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i965: Note when we drop saturate mode on the floor in a VP.
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@ -1064,6 +1064,11 @@ void brw_vs_emit(struct brw_vs_compile *c )
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else
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dst = get_dst(c, inst->DstReg);
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if (inst->SaturateMode != SATURATE_OFF) {
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_mesa_problem(NULL, "Unsupported saturate %d in vertex shader",
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inst->SaturateMode);
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}
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switch (inst->Opcode) {
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case OPCODE_ABS:
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brw_MOV(p, dst, brw_abs(args[0]));
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