Keith Whitwell
92e23ef81f
xlib: rename xfonts.c to fakeglx_fonts.c
2009-01-08 15:47:32 +00:00
Keith Whitwell
25deb852f8
xlib: rename old_xmesa.h to xm_api.h
2009-01-08 15:42:56 +00:00
Keith Whitwell
e83e2c4792
xlib: remove XMesaMakeCurrent, use XMesaMakeCurrent2 always
2009-01-08 15:40:58 +00:00
Keith Whitwell
2b960128e8
xlib: remove old xmesa_x.h file and all its defines
2009-01-08 15:35:35 +00:00
Keith Whitwell
e73dc63448
glsl: remove duplicate makefile targets
2009-01-08 15:35:35 +00:00
Keith Whitwell
153b4d5cdd
xlib: remove some XMesa types, just use the native Xlib ones
2009-01-08 15:35:35 +00:00
Brian Paul
a129c7268a
cell: fix breakage from xlib re-org
...
Some of these fixes are quick band-aids for now.
2009-01-08 08:30:11 -07:00
Keith Whitwell
94222d58e7
xlib: strip out more 3dfx stuff
2009-01-08 15:10:41 +00:00
Keith Whitwell
9ed74c61d4
xlib: pull in private copies of the GL/xmesa*.h headers
2009-01-08 15:10:05 +00:00
Keith Whitwell
cae13a8e4f
xlib: strip out FX stuff
2009-01-08 15:05:08 +00:00
Keith Whitwell
18ad0e3a28
xlib: remove XFree86Server stuff
2009-01-08 15:00:27 +00:00
Keith Whitwell
2c8ffd70b7
xlib: remove realglx.[ch]
2009-01-08 14:55:52 +00:00
Keith Whitwell
002dfb12fc
gallium: split driver-independent code out of xlib winsys
...
Place in new xlib state-tracker. This is a statetracker for the GLX API.
2009-01-08 14:10:56 +00:00
José Fonseca
5cad143e54
glut: Unlist file.
...
Again..
2009-01-08 12:42:25 +00:00
José Fonseca
500e05d437
gdi: Add newline at end of file.
2009-01-08 12:42:00 +00:00
José Fonseca
ab3a9f1eed
gallium: Replace uint64 by standard uint64_t.
...
uint64 is not (so?) standard, and often redefined by third parties,
causing name clashes.
2009-01-08 12:41:45 +00:00
José Fonseca
395edbc515
draw: Predeclare struct.
2009-01-08 12:31:36 +00:00
José Fonseca
a3ee0aa1bb
Merge commit 'origin/gallium-0.1' into gallium-0.2
...
Conflicts:
src/gallium/auxiliary/tgsi/tgsi_exec.c
src/gallium/drivers/cell/spu/spu_command.h
src/gallium/include/pipe/p_shader_tokens.h
src/mesa/main/config.h
src/mesa/main/mtypes.h
src/mesa/shader/prog_execute.c
src/mesa/shader/slang/slang_emit.c
src/mesa/state_tracker/st_program.c
src/mesa/state_tracker/wgl/stw_wgl.h
src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h
2009-01-08 12:31:14 +00:00
José Fonseca
2d3953fd5f
mesa: Add _mesa_snprintf.
...
On Windows snprintf is renamed as _snprintf.
2009-01-08 12:06:07 +00:00
Brian Paul
b57797f3a8
mesa: fix GL_DEPTH_CLEAR_VALUE casting
2009-01-08 12:06:01 +00:00
Brian Paul
0f5c71afd9
mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)
...
(cherry picked from commit 8124faf89d )
Conflicts:
src/mesa/main/get.c
2009-01-08 12:05:33 +00:00
José Fonseca
a86776dba4
mesa: Move var declaration to top of scope.
2009-01-08 12:05:22 +00:00
José Fonseca
73d02d70b8
wgl: Do not provide DllMain inside the state tracker.
...
MS CRT libraries already provide a default DllMain entrypoint, and
MS Linker will complain if it finds the same symbol in two different
libraries. Therefore the DllMain has to be in (each) winsys.
2009-01-08 12:05:20 +00:00
José Fonseca
e59eb5fc96
gdi: Fix warning.
2009-01-08 12:05:17 +00:00
José Fonseca
19641a9295
wgl: Ensure public symbols get the proper DLL linkage attributes.
2009-01-08 12:05:14 +00:00
José Fonseca
8c0d8d89fa
glut: Fix build.
2009-01-08 12:05:10 +00:00
José Fonseca
2105b61846
mesa: Ensure gl* symbols are marked as dllexport on windows.
2009-01-08 12:05:05 +00:00
José Fonseca
1781d7fa38
scons: Choose the appropriate MSVC CRT.
2009-01-08 12:05:03 +00:00
José Fonseca
0db6804699
mesa: Use explicit casts when precision is lost.
...
Silences MSVC.
2009-01-08 12:04:59 +00:00
José Fonseca
ca337076b3
mesa: Fix windows build when UNICODE is defined.
2009-01-08 12:04:03 +00:00
Eric Anholt
83a74521cf
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
2009-01-07 20:35:25 -08:00
Eric Anholt
6d2cf395f4
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
...
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-07 20:35:24 -08:00
Eric Anholt
8fb727548a
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
...
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-07 20:34:46 -08:00
Eric Anholt
b9b482bd8d
i965: Remove dead brw_vs_tnl.c
2009-01-07 20:34:43 -08:00
Brian Paul
f68f94c2bc
i965: allow gl_FragData[0] usage when there's only one color buffer
...
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-07 18:45:49 -07:00
Brian Paul
bc7d2c4f51
mesa: additional case in file_string()
2009-01-07 18:44:41 -07:00
Brian Paul
9629be5e07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
...
Now the #extension directives can be handled properly.
2009-01-07 18:44:00 -07:00
Brian Paul
176464b14b
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
2009-01-07 18:41:54 -07:00
Brian Paul
d1860bcd0a
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
2009-01-07 18:22:56 -07:00
Brian Paul
95fa98d61a
i965: init dst reg RelAddr field to zero
2009-01-07 15:06:06 -07:00
Eric Anholt
8112c9e2cc
i965: Note when we drop saturate mode on the floor in a VP.
2009-01-07 12:41:55 -08:00
Eric Anholt
f53d9913ac
i965: Add support for LRP in VPs.
...
Bug #19226 .
2009-01-07 12:40:16 -08:00
José Fonseca
b3c7f7466c
mesa: Add _mesa_snprintf.
...
On Windows snprintf is renamed as _snprintf.
(cherry picked from commit f8f9a1b620 )
2009-01-07 09:00:05 -07:00
Brian Paul
510ed7f51e
glsl: disable some unused functions (but don't remove just yet)
2009-01-07 08:56:10 -07:00
Brian Paul
a8542200b3
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
2009-01-07 08:54:09 -07:00
Brian Paul
cea7f7b763
glsl: remove dead code
2009-01-07 08:32:21 -07:00
Brian Paul
1a414a4dbe
mesa: OSMesa Makefile fixes (use LIB_DIR)
2009-01-07 08:25:59 -07:00
José Fonseca
f8f9a1b620
mesa: Add _mesa_snprintf.
...
On Windows snprintf is renamed as _snprintf.
2009-01-07 12:02:06 +00:00
Brian Paul
0b0d0dcdef
glsl: loop unroll adjustments
...
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.
The loop unroll limits may need further tweaking...
2009-01-06 17:36:20 -07:00
Brian Paul
1fa978c891
glsl: implement loop unrolling for simple 'for' loops
...
Loops such as this will be unrolled:
for (i = 0; i < 4; ++i) {
body;
}
where 'body' isn't too large.
This also helps to fix the issue reported in bug #19190 . The problem there
is indexing vector types with a variable index. For example:
vec4 v;
v[2] = 1.0; // equivalent to v.z = 1.0
v[i] = 2.0; // variable index into vector!!
Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-06 17:24:23 -07:00