Copy propagation often eliminates all uses of an instruction. If we
detect that we've done so, we can eliminate the instruction ourselves
rather than leaving it hanging until the next DCE pass.
This saves some CPU time as other passes don't see dead code.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28666>
This will let us reuse the bulk of this code in a new copy propagation
pass without replicating it. We retain a wrapper function for dealing
with ACP entries, which the new pass won't have.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
This was for Sandybridge's IF with embedded comparison, which only
existed for a single generation of hardware. Since the compiler fork,
we no longer support Sandybridge here.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29624>
No shader-db or fossil-db changes on any Intel platform. This ends up
begin helpful in "intel/brw: Use range analysis to optimize fsign."
v2: Add integer CSEL support
v3: Massive simplification (-20 lines!) of constant propagation
logic. Suggested by Ken. Add missing CSEL case in supports_src_as_imm.
Noticed by Ken.
v4: While MAD can mix F and HF sources on some platforms, CSEL
cannot. Found by skqp on TGL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v3]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29095>
Both of these helpers do the same thing. We now have brw_type_size_bits
and brw_type_size_bytes and can use whichever makes sense in that place.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
This makes sure that copy propagation doesn't undo the lowering of
restricted sub-dword integer regions done by brw_fs_lower_regioning().
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28698>
HF sources to math instructions cannot be scalar. This is very similar
to an old Gfx6 restriction on POW, so let's fix it in a similar way.
As an extra bit of saftey, lower any occurances that might slip through
in brw_fs_lower_regioning.
The primary change is to prevent copy propagation from violating the
restriction. With that change, nothing should be able to generate these
invalid source strides. The modification to fs_visitor::validate should
detect potential problems sooner rather than later.
Previous attempts to implement this Wa when emitting the math
instruction (in brw_eu_emit.c gfx6_math) didn't work for several
reasons. The lowering happens after the SWSB pass, so the scoreboarding
was incorrect (thanks to Curro for finding that). In addition, the
lowering happens after register allocation, so it's impossible to
allocate a non-scalar register to expand the scalar value.
Fixes 113 tests in the dEQP-VK.spirv_assembly.* group on LNL.
v2: Add changes to brw_fs_lower_regioning. Suggested by Curro.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28480>
We were asserting that entry->dst.offset % REG_SIZE == 0, which is
easily tripped by a simple LOAD_PAYLOAD that writes a 16-bit vec2:
load_payload(8) vgrf1:UW, vgrf2+0.0:UW, vgrf3+0.0:UW
We create separate ACP entries corresponding to the values coming from
vgrf2 and vgrf3, with entry->dst set to the location within vgrf1 where
those sources get written to. So the second entry will have offset 16,
which is not REG_SIZE aligned.
It looks like this assert was originally added back in 2014 (see commit
1728e74957) and adjusted through the ages,
including at a point when we combined reg and subreg offsets into a
single byte offset, and over time also extended copy propagation.
Here the destination offset is already accounted for via rel_offset,
at the byte offset level, so things ought to work and there is no need
to assert that this is the case. Ian had already noted that the assert
tripped in commit e3f502e007, but checking
for inst->opcode == MOV here doesn't really make sense - it's just the
case that he found that broke.
Remove the erroneous assertion.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28067>
I tried this when I was working on MR !7698, and it didn't have much
affect back then. Maybe I've added more stuff to my fossil-db?
Gfx12 platforms (Tiger Lake and DG2) are unaffected because the POW
instruction was removed.
shader-db:
Ice Lake and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 20301933 -> 20301900 (<.01%)
instructions in affected programs: 9077 -> 9044 (-0.36%)
helped: 33 / HURT: 0
total cycles in shared programs: 842797624 -> 842799471 (<.01%)
cycles in affected programs: 1361911 -> 1363758 (0.14%)
helped: 35 / HURT: 111
LOST: 0
GAINED: 9
fossil-db:
Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 165510222 -> 165510163 (-0.00%)
Cycles: 15125195835 -> 15125194484 (-0.00%); split: -0.00%, +0.00%
Spill count: 45204 -> 45196 (-0.02%)
Fill count: 74157 -> 74149 (-0.01%)
Totals from 65 (0.01% of 656118) affected shaders:
Instrs: 57426 -> 57367 (-0.10%)
Cycles: 1667918 -> 1666567 (-0.08%); split: -0.11%, +0.03%
Spill count: 137 -> 129 (-5.84%)
Fill count: 515 -> 507 (-1.55%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
The majority of cases that would have been affected by this actually
had both sources as integer constants. The earlier commit "intel/rt:
Don't directly generate umul_32x16" allowed those to be constant
folded.
v2: Move the a*-1 block to be near the existing a*-1 block.
No shader-db changes on any Intel platform.
fossil-db results:
All Intel platforms had similar results. (Ice Lake shown)
Totals:
Instrs: 165510246 -> 165510222 (-0.00%)
Cycles: 15125198238 -> 15125195835 (-0.00%); split: -0.00%, +0.00%
Totals from 46 (0.01% of 656118) affected shaders:
Instrs: 36010 -> 35986 (-0.07%)
Cycles: 2613658 -> 2611255 (-0.09%); split: -0.17%, +0.07%
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27552>
We were handling FIXED_GRF, but we probably also ought to handle ATTR
(pushed inputs) and UNIFORM (pushed constants). Just check if file
isn't VGRF to handle everything.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27876>
In practice it seems we are always entering here, haven't looked
in detail whether at this point we could just assert. But for now
only allocate a new acp_entry if we are going to add it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25670>
Since the <8;8,0> regions they use in multipolygon mode could violate
regioning restrictions in some cases, depending on the execution type
of the instruction. Note that the assertion is removed from
try_copy_propagate() since a more accurate check is used within that
function than what fs_inst::can_change_types() can do.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26585>
This is kept as a separate commit because the change looks like a lot
more than it it. The order of the two loops is swapped, then the two
loops are merged.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
Using a single data structure seems better. There's no appreciable
performance change. On batman_arkham_city_goty.foz, the difference
reported was 0.48%±0.36% (n=20). Several commits in the MR, including
some that should have no effect at all, reported similar changes. I
attribute this primarily changing of loop alignments and similar.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
On batman_arkham_city_goty.foz, this improves fossil-db time by
-3.83%±0.24% (n=20). This fossil takes the longest time of any in my
database.
v2: Add some comments for cmp_entry_src_entry_src and
cmp_entry_src_nr. Suggested by Ken.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
This annoyed me durning development of this MR. Every time I changed the
parameters to this internal function, I had to modify a public header
file... and trigger a much large rebuild.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
The larger predicate here already requires that inst->opcode must be
BRW_OPCODE_MOV, so it can't BRW_OPCODE_SEL. With that removed, the
other simplifications are pretty straight forward.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
The caller already loops over the sources. This means that the caller
must loop over the sources in reverse because constant propagation
prefers to propagate into the last sources first.
The shader-db and fossil-db changes (below) are all due to SEL
instructions. Changing the order sources are visited changes whether a
SEL with two immediate sources is
(+f0.0) sel g12 IMM_A IMM_B
or
(-f0.0) sel g12 IMM_B IMM_A
The ordering of the sources affects the order the constant combining
encounters the values, and the determines which value is "combined"
and which value remains an immediate.
This affects the results by luck. If there are two instructions:
(+f0.0) sel g12 IMM_A IMM_B
(+f0.0) sel g13 IMM_A IMM_C
Picking IMM_A is advantageous over picking IMM_B and IMM_C. Since the
selection algorithm in constant combining is greedy, this case
requires the algorithm see the values in just the right order for the
right thing to happen.
v2: Rebase on many, many changes. Move instruction source fixup
reordering out or try_constant_propagate.
v3: Rebase on !7698.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
This annoyed me durning development of this MR. Every time I changed the
parameters to this internal function, I had to modify a public header
file... and trigger a much large rebuild.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
If the linked list structure used depended on the list head to know when
to terminate, this would be a pretty serious bug. If try_constant_propage
or try_copy_propagate make progress, inst->src[i].nr will change. This
results in the foreach_in_list using a different list header on later
iterations of the loop.
This causes two shaders in shader-db and 9 shaders in fossil-db to
change. Looking at the code changes, these are cases where there was a
copy of a copy that gets propagated. The part that confuses me is the
VGRF numbers involved should **not** hash to the same bucket, so it
should be impossible to find the original source from the intermediate
VGRF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25091>
It is very common to have bcsel where the second and third sources are
both constants. This results in a situation where we would want to emit
a SEL with two constant sources, but that's not allowed.
Previously, we would load both constants into registers, then let
constant propagation copy the last constant into the SEL instruction.
This results in the constant using an entire SIMD register instead of a
single channel.
Instead, copy propagate both sources, then let the combine-constants
pass do its thing. In the worst case, this stores the constant in a
single channel of the SIMD register. In the best case, it reuses a
value that was loaded into a register to satisfy another instruction.
shader-db results:
Tiger Lake, Ice Lake, and Skylake had similar results. (Ice Lake shown)
total instructions in shared programs: 19951549 -> 19948709 (-0.01%)
instructions in affected programs: 482795 -> 479955 (-0.59%)
helped: 1184 / HURT: 3
total cycles in shared programs: 858584724 -> 858205341 (-0.04%)
cycles in affected programs: 356168375 -> 355788992 (-0.11%)
helped: 1448 / HURT: 1195
total spills in shared programs: 6569 -> 6255 (-4.78%)
spills in affected programs: 912 -> 598 (-34.43%)
helped: 58 / HURT: 0
total fills in shared programs: 8218 -> 7813 (-4.93%)
fills in affected programs: 1570 -> 1165 (-25.80%)
helped: 58 / HURT: 0
LOST: 6
GAINED: 16
Broadwell
total instructions in shared programs: 17819660 -> 17819389 (<.01%)
instructions in affected programs: 1078129 -> 1077858 (-0.03%)
helped: 1067 / HURT: 304
total cycles in shared programs: 904722624 -> 905035016 (0.03%)
cycles in affected programs: 362583117 -> 362895509 (0.09%)
helped: 1381 / HURT: 1123
total spills in shared programs: 17884 -> 17922 (0.21%)
spills in affected programs: 5088 -> 5126 (0.75%)
helped: 55 / HURT: 152
total fills in shared programs: 25533 -> 26290 (2.96%)
fills in affected programs: 12992 -> 13749 (5.83%)
helped: 61 /HURT: 295
LOST: 7
GAINED: 24
Haswell
total instructions in shared programs: 16678080 -> 16673976 (-0.02%)
instructions in affected programs: 1162893 -> 1158789 (-0.35%)
helped: 1584 / HURT: 7
total cycles in shared programs: 880180082 -> 879932525 (-0.03%)
cycles in affected programs: 364067522 -> 363819965 (-0.07%)
helped: 1226 / HURT: 976
total spills in shared programs: 14937 -> 14428 (-3.41%)
spills in affected programs: 7866 -> 7357 (-6.47%)
helped: 351 / HURT: 5
total fills in shared programs: 17572 -> 16975 (-3.40%)
fills in affected programs: 11028 -> 10431 (-5.41%)
helped: 350 / HURT: 3
LOST: 8
GAINED: 16
Ivy Bridge
total instructions in shared programs: 15704044 -> 15703158 (<.01%)
instructions in affected programs: 304513 -> 303627 (-0.29%)
helped: 707 / HURT: 0
total cycles in shared programs: 433560149 -> 433471118 (-0.02%)
cycles in affected programs: 19299650 -> 19210619 (-0.46%)
helped: 687 / HURT: 395
LOST: 2
GAINED: 9
Sandy Bridge
total instructions in shared programs: 13913386 -> 13912884 (<.01%)
instructions in affected programs: 195687 -> 195185 (-0.26%)
helped: 455 / HURT: 0
total cycles in shared programs: 741156272 -> 741136266 (<.01%)
cycles in affected programs: 10934349 -> 10914343 (-0.18%)
helped: 578 / HURT: 289
LOST: 9
GAINED: 4
Iron Lake and GM45 had similar results. (Iron Lake shown)
total instructions in shared programs: 8364056 -> 8364042 (<.01%)
instructions in affected programs: 5178 -> 5164 (-0.27%)
helped: 10 / HURT: 0
total cycles in shared programs: 248759794 -> 248757940 (<.01%)
cycles in affected programs: 4305246 -> 4303392 (-0.04%)
helped: 183 / HURT: 24
fossil-db results:
Tiger Lake
Instructions in all programs: 156943594 -> 156802601 (-0.1%)
Instructions helped: 20595
Instructions hurt: 23248
Cycles in all programs: 7512086950 -> 7528386387 (+0.2%)
Cycles helped: 29531
Cycles hurt: 27837
Spills in all programs: 13500 -> 5643 (-58.2%)
Spills helped: 394
Spills hurt: 22
Fills in all programs: 18943 -> 6306 (-66.7%)
Fills helped: 394
Fills hurt: 11
Gained: 93
Lost: 76
Ice Lake
Instructions in all programs: 141395899 -> 141249621 (-0.1%)
Instructions helped: 30067
Instructions hurt: 3
Cycles in all programs: 9097127057 -> 9089668235 (-0.1%)
Cycles helped: 32268
Cycles hurt: 24315
Spills in all programs: 13695 -> 7564 (-44.8%)
Spills helped: 403
Fills in all programs: 18400 -> 8494 (-53.8%)
Fills helped: 403
Gained: 114
Lost: 137
Skylake
Instructions in all programs: 131948328 -> 131826063 (-0.1%)
Instructions helped: 29968
Instructions hurt: 3
Cycles in all programs: 8794778440 -> 8793934844 (-0.0%)
Cycles helped: 32705
Cycles hurt: 23575
Spills in all programs: 10526 -> 7039 (-33.1%)
Spills helped: 403
Fills in all programs: 11025 -> 7728 (-29.9%)
Fills helped: 403
Gained: 102
Lost: 250
Tested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7698>
This is a modified version of a commit originally in !7698. This version
add the changes to brw_fs_copy_propagation. If the address passed to
fs_visitor::swizzle_nir_scratch_addr is a constant, that function will
generate SHL with two constant sources.
DG2 uses a different path to generate those addresses, so the constant
folding can't occur there yet. That will be addressed in the next
commit.
What follows is the commit change history from that older MR.
v2: Previously this commit was after `intel/fs: Combine constants for
integer instructions too`. However, this commit can create invalid
instructions that are only cleaned up by `intel/fs: Combine constants
for integer instructions too`. That would potentially affect the
shader-db results of each commit, but I did not collect new data for
the reordering.
v3: Fix masking for W/UW and for Q/UQ types. Add an assertion for
!saturate. Both suggested by Ken. Also add an assertion that B/UB types
don't matically come back.
v4: Fix sources count. See also ed3c2f73db ("intel/fs: fixup sources
number from opt_algebraic").
v5: Fix typo in comment added in v3. Noticed by Marcin. Fix a typo in a
comment added when pulling this commit out of !7698. Noticed by Ken.
shader-db results:
DG2
No changes.
Tiger Lake, Ice Lake, and Skylake had similar results (Ice Lake shown)
total instructions in shared programs: 20655696 -> 20651648 (-0.02%)
instructions in affected programs: 23125 -> 19077 (-17.50%)
helped: 7 / HURT: 0
total cycles in shared programs: 858436639 -> 858407749 (<.01%)
cycles in affected programs: 8990532 -> 8961642 (-0.32%)
helped: 7 / HURT: 0
Broadwell and Haswell had similar results. (Broadwell shown)
total instructions in shared programs: 18500780 -> 18496630 (-0.02%)
instructions in affected programs: 24715 -> 20565 (-16.79%)
helped: 7 / HURT: 0
total cycles in shared programs: 946100660 -> 946087688 (<.01%)
cycles in affected programs: 5838252 -> 5825280 (-0.22%)
helped: 7 / HURT: 0
total spills in shared programs: 17588 -> 17572 (-0.09%)
spills in affected programs: 1206 -> 1190 (-1.33%)
helped: 2 / HURT: 0
total fills in shared programs: 25192 -> 25156 (-0.14%)
fills in affected programs: 156 -> 120 (-23.08%)
helped: 2 / HURT: 0
No shader-db changes on any older Intel platforms.
fossil-db results:
DG2
Totals:
Instrs: 197780415 -> 197780372 (-0.00%); split: -0.00%, +0.00%
Cycles: 14066412266 -> 14066410782 (-0.00%); split: -0.00%, +0.00%
Totals from 16 (0.00% of 668055) affected shaders:
Instrs: 16420 -> 16377 (-0.26%); split: -0.43%, +0.17%
Cycles: 220133 -> 218649 (-0.67%); split: -0.69%, +0.01%
Tiger Lake, Ice Lake and Skylake had similar results. (Ice Lake shown)
Totals:
Instrs: 153425977 -> 153423678 (-0.00%)
Cycles: 14747928947 -> 14747929547 (+0.00%); split: -0.00%, +0.00%
Subgroup size: 8535968 -> 8535976 (+0.00%)
Send messages: 7697606 -> 7697607 (+0.00%)
Scratch Memory Size: 4380672 -> 4381696 (+0.02%)
Totals from 6 (0.00% of 662749) affected shaders:
Instrs: 13893 -> 11594 (-16.55%)
Cycles: 5386074 -> 5386674 (+0.01%); split: -0.42%, +0.43%
Subgroup size: 80 -> 88 (+10.00%)
Send messages: 675 -> 676 (+0.15%)
Scratch Memory Size: 91136 -> 92160 (+1.12%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23884>
Code already exists to convert SHADER_OPCODE_SHUFFLE into a simple MOV
when either source is constant. However... the constants have to
actually get into those sources!
On a shader that I'm working on that multiplies very large matrices using
lots of subgroup operations,
-SIMD8 shader: 1378 instructions. 3 loops. 793896 cycles. 0:0 spills:fills, 23 sends, scheduled with mode non-lifo. Promoted 0 constants. Compacted 22048 to 21664 bytes (2%)
+SIMD8 shader: 346 instructions. 3 loops. 61742 cycles. 0:0 spills:fills, 23 sends, scheduled with mode top-down. Promoted 0 constants. Compacted 5536 to 5216 bytes (6%)
No changes in shader-db or fossil-db on any Intel platform.
v2: Merge a bunch of identical cases. Suggested by Ken.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> [v1]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23609>
v2: Require that the constant value be representable as either uint16_t
or int16_t. Suggested by Matt.
v3: Remove redundant patterns. Noticed by Matt.
shader-db:
DG2
total instructions in shared programs: 23103767 -> 23103577 (<.01%)
instructions in affected programs: 51822 -> 51632 (-0.37%)
helped: 98 / HURT: 15
total cycles in shared programs: 842347714 -> 842380017 (<.01%)
cycles in affected programs: 1942595 -> 1974898 (1.66%)
helped: 97 / HURT: 32
Nearly all of the affected shaders (around 9,900) are shaders in
Cyberpunk 2077. It's about an even split between vertex and fragment
shaders. The majority of the remaining affected shaders (3,600) are
from Strange Brigade. This was also a nearly even split between
fragment and vertex.
All but two of the lost shaders are SIMD32 fragment shaders in
Cyberpunk 2077. The other two are SIMD32 fragment shaders in Dota2.
fossil-db:
DG2
Instructions in all programs: 196379107 -> 196248608 (-0.1%)
helped: 13467 / HURT: 1210
Cycles in all programs: 13931355281 -> 13929955971 (-0.0%)
helped: 11801 / HURT: 2922
Lost: 90
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
Since one of the register must always be either VGRF or FIXED_GRF, much
of regions_overlap and reg_offset can be elided.
On my Ice Lake laptop (using a locked CPU speed and other measures to
prevent thermal throttling, etc.) using a debugoptimized build, improves
performance of Vulkan CTS "deqp-vk --deqp-case='dEQP-VK.*spir*'" by
-0.29% ± 0.097% (n = 5, pooled s = 0.361697).
Using a release build, improves performance of compiling shaders from
batman_arkham_city_goty.foz by -3.3% ± 0.04% (n = 5, pooled s =
0.178312).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22299>