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intel/compiler: Set branch shader required-width as 16 for xe2
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27529>
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1 changed files with 2 additions and 2 deletions
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@ -8297,9 +8297,9 @@ compile_single_bs(const struct brw_compiler *compiler,
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.prog_data = prog_data,
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/* Since divergence is a lot more likely in RT than compute, it makes
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* sense to limit ourselves to SIMD8 for now.
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* sense to limit ourselves to the smallest available SIMD for now.
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*/
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.required_width = 8,
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.required_width = compiler->devinfo->ver >= 20 ? 16u : 8u,
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};
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std::unique_ptr<fs_visitor> v[2];
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