To avoid generic pointers, makes the NIR prints a bit more readable.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 41b2ed65 ("genxml: generate opencl packing headers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27637>
When moving the static part, I missed that the
pipeline->primitive_id_override field isn't set yet when we check it
to emit 3DSTATE_TE.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 1e081bd680 ("anv: split 3DSTATE_TE packing between static & dynamic parts")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27692>
The commit that switched to the WA framework forgot to update one of
the ifdef section.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e6e320fc79 ("anv: make Wa_16013994831 to use intel_needs_workaround")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27676>
Take the opportunity to fix the flush of the descriptor buffer surface
when needed. Previously we would only flush it if the shader used one
of the push descriptor.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
There are a couple mistakes here :
- using a bitfield as an index to generate a bitfield...
- in anv_nir_push_desc_ubo_fully_promoted(), confusing binding
table access of the descriptor buffer with actual descriptors
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ff91c5ca42 ("anv: add analysis for push descriptor uses and store it in shader cache")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27504>
We don't have to spit out warnings for the end users. For compute if we
fail to initialize, we are falling back to render for compute operation,
Anyway end-user applications can query what the engines/queues are
supported based on that they can choose to use a specific queue.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27660>
For non-sparse usage there is no difference between
DRM_XE_VM_BIND_OP_UNMAP_ALL and DRM_XE_VM_BIND_OP_UNMAP but for sparse
the same bo can be bound to more than one virtual address.
Then in a case like:
img = vkCreateImage()
mem = vkAllocateMemory()
vkQueueBindSparse(img, mem)
vkFreeMemory(mem)
Note that the sparse VMA bind still points to the closed bo(done in
vkFreeMemory()), but with DRM_XE_VM_BIND_OP_UNMAP_ALL all VMAs
over the bos are removed.
Access to a unbound VMA has a defined behavior(page fault) while
access to a bound VMA without backing gem/bo don't have defined
behavior.
Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27601>
Offline shader compilation will use json as the source configuration
to accurately instantiate mesa for target hardware. Similar platforms
generate identical shader binaries even though intel_device_info
differs inconsequenially.
Include the shader compilation hash key to device info json files, so
these platforms can be deduplicated.
Closes: #6746
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
This is a more sensible home for intel_dev_info.
Offline shader compilation will take intel_dev_info json files as
input. For that use case, the shader compiler hash value is needed in
the json file.
intel_dev_info will depend on intel/compiler, and must be located in
intel/tools to break a circular meson dependency.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
For anv, use the intel device info hash function instead of
device PCI ID when generating a UUID for the pipeline cache.
PCI ID can vary between on devices which are comparable from the
perspective of the shader compiler. A more precise key eliminates
redundant entries in a multiplatform shader cache.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
Currently, Intel's shader cache incorporates PCI ID into shader cache
keys.
Many devices with different PCI IDs have identical shader compilation
functionality. Using PCI ID as a component of the shader cache hash
means that a multi-platform shader cache will have redundant,
identical entries for similar platforms.
All Intel compiler functionality is selected based on device
configuration in `struct intel_device_info`. intel_device_info.py
flags all fields accessed by intel/compiler.
This commit generates a hash function incorporating intel/compiler
device info fields. Using this hash function in place of PCI ID will
produce a multiplatform cache with no duplicated content.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26844>
Various components implicitly depend on blorp, make this explicit.
Checked by setting a 'compiler_args' on idep_intel_blorp and verifying
it on blorp_priv.h header.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27643>
It seems like an L3 setting is different between DG2 & MTL, breaking
the L3 coherency with CS.
We can apply the same tile cache flush as we do on TGL for now until
we figure out how to configure L3 properly to avoid this.
Tested with :
$ query_clear_with_blorp_threshold=0 query_copy_with_shader_threshold=0 ./deqp-vk -n dEQP-VK.query_pool.*
to force the shader optimizations.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27597>
Abuse void* here so there's one less file dependent on specific brw
types. We can revisit if there's a need later, if we ever end up with
a common type for prog_data.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Allocate the prog_data instead of expecting one from the user, also
explicitly return both kernel and prog_data size, so that the
plumbing code isn't required to use the exact prog_data type.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Remove the brw_ prefix from some blorp functions and structs to avoid
confusion with what's related to brw and what's not. Some of those will
become independent of brw in upcoming patches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Make interface less dependent on brw types. If we care, later
might make sense to add a tagged union for the possible types here.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
And move them inside the compiler since they (especially asm) rely on
a bunch of internal types.
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27579>
This function is intented to check for KMD, platform or debug options
and return the number of engines that can actually be used.
Next patches will implement i915/xe_engines_is_guc_semaphore_functional()
functions.
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25233>