Keith Whitwell
6322d638ce
xlib: strip out glXAllocateMemoryNV & friends
2009-01-09 14:36:39 +00:00
Keith Whitwell
05f8e41b95
xlib: combine and eliminate some header files
2009-01-09 14:31:45 +00:00
Alan Hourihane
834c93687f
st: build fix
2009-01-09 11:23:47 +00:00
Brian Paul
ffe7bda603
mesa: 7.3-rc-1 Makefile changes
2009-01-09 11:16:44 +00:00
Brian Paul
4441e0a7b2
mesa: latest glxext.h header, no version change
2009-01-09 11:16:44 +00:00
Brian Paul
258c55db11
mesa: import glext.h version 44
2009-01-09 11:16:43 +00:00
Brian Paul
bd03d9bdbb
docs: dri2proto, libdrm tweaks
2009-01-09 11:16:42 +00:00
Brian Paul
233a58ff56
glsl: fix typo in the vec2 += operator function
2009-01-09 11:16:42 +00:00
Brian Paul
f75910e9b7
mesa: set version string to 7.3-rc1
2009-01-09 11:16:42 +00:00
Brian Paul
da37940973
docs: more 7.3 doc updates
2009-01-09 11:16:41 +00:00
Brian Paul
178f1ff486
docs: import 7.2 relnotes, start on 7.3 relnotes
2009-01-09 11:16:41 +00:00
Brian Paul
ebccb250f7
glsl: fix broken +=, -=, *=, /= operators
...
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-09 11:16:40 +00:00
Brian Paul
5273a5f0d7
mesa: fix off-by-one bug in _mesa_delete_instructions()
2009-01-09 11:16:40 +00:00
Eric Anholt
28c503d4bb
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
2009-01-09 11:16:40 +00:00
Eric Anholt
739d38c8e9
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
...
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or
BRW_NEW_VERTEX_PROGRAM.
2009-01-09 11:16:39 +00:00
Eric Anholt
510916f509
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
...
There was a note in state.c about _Active deserving to die, and there were
potential issues with it due to i965 forgetting to set _UseTexEnvProgram.
Removing both simplifies things.
Reviewed-by: Brian Paul <brianp@vmware.com>
2009-01-09 11:16:39 +00:00
Eric Anholt
5e116e52a2
i965: Remove dead brw_vs_tnl.c
2009-01-09 11:16:39 +00:00
Brian Paul
ac984c95ed
i965: allow gl_FragData[0] usage when there's only one color buffer
...
If gl_FragData[0] is written but not gl_FragCOlor, use the former.
2009-01-09 11:16:38 +00:00
Brian Paul
efd1208424
mesa: additional case in file_string()
2009-01-09 11:16:38 +00:00
Brian Paul
d33b0f1a8d
glsl: pass GLcontext::Extension info down into GLSL preprocessor
...
Now the #extension directives can be handled properly.
2009-01-09 11:16:38 +00:00
Brian Paul
1169457eca
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
2009-01-09 11:16:37 +00:00
Brian Paul
f8a4ad1aee
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
2009-01-09 11:16:37 +00:00
Brian Paul
5727ed130e
i965: init dst reg RelAddr field to zero
2009-01-09 11:16:37 +00:00
Eric Anholt
735bdcfad8
i965: Note when we drop saturate mode on the floor in a VP.
2009-01-09 11:16:37 +00:00
Eric Anholt
8ea48b94f9
i965: Add support for LRP in VPs.
...
Bug #19226 .
2009-01-09 11:16:37 +00:00
Brian Paul
bc5450f41c
glsl: disable some unused functions (but don't remove just yet)
2009-01-09 11:16:36 +00:00
Brian Paul
3ebc79ce89
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
2009-01-09 11:16:36 +00:00
Brian Paul
5dfd429c7e
glsl: remove dead code
2009-01-09 11:16:36 +00:00
Brian Paul
89c078a58e
mesa: OSMesa Makefile fixes (use LIB_DIR)
2009-01-09 11:16:36 +00:00
Brian Paul
ac8a33671a
glsl: loop unroll adjustments
...
Add a "max complexity" heuristic to allow unrolling long loops with small
bodies and short loops with large bodies.
The loop unroll limits may need further tweaking...
2009-01-09 11:16:36 +00:00
Brian Paul
12fe642f96
glsl: implement loop unrolling for simple 'for' loops
...
Loops such as this will be unrolled:
for (i = 0; i < 4; ++i) {
body;
}
where 'body' isn't too large.
This also helps to fix the issue reported in bug #19190 . The problem there
is indexing vector types with a variable index. For example:
vec4 v;
v[2] = 1.0; // equivalent to v.z = 1.0
v[i] = 2.0; // variable index into vector!!
Since the for-i loop can be unrolled, we can avoid the problems associated
with variable indexing into a vector (at least in this case).
2009-01-09 11:16:35 +00:00
Brian Paul
aed1bb6bc3
mesa: Move var declaration to top of scope.
...
(cherry picked from commit 3740a06e28 )
2009-01-09 11:16:35 +00:00
Keith Whitwell
e3734593ae
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
...
Conflicts:
progs/glsl/Makefile
2009-01-09 10:08:06 +00:00
Brian Paul
630b6e896b
glsl: fix typo in the vec2 += operator function
2009-01-08 17:24:42 -07:00
Brian Paul
4497a5a57d
mesa: 7.3-rc-1 Makefile changes
2009-01-08 17:21:20 -07:00
Brian Paul
f7b4c2cca9
mesa: latest glxext.h header, no version change
2009-01-08 17:20:41 -07:00
Brian Paul
08fdc741bc
mesa: import glext.h version 44
2009-01-08 17:20:18 -07:00
Brian Paul
d0c2cbd257
docs: dri2proto, libdrm tweaks
2009-01-08 17:19:51 -07:00
Brian Paul
acd99f67cc
glsl: fix typo in the vec2 += operator function
2009-01-08 17:07:28 -07:00
Brian Paul
0713e9da73
mesa: set version string to 7.3-rc1
2009-01-08 16:16:36 -07:00
Brian Paul
2c0ce92e8a
docs: updated Cell docs, from gallium-0.2 branch
2009-01-08 16:15:31 -07:00
Brian Paul
1ed9b1ec90
docs: more 7.3 doc updates
2009-01-08 16:14:19 -07:00
Brian Paul
11ade9a3d1
docs: import 7.2 relnotes, start on 7.3 relnotes
2009-01-08 16:12:23 -07:00
Brian Paul
1efbad7499
glsl: fix broken +=, -=, *=, /= operators
...
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-08 15:52:06 -07:00
Brian Paul
730a407ca2
glsl: fix broken +=, -=, *=, /= operators
...
These functions need to return the final computed value.
Now expressions such as a = (b += c) work properly.
Also, no need to use __asm intrinsics in these functions. The resulting
code is the same when using ordinary arithmetic operators and is more legible.
2009-01-08 15:35:23 -07:00
Brian Paul
19c877c327
mesa: fix off-by-one bug in _mesa_delete_instructions()
2009-01-08 15:35:23 -07:00
Keith Whitwell
221352bbd7
xlib: strip out glXAllocateMemoryMESA & friends
2009-01-08 16:35:05 +00:00
Keith Whitwell
44a9f505d7
xlib: remove VMS tweaks, these should be moved to p_compiler.h if needed
2009-01-08 16:14:45 +00:00
Keith Whitwell
3afe1e42d7
xlib: remove unsued _glxapi_get_extensions func
2009-01-08 16:14:01 +00:00
Keith Whitwell
ee2876316a
xlib: strip out some unused XMesa api functions
2009-01-08 16:05:45 +00:00