drawing to the corresponding texture.
I know Jerome will probably rewrite the way depth textures work sometime
soon. For the time being this should at least make common depth texture usage
for shadowing work properly though.
2011-01-30 18:59:13 +01:00
Chia-I Wu
3f0a966807 st/vega: Disable blending when the paint is opaque.
When the paint is opaque (currently, solid color with alpha 1.0f), no
blending is needed for VG_BLEND_SRC_OVER.  This eliminates the serious
performance hit introduced by 859106f196
for a common scenario.
2011-01-30 23:22:40 +08:00
Chia-I Wu
e919dee1ed st/vega: Remove an invalid sanity check.
Before create_handle returns, obj->handle is 0.  Calling
handle_to_object will fail.
2011-01-30 23:22:40 +08:00
Chia-I Wu
05e5b53128 st/vega: s/vg[A-Z]/vega[A-Z]/. 2011-01-30 23:22:40 +08:00